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thebookofshaders/src/main.js

414 lines
12 KiB
JavaScript

10 years ago
// Graph plotter function take from
// From http://blog.hvidtfeldts.net/index.php/2011/07/plotting-high-frequency-functions-using-a-gpu/
var preFunction = "\n\
#ifdef GL_ES\n\
precision mediump float;\n\
#endif\n\
\n\
#define PI 3.14159265359\n\
\n\
uniform vec2 u_resolution;\n\
uniform vec2 u_mouse;\n\
uniform float u_time;\n\
\n\
float lineJitter = 0.5;\n\
float lineWidth = 7.0;\n\
float gridWidth = 1.7;\n\
float scale = 0.0013;\n\
float zoom = 2.5;\n\
vec2 offset = vec2(0.5);\n\
\n\
float rand (in float _x) {\n\
return fract(sin(_x)*1e4);\n\
}\n\
\n\
float rand (in vec2 co) {\n\
return fract(sin(dot(co.xy,vec2(12.9898,78.233)))*43758.5453);\n\
}\n\
\n\
float noise (in float _x) {\n\
float i = floor(_x);\n\
float f = fract(_x);\n\
float u = f * f * (3.0 - 2.0 * f);\n\
return mix(rand(i), rand(i + 1.0), u);\n\
}\n\
\n\
float noise (in vec2 _st) {\n\
vec2 i = floor(_st);\n\
vec2 f = fract(_st);\n\
// Four corners in 2D of a tile\n\
float a = rand(i);\n\
float b = rand(i + vec2(1.0, 0.0));\n\
float c = rand(i + vec2(0.0, 1.0));\n\
float d = rand(i + vec2(1.0, 1.0));\n\
vec2 u = f * f * (3.0 - 2.0 * f);\n\
return mix(a, b, u.x) + \n\
(c - a)* u.y * (1.0 - u.x) + \n\
(d - b) * u.x * u.y;\n\
}\n\
\n\
float function(in float x) {\n\
float y = 0.0;\n";
var postFunction = "\n\
return y;\n\
}\n\
\n\
vec3 plot2D(in vec2 _st, in float _width ) {\n\
const float samples = 3.0;\n\
\n\
vec2 steping = _width*vec2(scale)/samples;\n\
\n\
float count = 0.0;\n\
float mySamples = 0.0;\n\
for (float i = 0.0; i < samples; i++) {\n\
for (float j = 0.0;j < samples; j++) {\n\
if (i*i+j*j>samples*samples) \n\
continue;\n\
mySamples++;\n\
float ii = i + lineJitter*rand(vec2(_st.x+ i*steping.x,_st.y+ j*steping.y));\n\
float jj = j + lineJitter*rand(vec2(_st.y + i*steping.x,_st.x+ j*steping.y));\n\
float f = function(_st.x+ ii*steping.x)-(_st.y+ jj*steping.y);\n\
count += (f>0.) ? 1.0 : -1.0;\n\
}\n\
}\n\
vec3 color = vec3(1.0);\n\
if (abs(count)!=mySamples)\n\
color = vec3(abs(float(count))/float(mySamples));\n\
return color;\n\
}\n\
\n\
vec3 grid2D( in vec2 _st, in float _width ) {\n\
float axisDetail = _width*scale;\n\
if (abs(_st.x)<axisDetail || abs(_st.y)<axisDetail) \n\
return 1.0-vec3(0.65,0.65,1.0);\n\
if (abs(mod(_st.x,1.0))<axisDetail || abs(mod(_st.y,1.0))<axisDetail) \n\
return 1.0-vec3(0.80,0.80,1.0);\n\
if (abs(mod(_st.x,0.25))<axisDetail || abs(mod(_st.y,0.25))<axisDetail) \n\
return 1.0-vec3(0.95,0.95,1.0);\n\
return vec3(0.0);\n\
}\n\
\n\
void main(){\n\
vec2 st = (gl_FragCoord.xy/u_resolution.xy)-offset;\n\
st.x *= u_resolution.x/u_resolution.y;\n\
\n\
scale *= zoom;\n\
st *= zoom;\n\
\n\
vec3 color = plot2D(st,lineWidth);\n\
color -= grid2D(st,gridWidth);\n\
\n\
gl_FragColor = vec4(color,1.0);\n\
}";
/*
* Fetch for files
*/
function fetchHTTP(url, methood){
var request = new XMLHttpRequest(), response;
request.onreadystatechange = function () {
if (request.readyState === 4 && request.status === 200) {
response = request.responseText;
}
}
request.open(methood ? methood : 'GET', url, false);
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request.overrideMimeType("text/plain");
request.send(null);
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return response;
}
function randomString(length, chars) {
var mask = '';
if (chars.indexOf('a') > -1) mask += 'abcdefghijklmnopqrstuvwxyz';
if (chars.indexOf('A') > -1) mask += 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
if (chars.indexOf('#') > -1) mask += '0123456789';
