#ifndef FPSCOUNTER_H #define FPSCOUNTER_H #include #include "config.h" struct fps_counter { SDL_bool started; Uint32 slice_start; // initialized by SDL_GetTicks() int nr_rendered; #ifdef SKIP_FRAMES int nr_skipped; #endif }; void fps_counter_init(struct fps_counter *counter); void fps_counter_start(struct fps_counter *counter); void fps_counter_stop(struct fps_counter *counter); void fps_counter_add_rendered_frame(struct fps_counter *counter); #ifdef SKIP_FRAMES void fps_counter_add_skipped_frame(struct fps_counter *counter); #endif #endif