#include "adb_tunnel.h" #include #include "adb.h" #include "util/log.h" #include "util/net_intr.h" #include "util/process_intr.h" static bool listen_on_port(struct sc_intr *intr, sc_socket socket, uint16_t port) { return net_listen_intr(intr, socket, IPV4_LOCALHOST, port, 1); } static bool enable_tunnel_reverse_any_port(struct sc_adb_tunnel *tunnel, struct sc_intr *intr, const char *serial, const char *device_socket_name, struct sc_port_range port_range) { uint16_t port = port_range.first; for (;;) { if (!sc_adb_reverse(intr, serial, device_socket_name, port, SC_ADB_NO_STDOUT)) { // the command itself failed, it will fail on any port return false; } // At the application level, the device part is "the server" because it // serves video stream and control. However, at the network level, the // client listens and the server connects to the client. That way, the // client can listen before starting the server app, so there is no // need to try to connect until the server socket is listening on the // device. sc_socket server_socket = net_socket(); if (server_socket != SC_SOCKET_NONE) { bool ok = listen_on_port(intr, server_socket, port); if (ok) { // success tunnel->server_socket = server_socket; tunnel->local_port = port; tunnel->enabled = true; return true; } net_close(server_socket); } if (sc_intr_is_interrupted(intr)) { // Stop immediately return false; } // failure, disable tunnel and try another port if (!sc_adb_reverse_remove(intr, serial, device_socket_name, SC_ADB_NO_STDOUT)) { LOGW("Could not remove reverse tunnel on port %" PRIu16, port); } // check before incrementing to avoid overflow on port 65535 if (port < port_range.last) { LOGW("Could not listen on port %" PRIu16", retrying on %" PRIu16, port, (uint16_t) (port + 1)); port++; continue; } if (port_range.first == port_range.last) { LOGE("Could not listen on port %" PRIu16, port_range.first); } else { LOGE("Could not listen on any port in range %" PRIu16 ":%" PRIu16, port_range.first, port_range.last); } return false; } } static bool enable_tunnel_forward_any_port(struct sc_adb_tunnel *tunnel, struct sc_intr *intr, const char *serial, const char *device_socket_name, struct sc_port_range port_range) { tunnel->forward = true; uint16_t port = port_range.first; for (;;) { if (sc_adb_forward(intr, serial, port, device_socket_name, SC_ADB_NO_STDOUT)) { // success tunnel->local_port = port; tunnel->enabled = true; return true; } if (sc_intr_is_interrupted(intr)) { // Stop immediately return false; } if (port < port_range.last) { LOGW("Could not forward port %" PRIu16", retrying on %" PRIu16, port, (uint16_t) (port + 1)); port++; continue; } if (port_range.first == port_range.last) { LOGE("Could not forward port %" PRIu16, port_range.first); } else { LOGE("Could not forward any port in range %" PRIu16 ":%" PRIu16, port_range.first, port_range.last); } return false; } } void sc_adb_tunnel_init(struct sc_adb_tunnel *tunnel) { tunnel->enabled = false; tunnel->forward = false; tunnel->server_socket = SC_SOCKET_NONE; tunnel->local_port = 0; } bool sc_adb_tunnel_open(struct sc_adb_tunnel *tunnel, struct sc_intr *intr, const char *serial, const char *device_socket_name, struct sc_port_range port_range, bool force_adb_forward) { assert(!tunnel->enabled); if (!force_adb_forward) { // Attempt to use "adb reverse" if (enable_tunnel_reverse_any_port(tunnel, intr, serial, device_socket_name, port_range)) { return true; } // if "adb reverse" does not work (e.g. over "adb connect"), it // fallbacks to "adb forward", so the app socket is the client LOGW("'adb reverse' failed, fallback to 'adb forward'"); } return enable_tunnel_forward_any_port(tunnel, intr, serial, device_socket_name, port_range); } bool sc_adb_tunnel_close(struct sc_adb_tunnel *tunnel, struct sc_intr *intr, const char *serial, const char *device_socket_name) { assert(tunnel->enabled); bool ret; if (tunnel->forward) { ret = sc_adb_forward_remove(intr, serial, tunnel->local_port, SC_ADB_NO_STDOUT); } else { ret = sc_adb_reverse_remove(intr, serial, device_socket_name, SC_ADB_NO_STDOUT); assert(tunnel->server_socket != SC_SOCKET_NONE); if (!net_close(tunnel->server_socket)) { LOGW("Could not close server socket"); } // server_socket is never used anymore } // Consider tunnel disabled even if the command failed tunnel->enabled = false; return ret; }