if (chars.indexOf('!') > -1) mask += '~`!@#$%^&*()_+-={}[]:";\'<>?,./|\\';
var result = '';
for (var i = length; i > 0; --i) result += mask[Math.round(Math.random() * (mask.length - 1))];
return result;
}
var billboards = {};
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function loadMarkdown(){
// parse CODE & CANVAS boxes
var ccList = document.querySelectorAll(".codeAndCanvas");
var id = "",
srcFile= "",
str = ""
imagesFiles = "",
inject = "";
var imgCounter = 0;
for(var i = 0; i < ccList.length; i++){
if (ccList[i].hasAttribute("data")){
id = randomString(16, '#aA');
srcFile = ccList[i].getAttribute("data");
// load code
str = fetchHTTP(srcFile);
inject = '<div class="editor">\
<canvas id ='+id+' class="canvas" data-fragment-url="'+srcFile+'" ';
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// load images
imagesFiles = ccList[i].getAttribute("data-imgs");
imgCounter = 0;
if ( imagesFiles ){
var imgUrls = imagesFiles.split('&');
for(var j in imgUrls){
var ext = imgUrls[j].substr(imgUrls[j].lastIndexOf('.') + 1);
if (ext == "png" || ext == "jpg" || ext == "PNG" || ext == "JPG" ){
if(imgCounter === 0){
inject += 'data-textures="'
} else {
inject += ",";
}
inject += imgUrls[j];
imgCounter++;
}
}
if (imgCounter !== 0){
inject += '" ';
}
}
inject += ' width="250px" height="250px"></canvas>\
</div>';
// inject the code
ccList[i].innerHTML = inject;
// wakeup the code editor
var demoEditor = ccList[i].getElementsByTagName("div");
if(demoEditor[0]){
var editor = CodeMirror(demoEditor[0],{
value: str,
viewportMargin: Infinity,
lineNumbers: true,
matchBrackets: true,
mode: "x-shader/x-fragment",
keyMap: "sublime",
autoCloseBrackets: true,
extraKeys: {"Ctrl-Space": "autocomplete"},
showCursorWhenSelecting: true,
lineWrapping: true,
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indentUnit: 4
});
editor.id = id;
editor.on("cursorActivity", function(cm) {
var canvasToChange = document.getElementById(cm.id);
var height = cm.heightAtLine(cm.getCursor().line+1,'local')-canvasToChange.height;
if (height<0){
height = 0.0;
}
canvasToChange.style.top = (height).toString()+"px";
});
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editor.on("change", function(cm, change) {
billboards[cm.id].load(cm.getValue());
billboards[cm.id].render(true);
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});
}
}
}
// parse Simple FUNCTIONS
var fList = document.querySelectorAll(".simpleFunction");
for(var i = 0; i < fList.length; i++){
if (fList[i].hasAttribute("data")){
id = randomString(16, '#aA');
var funct = fList[i].getAttribute("data");
// compose glslCanvas
fList[i].innerHTML = '<div class="function">\
<canvas id ='+id+' class="canvas" data-fragment="'+preFunction+funct+postFunction+'" width="800px" height="240px" ></canvas>\
</div>\
<p class="caption">Graph plotter by <a href="http://blog.hvidtfeldts.net/index.php/2011/07/plotting-high-frequency-functions-using-a-gpu/">Mikael Hvidtfeldt Christensen</a> (2011)<p>';
// wakeup the code editor
var demoEditor = fList[i].getElementsByTagName("div");
if(demoEditor[0]){
var editor = CodeMirror(demoEditor[0],{
value: funct,
viewportMargin: Infinity,
lineNumbers: false,
matchBrackets: true,
mode: "x-shader/x-fragment",
keyMap: "sublime",
autoCloseBrackets: true,
extraKeys: {"Ctrl-Space": "autocomplete"},
showCursorWhenSelecting: true,
indentUnit: 4
});
editor.id = id;
editor.on("change", function(cm, change) {
billboards[cm.id].load(preFunction+cm.getValue()+postFunction);
billboards[cm.id].render(true);
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});
}
}
}
// Load codes tags that have "src" attributes
var list = document.getElementsByTagName("code");
