thebookofshaders/05/cubicpulse.frag

38 lines
768 B
GLSL
Raw Normal View History

// Author: Inigo Quiles
// Title: Cubic Pulse
2015-03-15 15:21:47 +00:00
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
2017-08-19 10:11:58 +00:00
// Function from Iñigo Quiles
2015-03-15 15:21:47 +00:00
// www.iquilezles.org/www/articles/functions/functions.htm
float cubicPulse( float c, float w, float x ){
x = abs(x - c);
if( x>w ) return 0.0;
x /= w;
return 1.0 - x*x*(3.0-2.0*x);
}
2015-03-16 20:50:00 +00:00
float plot(vec2 st, float pct){
2017-08-19 10:11:58 +00:00
return smoothstep( pct-0.02, pct, st.y) -
2015-03-16 20:50:00 +00:00
smoothstep( pct, pct+0.02, st.y);
2015-03-15 15:21:47 +00:00
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
float y = cubicPulse(0.5,0.2,st.x);
vec3 color = vec3(y);
2017-08-19 10:11:58 +00:00
2015-03-15 15:21:47 +00:00
float pct = plot(st,y);
color = (1.0-pct)*color+pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color,1.0);
2017-08-19 10:11:58 +00:00
}