#ifndef SC_SCREEN_OTG_H #define SC_SCREEN_OTG_H #include "common.h" #include #include #include "keyboard_aoa.h" #include "mouse_aoa.h" struct sc_screen_otg { struct sc_keyboard_aoa *keyboard; struct sc_mouse_aoa *mouse; SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; // See equivalent mechanism in screen.h SDL_Keycode mouse_capture_key_pressed; }; struct sc_screen_otg_params { struct sc_keyboard_aoa *keyboard; struct sc_mouse_aoa *mouse; const char *window_title; bool always_on_top; int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED uint16_t window_width; uint16_t window_height; bool window_borderless; }; bool sc_screen_otg_init(struct sc_screen_otg *screen, const struct sc_screen_otg_params *params); void sc_screen_otg_destroy(struct sc_screen_otg *screen); void sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event); #endif