mirror of
https://github.com/Genymobile/scrcpy
synced 2024-11-18 21:26:07 +00:00
9826c5c4a4
Always enable HiDPI support, there is no reason to expose a compilation flag.
680 lines
22 KiB
C
680 lines
22 KiB
C
#include "screen.h"
|
|
|
|
#include <assert.h>
|
|
#include <string.h>
|
|
#include <SDL2/SDL.h>
|
|
|
|
#include "events.h"
|
|
#include "icon.xpm"
|
|
#include "scrcpy.h"
|
|
#include "tiny_xpm.h"
|
|
#include "video_buffer.h"
|
|
#include "util/log.h"
|
|
|
|
#define DISPLAY_MARGINS 96
|
|
|
|
static inline struct size
|
|
get_rotated_size(struct size size, int rotation) {
|
|
struct size rotated_size;
|
|
if (rotation & 1) {
|
|
rotated_size.width = size.height;
|
|
rotated_size.height = size.width;
|
|
} else {
|
|
rotated_size.width = size.width;
|
|
rotated_size.height = size.height;
|
|
}
|
|
return rotated_size;
|
|
}
|
|
|
|
// get the window size in a struct size
|
|
static struct size
|
|
get_window_size(const struct screen *screen) {
|
|
int width;
|
|
int height;
|
|
SDL_GetWindowSize(screen->window, &width, &height);
|
|
|
|
struct size size;
|
|
size.width = width;
|
|
size.height = height;
|
|
return size;
|
|
}
|
|
|
|
// set the window size to be applied when fullscreen is disabled
|
|
static void
|
|
set_window_size(struct screen *screen, struct size new_size) {
|
|
assert(!screen->fullscreen);
|
|
assert(!screen->maximized);
|
|
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
|
|
}
|
|
|
|
// get the preferred display bounds (i.e. the screen bounds with some margins)
|
|
static bool
|
|
get_preferred_display_bounds(struct size *bounds) {
|
|
SDL_Rect rect;
|
|
#ifdef SCRCPY_SDL_HAS_GET_DISPLAY_USABLE_BOUNDS
|
|
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
|
|
#else
|
|
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
|
|
#endif
|
|
if (GET_DISPLAY_BOUNDS(0, &rect)) {
|
|
LOGW("Could not get display usable bounds: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
|
|
bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
is_optimal_size(struct size current_size, struct size content_size) {
|
|
// The size is optimal if we can recompute one dimension of the current
|
|
// size from the other
|
|
return current_size.height == current_size.width * content_size.height
|
|
/ content_size.width
|
|
|| current_size.width == current_size.height * content_size.width
|
|
/ content_size.height;
|
|
}
|
|
|
|
// return the optimal size of the window, with the following constraints:
|
|
// - it attempts to keep at least one dimension of the current_size (i.e. it
|
|
// crops the black borders)
|
|
// - it keeps the aspect ratio
|
|
// - it scales down to make it fit in the display_size
|
|
static struct size
|
|
get_optimal_size(struct size current_size, struct size content_size) {
|
|
if (content_size.width == 0 || content_size.height == 0) {
|
|
// avoid division by 0
|
|
return current_size;
|
|
}
|
|
|
|
struct size window_size;
|
|
|
|
struct size display_size;
|
|
if (!get_preferred_display_bounds(&display_size)) {
|
|
// could not get display bounds, do not constraint the size
|
|
window_size.width = current_size.width;
|
|
window_size.height = current_size.height;
|
|
} else {
|
|
window_size.width = MIN(current_size.width, display_size.width);
|
|
window_size.height = MIN(current_size.height, display_size.height);
|
|
}
|
|
|
|
if (is_optimal_size(window_size, content_size)) {
|
|
return window_size;
|
|
}
|
|
|
|
bool keep_width = content_size.width * window_size.height
|
|
> content_size.height * window_size.width;
|
|
if (keep_width) {
|
|
// remove black borders on top and bottom
|
|
window_size.height = content_size.height * window_size.width
|
|
/ content_size.width;
|
|
} else {
|
|
// remove black borders on left and right (or none at all if it already
|
|
// fits)
|
|
window_size.width = content_size.width * window_size.height
|
|
/ content_size.height;
|
|
}
|
|
|
|
return window_size;
|
|
}
|
|
|
|
// same as get_optimal_size(), but read the current size from the window
|
|
static inline struct size
