// Package telebot is a framework for Telegram bots. // // Example: // // package main // // import ( // "time" // tele "gopkg.in/telebot.v3" // ) // // func main() { // b, err := tele.NewBot(tele.Settings{ // Token: "...", // Poller: &tele.LongPoller{Timeout: 10 * time.Second}, // }) // if err != nil { // return // } // // b.Handle("/start", func(c tele.Context) error { // return c.Send("Hello world!") // }) // // b.Start() // } // package telebot import "errors" var ( ErrBadRecipient = errors.New("telebot: recipient is nil") ErrUnsupportedWhat = errors.New("telebot: unsupported what argument") ErrCouldNotUpdate = errors.New("telebot: could not fetch new updates") ErrTrueResult = errors.New("telebot: result is True") ErrBadContext = errors.New("telebot: context does not contain message") ) const DefaultApiURL = "https://api.telegram.org" // These are one of the possible events Handle() can deal with. // // For convenience, all Telebot-provided endpoints start with // an "alert" character \a. // const ( // Basic message handlers. OnText = "\atext" OnEdited = "\aedited" OnPhoto = "\aphoto" OnAudio = "\aaudio" OnAnimation = "\aanimation" OnDocument = "\adocument" OnSticker = "\asticker" OnVideo = "\avideo" OnVoice = "\avoice" OnVideoNote = "\avideo_note" OnContact = "\acontact" OnLocation = "\alocation" OnVenue = "\avenue" OnDice = "\adice" OnInvoice = "\ainvoice" OnPayment = "\apayment" OnGame = "\agame" OnPoll = "\apoll" OnPollAnswer = "\apoll_answer" OnPinned = "\apinned" // Will fire on channel posts. OnChannelPost = "\achannel_post" OnEditedChannelPost = "\aedited_channel_post" // Will fire when bot is added to a group. OnAddedToGroup = "\aadded_to_group" // Service events: OnUserJoined = "\auser_joined" OnUserLeft = "\auser_left" OnNewGroupTitle = "\anew_chat_title" OnNewGroupPhoto = "\anew_chat_photo" OnGroupPhotoDeleted = "\achat_photo_deleted" OnGroupCreated = "\agroup_created" OnSuperGroupCreated = "\asupergroup_created" OnChannelCreated = "\achannel_created" // Migration happens when group switches to // a supergroup. You might want to update // your internal references to this chat // upon switching as its ID will change. OnMigration = "\amigration" // Will fire on any unhandled media. OnMedia = "\amedia" // Will fire on callback requests. OnCallback = "\acallback" // Will fire on incoming inline queries. OnQuery = "\aquery" // Will fire on chosen inline results. OnInlineResult = "\ainline_result" // Will fire on a shipping query. OnShipping = "\ashipping_query" // Will fire on pre checkout query. OnCheckout = "\apre_checkout_query" // Will fire on bot's chat member changes. OnMyChatMember = "\amy_chat_member" // Will fire on chat member's changes. OnChatMember = "\achat_member" // Will fire on chat join request. OnChatJoinRequest = "\achat_join_request" // Will fire on the start of a video chat. OnVideoChatStarted = "\avideo_chat_started" // Will fire on the end of a video chat. OnVideoChatEnded = "\avideo_chat_ended" // Will fire on invited participants to the video chat. OnVideoChatParticipants = "\avideo_chat_participants_invited" // Will fire on scheduling a video chat. OnVideoChatScheduled = "\avideo_chat_scheduled" // Will fire on a proximity alert. OnProximityAlert = "\aproximity_alert_triggered" // Will fire on auto delete timer set. OnAutoDeleteTimer = "\amessage_auto_delete_timer_changed" // Will fire on the web app data. OnWebApp = "\aweb_app" ) // ChatAction is a client-side status indicating bot activity. type ChatAction string const ( Typing ChatAction = "typing" UploadingPhoto ChatAction = "upload_photo" UploadingVideo ChatAction = "upload_video" UploadingAudio ChatAction = "upload_audio" UploadingDocument ChatAction = "upload_document" UploadingVNote ChatAction = "upload_video_note" RecordingVideo ChatAction = "record_video" RecordingAudio ChatAction = "record_audio" RecordingVNote ChatAction = "record_video_note" FindingLocation ChatAction = "find_location" ChoosingSticker ChatAction = "choose_sticker" ) // ParseMode determines the way client applications treat the text of the message type ParseMode = string const ( ModeDefault ParseMode = "" ModeMarkdown ParseMode = "Markdown" ModeMarkdownV2 ParseMode = "MarkdownV2" ModeHTML ParseMode = "HTML" ) // EntityType is a MessageEntity type. type EntityType string const ( EntityMention EntityType = "mention" EntityTMention EntityType = "text_mention" EntityHashtag EntityType = "hashtag" EntityCashtag EntityType = "cashtag" EntityCommand EntityType = "bot_command" EntityURL EntityType = "url" EntityEmail EntityType = "email" EntityPhone EntityType = "phone_number" EntityBold EntityType = "bold" EntityItalic EntityType = "italic" EntityUnderline EntityType = "underline" EntityStrikethrough EntityType = "strikethrough" EntityCode EntityType = "code" EntityCodeBlock EntityType = "pre" EntityTextLink EntityType = "text_link" EntitySpoiler EntityType = "spoiler" EntityCustomEmoji EntityType = "custom_emoji" ) // ChatType represents one of the possible chat types. type ChatType string const ( ChatPrivate ChatType = "private" ChatGroup ChatType = "group" ChatSuperGroup ChatType = "supergroup" ChatChannel ChatType = "channel" ChatChannelPrivate ChatType = "privatechannel" ) // MemberStatus is one's chat status. type MemberStatus string const ( Creator MemberStatus = "creator" Administrator MemberStatus = "administrator" Member MemberStatus = "member" Restricted MemberStatus = "restricted" Left MemberStatus = "left" Kicked MemberStatus = "kicked" ) // MaskFeature defines sticker mask position. type MaskFeature string const ( FeatureForehead MaskFeature = "forehead" FeatureEyes MaskFeature = "eyes" FeatureMouth MaskFeature = "mouth" FeatureChin MaskFeature = "chin" ) // PollType defines poll types. type PollType string const ( // Despite "any" type isn't described in documentation, // it needed for proper KeyboardButtonPollType marshaling. PollAny PollType = "any" PollQuiz PollType = "quiz" PollRegular PollType = "regular" ) type DiceType string var ( Cube = &Dice{Type: "🎲"} Dart = &Dice{Type: "🎯"} Ball = &Dice{Type: "🏀"} Goal = &Dice{Type: "⚽"} Slot = &Dice{Type: "🎰"} Bowl = &Dice{Type: "🎳"} ) // M is a shortcut for map[string]interface{}. Use it for passing // arguments to the layout functions. type M = map[string]interface{}