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readme.md |
Minecraft server in docker
guide-by-example
Purpose & Overview
A game - open world, building, survival.
Minecraft is written in Java.
This setup is using itzg
maintend docker image. Specificly Purpur
version which is a fork of
Paper
which is a fork of Spigot.
Few plugings are used which allow to host multiple worlds on the same server.
Also docker-rcon-web-admin
container is runnig to be able to do basic console tasks from web interface.
This setup is written in september 2022 with 1.19.2 being the latest build.
Files and directory structure
/home/
└── ~/
└── docker/
└── minecraft/
├── minecraft-data/
├── .env
└── docker-compose.yml
minecraft-data/
- a directory where minecraft stores its data.env
- a file containing environment variables for docker composedocker-compose.yml
- a compose file, telling docker how to build containers
You only need to provide the files.
The directory is created by docker compose on the first run.
docker-compose
docker-compose.yml
services:
minecraft:
image: itzg/minecraft-server
container_name: minecraft
hostname: minecraft
restart: unless-stopped
env_file: .env
tty: true
stdin_open: true
ports:
- 25565:25565 # minecraft server players connect
- 25575:25575 # rcon connection
- 8100:8100 # bluemap
- 8123:8123 # dynmap
volumes:
- ./minecraft-data:/data
logging:
driver: "json-file"
options:
max-size: "50m"
max-file: "5"
minecraft-rcon:
image: itzg/rcon
container_name: minecraft-rcon
hostname: minecraft-rcon
restart: unless-stopped
env_file: .env
depends_on:
- minecraft
ports:
- 4326:4326
- 4327:4327
networks:
default:
name: $DOCKER_MY_NETWORK
external: true
.env
# GENERAL
MY_DOMAIN=example.com
DOCKER_MY_NETWORK=caddy_net
TZ=Europe/Bratislava
# ITZG MINECRAFT SPECIFIC
TYPE=PURPUR
EULA=TRUE
ONLINE_MODE=FALSE
SNOOPER_ENABLED=FALSE
SERVER_NAME=Blablabla
ALLOW_CHEATS=TRUE
MAX_MEMORY=3G
MAX_PLAYERS=50
ENABLE_COMMAND_BLOCK=TRUE
ALLOW_NETHER=TRUE
# ITZG RCON WEB ADMIN SPECIFIC
RWA_ENV=TRUE
RWA_USERNAME=admin
RWA_PASSWORD=admin
RWA_ADMIN=TRUE
RWA_RCON_HOST=minecraft
RWA_RCON_PASSWORD=minecraft
RWA_WEBSOCKET_URL: "ws://rcon.example.com/ws"
RWA_WEBSOCKET_URL_SSL: "wss://rcon.example.com/ws"
Port forwarding
You must forward port 25565 on your firewall to your docker host
if you want it world accessible.
Reverse proxy
Caddy v2 is used, details
here.
The minecraft server itself does not need this, but plugins do.
First one is bluemap/dynmap, to see real time map of the world.
Second one is for rcon web admin, to be able to quickly manage server from anywhere.
Caddyfile
map.{$MY_DOMAIN} {
reverse_proxy minecraft:8123
}
rcon.{$MY_DOMAIN} {
reverse_proxy /ws minecraft-rcon:4327
reverse_proxy minecraft-rcon:4326
}
Domain
Setup a DNS A-record for you subdomain - minecraft.example.com
Will work fine if using default port 25565
If you would want to use a different port, but also would prefer your users
to not need to enter minecraft.example.com:30108
then google
"minecraft srv record" and you should find correct settings.
Like this one.
Plugins
- multiverse core
- multiverse portals
- multiverse inventory
- multiverse netherportals
- EssentialsX (switch to stable tab)
- EssentialsX Spawn
Why the plugins?
You want one server but you want people to be able to play creative or surival?
Well you need multiverse core
.
How do the people move between these worlds?
Well you need multiverse portals
.
Should they be able to bring stuff from one world to another? No?
Well you need multiverse inventory
.
Should the connecting of worlds with their nether be easy?