|
|
get_optimal_window_size(const struct screen *screen, struct size content_size) {
|
|
struct size window_size = get_window_size(screen);
|
|
return get_optimal_size(window_size, content_size);
|
|
}
|
|
|
|
// initially, there is no current size, so use the frame size as current size
|
|
// req_width and req_height, if not 0, are the sizes requested by the user
|
|
static inline struct size
|
|
get_initial_optimal_size(struct size content_size, uint16_t req_width,
|
|
uint16_t req_height) {
|
|
struct size window_size;
|
|
if (!req_width && !req_height) {
|
|
window_size = get_optimal_size(content_size, content_size);
|
|
} else {
|
|
if (req_width) {
|
|
window_size.width = req_width;
|
|
} else {
|
|
// compute from the requested height
|
|
window_size.width = (uint32_t) req_height * content_size.width
|
|
/ content_size.height;
|
|
}
|
|
if (req_height) {
|
|
window_size.height = req_height;
|
|
} else {
|
|
// compute from the requested width
|
|
window_size.height = (uint32_t) req_width * content_size.height
|
|
/ content_size.width;
|
|
}
|
|
}
|
|
return window_size;
|
|
}
|
|
|
|
static void
|
|
screen_update_content_rect(struct screen *screen) {
|
|
int dw;
|
|
int dh;
|
|
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
|
|
struct size content_size = screen->content_size;
|
|
// The drawable size is the window size * the HiDPI scale
|
|
struct size drawable_size = {dw, dh};
|
|
|
|
SDL_Rect *rect = &screen->rect;
|
|
|
|
if (is_optimal_size(drawable_size, content_size)) {
|
|
rect->x = 0;
|
|
rect->y = 0;
|
|
rect->w = drawable_size.width;
|
|
rect->h = drawable_size.height;
|
|
return;
|
|
}
|
|
|
|
bool keep_width = content_size.width * drawable_size.height
|
|
> content_size.height * drawable_size.width;
|
|
if (keep_width) {
|
|
rect->x = 0;
|
|
rect->w = drawable_size.width;
|
|
rect->h = drawable_size.width * content_size.height
|
|
/ content_size.width;
|
|
rect->y = (drawable_size.height - rect->h) / 2;
|
|
} else {
|
|
rect->y = 0;
|
|
rect->h = drawable_size.height;
|
|
rect->w = drawable_size.height * content_size.width
|
|
/ content_size.height;
|
|
rect->x = (drawable_size.width - rect->w) / 2;
|
|
}
|
|
}
|
|
|
|
static void
|
|
on_frame_available(struct video_buffer *vb, void *userdata) {
|
|
(void) vb;
|
|
(void) userdata;
|
|
|
|
static SDL_Event new_frame_event = {
|
|
.type = EVENT_NEW_FRAME,
|
|
};
|
|
|
|
// Post the event on the UI thread
|
|
SDL_PushEvent(&new_frame_event);
|
|
}
|
|
|
|
static void
|
|
on_frame_skipped(struct video_buffer *vb, void *userdata) {
|
|
(void) vb;
|
|
|
|
struct screen *screen = userdata;
|
|
fps_counter_add_skipped_frame(screen->fps_counter);
|
|
}
|
|
|
|
static inline SDL_Texture *
|
|
create_texture(struct screen *screen) {
|
|
SDL_Renderer *renderer = screen->renderer;
|
|
struct size size = screen->frame_size;
|
|
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
|
|
SDL_TEXTUREACCESS_STREAMING,
|
|
size.width, size.height);
|
|
if (!texture) {
|
|
return NULL;
|
|
}
|
|
|
|
if (screen->mipmaps) {
|
|
struct sc_opengl *gl = &screen->gl;
|
|
|
|
SDL_GL_BindTexture(texture, NULL, NULL);
|
|
|
|
// Enable trilinear filtering for downscaling
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
GL_LINEAR_MIPMAP_LINEAR);
|
|
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
|
|
|
|
SDL_GL_UnbindTexture(texture);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
bool
|
|
screen_init(struct screen *screen, struct video_buffer *vb,
|
|
struct fps_counter *fps_counter,
|
|
const struct screen_params *params) {
|
|
screen->vb = vb;
|
|
screen->fps_counter = fps_counter;
|
|
|
|
screen->resize_pending = false;
|
|
screen->has_frame = false;
|
|
screen->fullscreen = false;
|
|
screen->maximized = false;
|
|
|
|
static const struct video_buffer_callbacks cbs = {
|
|
.on_frame_available = on_frame_available,
|
|
.on_frame_skipped = on_frame_skipped,
|
|
};
|
|
video_buffer_set_consumer_callbacks(vb, &cbs, screen);
|
|
|
|
screen->frame_size = params->frame_size;
|
|
