#include "controller.h" #include #include "util/log.h" #define SC_CONTROL_MSG_QUEUE_MAX 64 bool sc_controller_init(struct sc_controller *controller, sc_socket control_socket, struct sc_acksync *acksync) { sc_vecdeque_init(&controller->queue); bool ok = sc_vecdeque_reserve(&controller->queue, SC_CONTROL_MSG_QUEUE_MAX); if (!ok) { return false; } ok = sc_receiver_init(&controller->receiver, control_socket, acksync); if (!ok) { sc_vecdeque_destroy(&controller->queue); return false; } ok = sc_mutex_init(&controller->mutex); if (!ok) { sc_receiver_destroy(&controller->receiver); sc_vecdeque_destroy(&controller->queue); return false; } ok = sc_cond_init(&controller->msg_cond); if (!ok) { sc_receiver_destroy(&controller->receiver); sc_mutex_destroy(&controller->mutex); sc_vecdeque_destroy(&controller->queue); return false; } controller->control_socket = control_socket; controller->stopped = false; return true; } void sc_controller_destroy(struct sc_controller *controller) { sc_cond_destroy(&controller->msg_cond); sc_mutex_destroy(&controller->mutex); while (!sc_vecdeque_is_empty(&controller->queue)) { struct sc_control_msg *msg = sc_vecdeque_popref(&controller->queue); assert(msg); sc_control_msg_destroy(msg); } sc_vecdeque_destroy(&controller->queue); sc_receiver_destroy(&controller->receiver); } bool sc_controller_push_msg(struct sc_controller *controller, const struct sc_control_msg *msg) { if (sc_get_log_level() <= SC_LOG_LEVEL_VERBOSE) { sc_control_msg_log(msg); } sc_mutex_lock(&controller->mutex); bool full = sc_vecdeque_is_full(&controller->queue); if (!full) { bool was_empty = sc_vecdeque_is_empty(&controller->queue); sc_vecdeque_push_noresize(&controller->queue, *msg); if (was_empty) { sc_cond_signal(&controller->msg_cond); } } // Otherwise (if the queue is full), the msg is discarded sc_mutex_unlock(&controller->mutex); return !full; } static bool process_msg(struct sc_controller *controller, const struct sc_control_msg *msg) { static uint8_t serialized_msg[SC_CONTROL_MSG_MAX_SIZE]; size_t length = sc_control_msg_serialize(msg, serialized_msg); if (!length) { return false; } ssize_t w = net_send_all(controller->control_socket, serialized_msg, length); return (size_t) w == length; } static int run_controller(void *data) { struct sc_controller *controller = data; for (;;) { sc_mutex_lock(&controller->mutex); while (!controller->stopped && sc_vecdeque_is_empty(&controller->queue)) { sc_cond_wait(&controller->msg_cond, &controller->mutex); } if (controller->stopped) { // stop immediately, do not process further msgs sc_mutex_unlock(&controller->mutex); break; } assert(!sc_vecdeque_is_empty(&controller->queue)); struct sc_control_msg msg = sc_vecdeque_pop(&controller->queue); sc_mutex_unlock(&controller->mutex); bool ok = process_msg(controller, &msg); sc_control_msg_destroy(&msg); if (!ok) { LOGD("Could not write msg to socket"); break; } } return 0; } bool sc_controller_start(struct sc_controller *controller) { LOGD("Starting controller thread"); bool ok = sc_thread_create(&controller->thread, run_controller, "scrcpy-ctl", controller); if (!ok) { LOGE("Could not start controller thread"); return false; } if (!sc_receiver_start(&controller->receiver)) { sc_controller_stop(controller); sc_thread_join(&controller->thread, NULL); return false; } return true; } void sc_controller_stop(struct sc_controller *controller) { sc_mutex_lock(&controller->mutex); controller->stopped = true; sc_cond_signal(&controller->msg_cond); sc_mutex_unlock(&controller->mutex); } void sc_controller_join(struct sc_controller *controller) { sc_thread_join(&controller->thread, NULL); sc_receiver_join(&controller->receiver); }