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scrcpy/app/src/screen.c

300 lines
11 KiB
C

#include "screen.h"
#include <SDL2/SDL.h>
#include <string.h>
#include "icon.xpm"
#include "lockutil.h"
#include "tinyxpm.h"
#define DISPLAY_MARGINS 96
SDL_bool sdl_init_and_configure(void) {
if (SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
return SDL_FALSE;
}
// FIXME it may crash in SDL_Quit in i965_dri.so
// As a workaround, do not call SDL_Quit() (we are exiting anyway).
// atexit(SDL_Quit);
// Bilinear resizing
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering");
}
#if SDL_VERSION_ATLEAST(2, 0, 5)
// Handle a click to gain focus as any other click
if (!SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")) {
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable mouse focus clickthrough");
}
#endif
return SDL_TRUE;
}
// get the window size in a struct size
static struct size get_native_window_size(SDL_Window *window) {
int width;
int height;
SDL_GetWindowSize(window, &width, &height);
struct size size;
size.width = width;
size.height = height;
return size;
}
// get the windowed window size
static struct size get_window_size(const struct screen *screen) {
if (screen->fullscreen) {
return screen->windowed_window_size;
}
return get_native_window_size(screen->window);
}
// set the window size to be applied when fullscreen is disabled
static void set_window_size(struct screen *screen, struct size new_size) {
// setting the window size during fullscreen is implementation defined,
// so apply the resize only after fullscreen is disabled
if (screen->fullscreen) {
// SDL_SetWindowSize will be called when fullscreen will be disabled
screen->windowed_window_size = new_size;
} else {
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
}
}
// get the preferred display bounds (i.e. the screen bounds with some margins)
static SDL_bool get_preferred_display_bounds(struct size *bounds) {
SDL_Rect rect;
#if SDL_VERSION_ATLEAST(2, 0, 5)
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
#else
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
#endif
if (GET_DISPLAY_BOUNDS(0, &rect)) {
SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError());
return SDL_FALSE;
}
bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
return SDL_TRUE;
}
// return the optimal size of the window, with the following constraints:
// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
// - it keeps the aspect ratio
// - it scales down to make it fit in the display_size
static struct size get_optimal_size(struct size current_size, struct size frame_size) {
struct size display_size;
// 32 bits because we need to multiply two 16 bits values
Uint32 w;
Uint32 h;
if (!get_preferred_display_bounds(&display_size)) {
// cannot get display bounds, do not constraint the size
w = current_size.width;
h = current_size.height;
} else {
w = MIN(current_size.width, display_size.width);
h = MIN(current_size.height, display_size.height);
}
SDL_bool keep_width = frame_size.width * h > frame_size.height * w;
if (keep_width) {
// remove black borders on top and bottom
h = frame_size.height * w / frame_size.width;
} else {
// remove black borders on left and right (or none at all if it already fits)
w = frame_size.width * h / frame_size.height;
}
// w and h must fit into 16 bits
SDL_assert_release(w < 0x10000 && h < 0x10000);
return (struct size) {w, h};
}
// same as get_optimal_size(), but read the current size from the window
static inline struct size get_optimal_window_size(const struct screen *screen, struct size frame_size) {
struct size current_size = get_window_size(screen);
return get_optimal_size(current_size, frame_size);
}
// initially, there is no current size, so use the frame size as current size
static inline struct size get_initial_optimal_size(struct size frame_size) {
return get_optimal_size(frame_size, frame_size);
}
void screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
}
SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, struct size frame_size) {
screen->frame_size = frame_size;
struct size window_size = get_initial_optimal_size(frame_size);
screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
window_size.width, window_size.height, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
if (!screen->window) {
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
return SDL_FALSE;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1, SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
return SDL_FALSE;
}
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width, frame_size.height)) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return SDL_FALSE;
}
SDL_Surface *icon = read_xpm(icon_xpm);
if (!icon) {
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not load icon: %s", SDL_GetError());
screen_destroy(screen);
return SDL_FALSE;
}
SDL_SetWindowIcon(screen->window, icon);
SDL_FreeSurface(icon);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
frame_size.width, frame_size.height);
if (!screen->texture) {
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
screen_destroy(screen);
return SDL_FALSE;
}
screen_render(screen);
return SDL_TRUE;
}
void screen_show_window(struct screen *screen) {
SDL_ShowWindow(screen->window);
}
void screen_destroy(struct screen *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
if (screen->renderer) {
// FIXME it may crash at exit if we destroy the renderer or the window,
// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
// As a workaround, leak the renderer and the window (we are exiting anyway).
//SDL_DestroyRenderer(screen->renderer);
}
if (screen->window) {
//SDL_DestroyWindow(screen->window);
// at least we hide it
SDL_HideWindow(screen->window);
}
}
// recreate the texture and resize the window if the frame size has changed
static SDL_bool prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width || screen->frame_size.height != new_frame_size.height) {
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width, new_frame_size.height)) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
return SDL_FALSE;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
struct size current_size = get_window_size(screen);
struct size target_size = {
(Uint32) current_size.width * new_frame_size.width / screen->frame_size.width,
(Uint32) current_size.height * new_frame_size.height / screen->frame_size.height,
};
target_size = get_optimal_size(target_size, new_frame_size);
set_window_size(screen, target_size);
screen->frame_size = new_frame_size;
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
new_frame_size.width, new_frame_size.height);
if (!screen->texture) {
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
// write the frame into the texture
static void update_texture(struct screen *screen, const AVFrame *frame) {
SDL_UpdateYUVTexture(screen->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
}
SDL_bool screen_update_frame(struct screen *screen, struct frames *frames) {
mutex_lock(frames->mutex);
const AVFrame *frame = frames_consume_rendered_frame(frames);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(frames->mutex);
return SDL_FALSE;
}
update_texture(screen, frame);
mutex_unlock(frames->mutex);
screen_render(screen);
return SDL_TRUE;
}
void screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
SDL_RenderPresent(screen->renderer);
}
void screen_switch_fullscreen(struct screen *screen) {
if (!screen->fullscreen) {
// going to fullscreen, store the current windowed window size
screen->windowed_window_size = get_native_window_size(screen->window);
}
Uint32 new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
return;
}
screen->fullscreen = !screen->fullscreen;
if (!screen->fullscreen) {
// fullscreen disabled, restore expected windowed window size
SDL_SetWindowSize(screen->window, screen->windowed_window_size.width, screen->windowed_window_size.height);
}
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
screen_render(screen);
}
void screen_resize_to_fit(struct screen *screen) {
if (!screen->fullscreen) {
struct size optimal_size = get_optimal_window_size(screen, screen->frame_size);
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to optimal size");
}
}
void screen_resize_to_pixel_perfect(struct screen *screen) {
if (!screen->fullscreen) {
SDL_SetWindowSize(screen->window, screen->frame_size.width, screen->frame_size.height);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to pixel-perfect");
}
}