screen->rotation = params->rotation;
|
|
if (screen->rotation) {
|
|
LOGI("Initial display rotation set to %u", screen->rotation);
|
|
}
|
|
struct size content_size =
|
|
get_rotated_size(screen->frame_size, screen->rotation);
|
|
screen->content_size = content_size;
|
|
|
|
struct size window_size = get_initial_optimal_size(content_size,
|
|
params->window_width,
|
|
params->window_height);
|
|
uint32_t window_flags = SDL_WINDOW_HIDDEN
|
|
| SDL_WINDOW_RESIZABLE
|
|
| SDL_WINDOW_ALLOW_HIGHDPI;
|
|
if (params->always_on_top) {
|
|
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
|
|
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
|
|
#else
|
|
LOGW("The 'always on top' flag is not available "
|
|
"(compile with SDL >= 2.0.5 to enable it)");
|
|
#endif
|
|
}
|
|
if (params->window_borderless) {
|
|
window_flags |= SDL_WINDOW_BORDERLESS;
|
|
}
|
|
|
|
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
|
|
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
|
|
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
|
|
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
|
|
screen->window = SDL_CreateWindow(params->window_title, x, y,
|
|
window_size.width, window_size.height,
|
|
window_flags);
|
|
if (!screen->window) {
|
|
LOGC("Could not create window: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
|
SDL_RENDERER_ACCELERATED);
|
|
if (!screen->renderer) {
|
|
LOGC("Could not create renderer: %s", SDL_GetError());
|
|
SDL_DestroyWindow(screen->window);
|
|
return false;
|
|
}
|
|
|
|
SDL_RendererInfo renderer_info;
|
|
int r = SDL_GetRendererInfo(screen->renderer, &renderer_info);
|
|
const char *renderer_name = r ? NULL : renderer_info.name;
|
|
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
|
|
|
|
screen->mipmaps = false;
|
|
|
|
// starts with "opengl"
|
|
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
|
|
if (use_opengl) {
|
|
struct sc_opengl *gl = &screen->gl;
|
|
sc_opengl_init(gl);
|
|
|
|
LOGI("OpenGL version: %s", gl->version);
|
|
|
|
if (params->mipmaps) {
|
|
bool supports_mipmaps =
|
|
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
|
|
2, 0 /* OpenGL ES 2.0+ */);
|
|
if (supports_mipmaps) {
|
|
LOGI("Trilinear filtering enabled");
|
|
screen->mipmaps = true;
|
|
} else {
|
|
LOGW("Trilinear filtering disabled "
|
|
"(OpenGL 3.0+ or ES 2.0+ required)");
|
|
}
|
|
} else {
|
|
LOGI("Trilinear filtering disabled");
|
|
}
|
|
} else if (params->mipmaps) {
|
|
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
|
|
}
|
|
|
|
SDL_Surface *icon = read_xpm(icon_xpm);
|
|
if (icon) {
|
|
SDL_SetWindowIcon(screen->window, icon);
|
|
SDL_FreeSurface(icon);
|
|
} else {
|
|
LOGW("Could not load icon");
|
|
}
|
|
|
|
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, params->frame_size.width,
|
|
params->frame_size.height);
|
|
screen->texture = create_texture(screen);
|
|
if (!screen->texture) {
|
|
LOGC("Could not create texture: %s", SDL_GetError());
|
|
SDL_DestroyRenderer(screen->renderer);
|
|
SDL_DestroyWindow(screen->window);
|
|
return false;
|
|
}
|
|
|
|
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
|
|
// HiDPI issues with some SDL renderers when several displays having
|
|
// different HiDPI scaling are connected
|
|
SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
|
|
|
|
screen_update_content_rect(screen);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
screen_show_window(struct screen *screen) {
|
|
SDL_ShowWindow(screen->window);
|
|
}
|
|
|
|
void
|
|
screen_destroy(struct screen *screen) {
|
|
SDL_DestroyTexture(screen->texture);
|
|
SDL_DestroyRenderer(screen->renderer);
|
|
SDL_DestroyWindow(screen->window);
|
|
}
|
|
|
|
static void
|
|
resize_for_content(struct screen *screen, struct size old_content_size,
|
|
struct size new_content_size) {
|
|
struct size window_size = get_window_size(screen);
|
|
struct size target_size = {
|
|
.width = (uint32_t) window_size.width * new_content_size.width
|
|
/ old_content_size.width,
|
|
.height = (uint32_t) window_size.height * new_content_size.height