Well you need multiverse netherportals
.
Should they spawn in lobby on start,
but also remember the position in the worlds when entering portals?
Well you need the rest of that shit, EssentialsX
and EssentialsX Spawn
.
Plugins installation - place the downloaded jar files in to
~/docker/minecraft/minecraft-data/plugins
restart the server
The setup
check if the plugins are loaded using command plugins
creation of the worlds
- check the worlds present -
mv list
these 3 existing worlds [world, nether, end] are grouped and interconnected and will be used as the survival world - create a new world called "creative_world" -
mv create creative_world normal
- teleport to it -
mv tp creative_world
- switch mode to creative -
mvm set mode creative creative_world
- create a new world called "lobby" -
mv create lobby normal -t flat
- teleport to lobby world -
mv tp lobby
- remove monsters -
mvm set difficulty peaceful
- remove animals -
mv modify set animals false
- set adventure -
mvm set mode adventure
- build 2 portals, for survival and creative worlds
- get worldedit axe using command -
mvp wand
- use left click and right click to select portal area
after selecting it create a portal named portal1 with destination creative_world -mvp create portal1 creative_world
- same thing with the axe for survival, with destination to "world" -
mvp create portal2 world
- you can check your portals configuration on server in
> plugins > multiverse-portals > config.yml
- if non OP players cant use portals execute -
mvp conf enforceportalaccess false
ormv conf enforceaccess false
bonus info
if you have seed mv create snow_world normal -s -5343926151482505487
spawning in the worlds
- pick a spawn point in the lobby and set it with multiple commands
setspawn
setworldspawn
mv setspawn
- edit the file in
> plugins > Essentials > config.yml
setspawn-on-join: true
- you would think we are done with spawns, but nope, fuck you, this all lets the game start in spawn location in the lobby world, but when entering creative world you would be starting from its spawn, instead of last position on exit. So... heres how to fix that.
- this command for the inventory plugin makes the world remember last location
mvinv toggle last_location
but with just that change the lobby world position is also remembered and users end up spawning inside of portals instead of specific spawn - to fix that we set in
> plugins > multiverse-inventories > config.yml
optionals_for_ungrouped_worlds: false
- but our lobby world is ungrouped, so we need to add it to a group
using command
mvinv group
and then following the instructions. Writing the answers in to the console without slash, when it asks about shares, givinglast_location
and ending with@
This could be helpful too, but it feels like doing unnecessary steps - now you should have spawn point in lobby that is always the same, while after entering portals you end up at your last location
Extra Plugins
- AntiPopup -
if you dont want that stupid chat popup so thats AntiPopup.
- Action Bar Health
- see mobs health when you fight them,
in config I set
show on look
to false
I prefered the look of holomobhealth, but its dependancy ProtocolLib is only in beta at the moment, and might be causing issues on my server, did not investigate thoroughly
- see mobs health when you fight them,
in config I set
- Bluemap - map of the world in web gui, real time.Default port 8100
Something of this is causing server to ocasionally go to super high disk use and needs restart. Not just container, but entire VM. Will maybe investigate.
/update, it was likely caused by using m.2 ssd for storing esxi VMs, switch to sata ssd seems to prevent any more occurancies of this high disk usage
-
Dynmap - map of the world in web gui, real time. Default port 8123
-
Chunky - pre-generates chunks useful for dynmap to fill black patches
-
luckperms - manage permissions of players, planned to use, not in use yet. Here is a good video on it.
luckpers commands
lp editor
- open browser editor, afterwards it should be confirmed- set everything in browser
- in game
lp user Dunco parent set hráč
-
wordguard with word edit, followed this video
Comamnds & settings
/gamerule playersSleepingPercentage 1
- use bed whenever, sleep not dependant on other players
Update
Manual image update:
docker-compose pull
docker-compose up -d
docker image prune
Backup and restore
Backup
Using borg that makes daily snapshot of the entire directory.
Restore
- down the minecraft container
docker-compose down
- delete the entire minecraft directory
- from the backup copy back the minecraft directory
- start the containers
docker-compose up -d