for(var i = 0; i < list.length; i++){
if (list[i].className == "lang-glsl" ||
list[i].className == "lang-bash" ||
list[i].className == "lang-cpp" ||
list[i].className == "lang-html" ||
list[i].className == "lang-processing" ){
hljs.highlightBlock(list[i]);
}
}
}
function loadCanvas() {
var canvas = document.getElementsByClassName("canvas");
for (var i = 0; i < canvas.length; i++){
if (canvas[i].id === "custom") {
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canvas[i].id = randomString(16, '#aA');
}
billboards[canvas[i].id] = new GlslCanvas(canvas[i]);
}
}
function renderCanvas() {
var IDs = Object.keys(billboards);
for(var i = 0; i < IDs.length; i++){
billboards[IDs[i]].setMouse(mouse);
billboards[IDs[i]].render();
}
window.requestAnimFrame(renderCanvas);
}
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function insertAfter(newElement,targetElement) {
var parent = targetElement.parentNode;
if (parent.lastChild == targetElement) {
parent.appendChild(newElement);
} else {
parent.insertBefore(newElement,targetElement.nextSibling);
}
}
function captionizeImages() {
if (!document.getElementsByTagName)
return false;
if (!document.createElement)
return false;
var images = document.getElementsByTagName("img");
if (images.length < 1)
return false;
for (var i=0; i<images.length; i++) {
var title = images[i].getAttribute("alt");
if (title != ""){
var divCaption = document.createElement("div");
divCaption.className = "caption";
var divCaption_text = document.createTextNode(title);
divCaption.appendChild(divCaption_text);
var divContainer = document.createElement("div");
divContainer.className="imgcontainer";
images[i].parentNode.insertBefore(divContainer,images[i]);
divContainer.appendChild(images[i]);
insertAfter(divCaption,images[i]);
}
}
}
function FormatNumberLength(num, length) {
var r = "" + num;
while (r.length < length) {
r = "0" + r;
}
return r;
}
function checkUrl(url) {
var request = false;
if (window.XMLHttpRequest) {
request = new XMLHttpRequest;
} else if (window.ActiveXObject) {
request = new ActiveXObject("Microsoft.XMLHttp");
}
if (request) {
request.open("GET", url);
if (request.status == 200) { return true; }
}
return false;
}
function previusPage(){
var path = window.location.pathname;
var n = parseInt( path.match( /[0-1].(?!.*[0-1])/ )[0] );
var url;
n -= 1;
if(n < 0){
url = "../";
} else {
url = "../" + FormatNumberLength(n,2);
}
window.location.href = url;
}
function homePage(){
window.location.href = "../";
}
function nextPage(){
var path = window.location.pathname;
var n = parseInt( path.match( /[0-1].(?!.*[0-1])/ )[0] );
n += 1;
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var url = "../" + FormatNumberLength(n,2) + "/";
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window.location.href = url;
}
// Keep track of the mouse
var mouse = {x: 0, y: 0};
document.addEventListener('mousemove', function(e){
mouse.x = e.clientX || e.pageX;
mouse.y = e.clientY || e.pageY
}, false);
/**
* Provides requestAnimationFrame in a cross browser way.
*/
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
return window.setTimeout(callback, 1000/60);
};
})();
/**
* Provides cancelRequestAnimationFrame in a cross browser way.
*/
window.cancelRequestAnimFrame = (function() {
return window.cancelCancelRequestAnimationFrame ||
window.webkitCancelRequestAnimationFrame ||
window.mozCancelRequestAnimationFrame ||
window.oCancelRequestAnimationFrame ||
window.msCancelRequestAnimationFrame ||
window.clearTimeout;
})();
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window.onload = function(){
loadMarkdown();
captionizeImages();
loadCanvas();
renderCanvas();
};