|
|
/ old_content_size.height,
|
|
};
|
|
target_size = get_optimal_size(target_size, new_content_size);
|
|
set_window_size(screen, target_size);
|
|
}
|
|
|
|
static void
|
|
set_content_size(struct screen *screen, struct size new_content_size) {
|
|
if (!screen->fullscreen && !screen->maximized) {
|
|
resize_for_content(screen, screen->content_size, new_content_size);
|
|
} else if (!screen->resize_pending) {
|
|
// Store the windowed size to be able to compute the optimal size once
|
|
// fullscreen and maximized are disabled
|
|
screen->windowed_content_size = screen->content_size;
|
|
screen->resize_pending = true;
|
|
}
|
|
|
|
screen->content_size = new_content_size;
|
|
}
|
|
|
|
static void
|
|
apply_pending_resize(struct screen *screen) {
|
|
assert(!screen->fullscreen);
|
|
assert(!screen->maximized);
|
|
if (screen->resize_pending) {
|
|
resize_for_content(screen, screen->windowed_content_size,
|
|
screen->content_size);
|
|
screen->resize_pending = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
screen_set_rotation(struct screen *screen, unsigned rotation) {
|
|
assert(rotation < 4);
|
|
if (rotation == screen->rotation) {
|
|
return;
|
|
}
|
|
|
|
struct size new_content_size =
|
|
get_rotated_size(screen->frame_size, rotation);
|
|
|
|
set_content_size(screen, new_content_size);
|
|
|
|
screen->rotation = rotation;
|
|
LOGI("Display rotation set to %u", rotation);
|
|
|
|
screen_render(screen, true);
|
|
}
|
|
|
|
// recreate the texture and resize the window if the frame size has changed
|
|
static bool
|
|
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
|
if (screen->frame_size.width != new_frame_size.width
|
|
|| screen->frame_size.height != new_frame_size.height) {
|
|
// frame dimension changed, destroy texture
|
|
SDL_DestroyTexture(screen->texture);
|
|
|
|
screen->frame_size = new_frame_size;
|
|
|
|
struct size new_content_size =
|
|
get_rotated_size(new_frame_size, screen->rotation);
|
|
set_content_size(screen, new_content_size);
|
|
|
|
screen_update_content_rect(screen);
|
|
|
|
LOGI("New texture: %" PRIu16 "x%" PRIu16,
|
|
screen->frame_size.width, screen->frame_size.height);
|
|
screen->texture = create_texture(screen);
|
|
if (!screen->texture) {
|
|
LOGC("Could not create texture: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// write the frame into the texture
|
|
static void
|
|
update_texture(struct screen *screen, const AVFrame *frame) {
|
|
SDL_UpdateYUVTexture(screen->texture, NULL,
|
|
frame->data[0], frame->linesize[0],
|
|
frame->data[1], frame->linesize[1],
|
|
frame->data[2], frame->linesize[2]);
|
|
|
|
if (screen->mipmaps) {
|
|
SDL_GL_BindTexture(screen->texture, NULL, NULL);
|
|
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
|
|
SDL_GL_UnbindTexture(screen->texture);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
screen_update_frame(struct screen *screen) {
|
|
const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
|
|
|
|
fps_counter_add_rendered_frame(screen->fps_counter);
|
|
|
|
struct size new_frame_size = {frame->width, frame->height};
|
|
if (!prepare_for_frame(screen, new_frame_size)) {
|
|
return false;
|
|
}
|
|
update_texture(screen, frame);
|
|
|
|
screen_render(screen, false);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
screen_render(struct screen *screen, bool update_content_rect) {
|
|
if (update_content_rect) {
|
|
screen_update_content_rect(screen);
|
|
}
|
|
|
|
SDL_RenderClear(screen->renderer);
|
|
if (screen->rotation == 0) {
|
|
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
|
|
} else {
|
|
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
|
|
// counterclockwise (to be consistent with --lock-video-orientation)
|
|
int cw_rotation = (4 - screen->rotation) % 4;
|
|
double angle = 90 * cw_rotation;
|
|
|
|
SDL_Rect *dstrect = NULL;
|
|
SDL_Rect rect;
|
|
if (screen->rotation & 1) {
|
|
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
|
|
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
