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scrcpy/app/src/hid/hid_keyboard.h

49 lines
1.6 KiB
C

#ifndef SC_HID_KEYBOARD_H
#define SC_HID_KEYBOARD_H
#include "common.h"
#include <stdbool.h>
#include "hid/hid_event.h"
#include "input_events.h"
// See "SDL2/SDL_scancode.h".
// Maybe SDL_Keycode is used by most people, but SDL_Scancode is taken from USB
// HID protocol.
// 0x65 is Application, typically AT-101 Keyboard ends here.
#define SC_HID_KEYBOARD_KEYS 0x66
extern const uint8_t SC_HID_KEYBOARD_REPORT_DESC[];
extern const size_t SC_HID_KEYBOARD_REPORT_DESC_LEN;
/**
* HID keyboard events are sequence-based, every time keyboard state changes
* it sends an array of currently pressed keys, the host is responsible for
* compare events and determine which key becomes pressed and which key becomes
* released. In order to convert SDL_KeyboardEvent to HID events, we first use
* an array of keys to save each keys' state. And when a SDL_KeyboardEvent was
* emitted, we updated our state, and then we use a loop to generate HID
* events. The sequence of array elements is unimportant and when too much keys
* pressed at the same time (more than report count), we should generate
* phantom state. Don't forget that modifiers should be updated too, even for
* phantom state.
*/
struct sc_hid_keyboard {
bool keys[SC_HID_KEYBOARD_KEYS];
};
void
sc_hid_keyboard_init(struct sc_hid_keyboard *hid);
bool
sc_hid_keyboard_event_from_key(struct sc_hid_keyboard *hid,
struct sc_hid_event *hid_event,
const struct sc_key_event *event);
bool
sc_hid_keyboard_event_from_mods(struct sc_hid_event *event,
uint16_t mods_state);
#endif