# This makefile provides recipes to build a "portable" version of scrcpy for # Windows. # # Here, "portable" means that the client and server binaries are expected to be # anywhere, but in the same directory, instead of well-defined separate # locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server). # # In particular, this implies to change the location from where the client push # the server to the device. .PHONY: default clean \ build-server \ prepare-deps-win32 prepare-deps-win64 \ build-win32 build-win32-noconsole \ build-win64 build-win64-noconsole \ dist-win32 dist-win64 \ zip-win32 zip-win64 \ sums release GRADLE ?= ./gradlew SERVER_BUILD_DIR := build-server WIN32_BUILD_DIR := build-win32 WIN32_NOCONSOLE_BUILD_DIR := build-win32-noconsole WIN64_BUILD_DIR := build-win64 WIN64_NOCONSOLE_BUILD_DIR := build-win64-noconsole DIST := dist WIN32_TARGET_DIR := scrcpy-win32 WIN64_TARGET_DIR := scrcpy-win64 VERSION := $(shell git describe --tags --always) WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip release: clean zip-win32 zip-win64 sums @echo "Windows archives generated in $(DIST)/" clean: $(GRADLE) clean rm -rf "$(SERVER_BUILD_DIR)" "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" \ "$(WIN32_NOCONSOLE_BUILD_DIR)" "$(WIN64_NOCONSOLE_BUILD_DIR)" "$(DIST)" build-server: [ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \ meson "$(SERVER_BUILD_DIR)" \ --buildtype release -Dcompile_app=false ) ninja -C "$(SERVER_BUILD_DIR)" prepare-deps-win32: -$(MAKE) -C prebuilt-deps prepare-win32 build-win32: prepare-deps-win32 [ -d "$(WIN32_BUILD_DIR)" ] || ( mkdir "$(WIN32_BUILD_DIR)" && \ meson "$(WIN32_BUILD_DIR)" \ --cross-file cross_win32.txt \ --buildtype release --strip -Db_lto=true \ -Dcrossbuild_windows=true \ -Dcompile_server=false \ -Dportable=true ) ninja -C "$(WIN32_BUILD_DIR)" build-win32-noconsole: prepare-deps-win32 [ -d "$(WIN32_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN32_NOCONSOLE_BUILD_DIR)" && \ meson "$(WIN32_NOCONSOLE_BUILD_DIR)" \ --cross-file cross_win32.txt \ --buildtype release --strip -Db_lto=true \ -Dcrossbuild_windows=true \ -Dcompile_server=false \ -Dwindows_noconsole=true \ -Dportable=true ) ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)" prepare-deps-win64: -$(MAKE) -C prebuilt-deps prepare-win64 build-win64: prepare-deps-win64 [ -d "$(WIN64_BUILD_DIR)" ] || ( mkdir "$(WIN64_BUILD_DIR)" && \ meson "$(WIN64_BUILD_DIR)" \ --cross-file cross_win64.txt \ --buildtype release --strip -Db_lto=true \ -Dcrossbuild_windows=true \ -Dcompile_server=false \ -Dportable=true ) ninja -C "$(WIN64_BUILD_DIR)" build-win64-noconsole: prepare-deps-win64 [ -d "$(WIN64_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN64_NOCONSOLE_BUILD_DIR)" && \ meson "$(WIN64_NOCONSOLE_BUILD_DIR)" \ --cross-file cross_win64.txt \ --buildtype release --strip -Db_lto=true \ -Dcrossbuild_windows=true \ -Dcompile_server=false \ -Dwindows_noconsole=true \ -Dportable=true ) ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)" dist-win32: build-server build-win32 build-win32-noconsole mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)" cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/" cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/" cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe" cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/" dist-win64: build-server build-win64 build-win64-noconsole mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)" cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/" cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/" cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe" cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp prebuilt-deps/SDL2-2.0.12/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/" zip-win32: dist-win32 cd "$(DIST)/$(WIN32_TARGET_DIR)"; \ zip -r "../$(WIN32_TARGET)" . zip-win64: dist-win64 cd "$(DIST)/$(WIN64_TARGET_DIR)"; \ zip -r "../$(WIN64_TARGET)" . sums: cd "$(DIST)"; \ sha256sum *.zip > SHA256SUMS.txt