|
|
rect.w = screen->rect.h;
|
|
rect.h = screen->rect.w;
|
|
dstrect = ▭
|
|
} else {
|
|
assert(screen->rotation == 2);
|
|
dstrect = &screen->rect;
|
|
}
|
|
|
|
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
|
|
angle, NULL, 0);
|
|
}
|
|
SDL_RenderPresent(screen->renderer);
|
|
}
|
|
|
|
void
|
|
screen_switch_fullscreen(struct screen *screen) {
|
|
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
|
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
screen->fullscreen = !screen->fullscreen;
|
|
if (!screen->fullscreen && !screen->maximized) {
|
|
apply_pending_resize(screen);
|
|
}
|
|
|
|
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
|
screen_render(screen, true);
|
|
}
|
|
|
|
void
|
|
screen_resize_to_fit(struct screen *screen) {
|
|
if (screen->fullscreen || screen->maximized) {
|
|
return;
|
|
}
|
|
|
|
struct size optimal_size =
|
|
get_optimal_window_size(screen, screen->content_size);
|
|
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
|
|
LOGD("Resized to optimal size: %ux%u", optimal_size.width,
|
|
optimal_size.height);
|
|
}
|
|
|
|
void
|
|
screen_resize_to_pixel_perfect(struct screen *screen) {
|
|
if (screen->fullscreen) {
|
|
return;
|
|
}
|
|
|
|
if (screen->maximized) {
|
|
SDL_RestoreWindow(screen->window);
|
|
screen->maximized = false;
|
|
}
|
|
|
|
struct size content_size = screen->content_size;
|
|
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
|
|
LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
|
|
content_size.height);
|
|
}
|
|
|
|
bool
|
|
screen_handle_event(struct screen *screen, SDL_Event *event) {
|
|
switch (event->type) {
|
|
case EVENT_NEW_FRAME:
|
|
if (!screen->has_frame) {
|
|
screen->has_frame = true;
|
|
// this is the very first frame, show the window
|
|
screen_show_window(screen);
|
|
}
|
|
bool ok = screen_update_frame(screen);
|
|
if (!ok) {
|
|
LOGW("Frame update failed\n");
|
|
}
|
|
return true;
|
|
case SDL_WINDOWEVENT:
|
|
if (!screen->has_frame) {
|
|
// Do nothing
|
|
return true;
|
|
}
|
|
switch (event->window.event) {
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
screen->maximized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
if (screen->fullscreen) {
|
|
// On Windows, in maximized+fullscreen, disabling
|
|
// fullscreen mode unexpectedly triggers the "restored"
|
|
// then "maximized" events, leaving the window in a
|
|
// weird state (maximized according to the events, but
|
|
// not maximized visually).
|
|
break;
|
|
}
|
|
screen->maximized = false;
|
|
apply_pending_resize(screen);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
struct point
|
|
screen_convert_drawable_to_frame_coords(struct screen *screen,
|
|
int32_t x, int32_t y) {
|
|
unsigned rotation = screen->rotation;
|
|
assert(rotation < 4);
|
|
|
|
int32_t w = screen->content_size.width;
|
|
int32_t h = screen->content_size.height;
|
|
|
|
|
|
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
|
|
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
|
|
|
|
// rotate
|
|
struct point result;
|
|
switch (rotation) {
|
|
case 0:
|
|
result.x = x;
|
|
result.y = y;
|
|
break;
|
|
case 1:
|
|
result.x = h - y;
|
|
result.y = x;
|
|
break;
|
|
case 2:
|
|
result.x = w - x;
|
|
result.y = h - y;
|
|
break;
|
|
default:
|
|
assert(rotation == 3);
|
|
result.x = y;
|
|
result.y = w - x;
|
|
break;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
struct point
|
|
screen_convert_window_to_frame_coords(struct screen *screen,
|
|
int32_t x, int32_t y) {
|
|
screen_hidpi_scale_coords(screen, &x, &y);
|
|
return screen_convert_drawable_to_frame_coords(screen, x, y);
|
|
}
|
|
|
|
void
|
|
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
|
|
// take the HiDPI scaling (dw/ww and dh/wh) into account
|
|
int ww, wh, dw, dh;
|
|
SDL_GetWindowSize(screen->window, &ww, &wh);
|
|
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
|
|
// scale for HiDPI (64 bits for intermediate multiplications)
|
|
*x = (int64_t) *x * dw / ww;
|
|
*y = (int64_t) *y * dh / wh;
|
|
}
|