#include "server.h" #include #include #include #include #include "config.h" #include "log.h" #include "net.h" #define SOCKET_NAME "scrcpy" #ifdef OVERRIDE_SERVER_PATH # define DEFAULT_SERVER_PATH OVERRIDE_SERVER_PATH #else # define DEFAULT_SERVER_PATH PREFIX PREFIXED_SERVER_PATH #endif static const char *get_server_path(void) { const char *server_path = getenv("SCRCPY_SERVER_PATH"); if (!server_path) { server_path = DEFAULT_SERVER_PATH; } return server_path; } static SDL_bool push_server(const char *serial) { process_t process = adb_push(serial, get_server_path(), "/data/local/tmp/scrcpy-server.jar"); return process_check_success(process, "adb push"); } static SDL_bool enable_tunnel(const char *serial, Uint16 local_port) { process_t process = adb_reverse(serial, SOCKET_NAME, local_port); return process_check_success(process, "adb reverse"); } static SDL_bool disable_tunnel(const char *serial) { process_t process = adb_reverse_remove(serial, SOCKET_NAME); return process_check_success(process, "adb reverse --remove"); } static process_t execute_server(const char *serial, Uint16 max_size, Uint32 bit_rate) { char max_size_string[6]; char bit_rate_string[11]; sprintf(max_size_string, "%"PRIu16, max_size); sprintf(bit_rate_string, "%"PRIu32, bit_rate); const char *const cmd[] = { "shell", "CLASSPATH=/data/local/tmp/scrcpy-server.jar", "app_process", "/", // unused "com.genymobile.scrcpy.ScrCpyServer", max_size_string, bit_rate_string, }; return adb_execute(serial, cmd, sizeof(cmd) / sizeof(cmd[0])); } static socket_t listen_on_port(Uint16 port) { #define IPV4_LOCALHOST 0x7F000001 return net_listen(IPV4_LOCALHOST, port, 1); } static void close_socket(socket_t *socket) { SDL_assert(*socket != INVALID_SOCKET); if (!net_close(*socket)) { LOGW("Cannot close socket"); return; } *socket = INVALID_SOCKET; } void server_init(struct server *server) { *server = (struct server) SERVER_INITIALIZER; } SDL_bool server_start(struct server *server, const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) { if (!push_server(serial)) { return SDL_FALSE; } if (!enable_tunnel(serial, local_port)) { return SDL_FALSE; } // At the application level, the device part is "the server" because it // serves video stream and control. However, at network level, the client // listens and the server connects to the client. That way, the client can // listen before starting the server app, so there is no need to try to // connect until the server socket is listening on the device. server->server_socket = listen_on_port(local_port); if (server->server_socket == INVALID_SOCKET) { LOGE("Could not listen on port %" PRIu16, local_port); disable_tunnel(serial); return SDL_FALSE; } // server will connect to our server socket server->process = execute_server(serial, max_size, bit_rate); if (server->process == PROCESS_NONE) { close_socket(&server->server_socket); disable_tunnel(serial); return SDL_FALSE; } server->adb_reverse_enabled = SDL_TRUE; return SDL_TRUE; } socket_t server_connect_to(struct server *server, const char *serial, Uint32 timeout_ms) { server->device_socket = net_accept(server->server_socket); if (server->device_socket == INVALID_SOCKET) { return INVALID_SOCKET; } // we don't need the server socket anymore close_socket(&server->server_socket); // we don't need the adb tunnel anymore disable_tunnel(serial); // ignore failure server->adb_reverse_enabled = SDL_FALSE; return server->device_socket; } void server_stop(struct server *server, const char *serial) { SDL_assert(server->process != PROCESS_NONE); if (server->device_socket != INVALID_SOCKET) { // shutdown the socket to finish the device process gracefully if (!net_shutdown(server->device_socket, SHUT_RDWR)) { LOGW("Cannot shutdown socket"); } } LOGD("Waiting the server to complete execution on the device..."); cmd_simple_wait(server->process, NULL); // ignore exit code LOGD("Server terminated"); if (server->adb_reverse_enabled) { // ignore failure disable_tunnel(serial); } } void server_destroy(struct server *server) { if (server->server_socket != INVALID_SOCKET) { close_socket(&server->server_socket); } if (server->device_socket != INVALID_SOCKET) { close_socket(&server->device_socket); } }