#include "scrcpy.h" #include #include #include #include #include #include #include #include "command.h" #include "common.h" #include "controller.h" #include "decoder.h" #include "device.h" #include "events.h" #include "frames.h" #include "fpscounter.h" #include "inputmanager.h" #include "log.h" #include "lockutil.h" #include "netutil.h" #include "screen.h" #include "server.h" #include "tinyxpm.h" static struct server server = SERVER_INITIALIZER; static struct screen screen = SCREEN_INITIALIZER; static struct frames frames; static struct decoder decoder; static struct controller controller; static struct input_manager input_manager = { .controller = &controller, .screen = &screen, }; static void event_loop(void) { SDL_Event event; while (SDL_WaitEvent(&event)) { switch (event.type) { case EVENT_DECODER_STOPPED: LOGD("Video decoder stopped"); return; case SDL_QUIT: LOGD("User requested to quit"); return; case EVENT_NEW_FRAME: if (!screen.has_frame) { screen.has_frame = SDL_TRUE; // this is the very first frame, show the window screen_show_window(&screen); fps_counter_start(&frames.fps_counter); } if (!screen_update_frame(&screen, &frames)) { return; } break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: case SDL_WINDOWEVENT_SIZE_CHANGED: screen_render(&screen); break; } break; case SDL_TEXTINPUT: { input_manager_process_text_input(&input_manager, &event.text); break; } case SDL_KEYDOWN: case SDL_KEYUP: input_manager_process_key(&input_manager, &event.key); break; case SDL_MOUSEMOTION: input_manager_process_mouse_motion(&input_manager, &event.motion); break; case SDL_MOUSEWHEEL: { input_manager_process_mouse_wheel(&input_manager, &event.wheel); break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { input_manager_process_mouse_button(&input_manager, &event.button); break; } } } } SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) { if (!server_start(&server, serial, local_port, max_size, bit_rate)) { return SDL_FALSE; } SDL_bool ret = SDL_TRUE; if (!sdl_init_and_configure()) { ret = SDL_FALSE; goto finally_destroy_server; } // SDL initialization replace the signal handler for SIGTERM, so Ctrl+C is // managed by the event loop. This blocking call blocks the event loop, so // timeout the connection not to block indefinitely in case of SIGTERM. #define SERVER_CONNECT_TIMEOUT_MS 2000 TCPsocket device_socket = server_connect_to(&server, serial, SERVER_CONNECT_TIMEOUT_MS); if (!device_socket) { server_stop(&server, serial); ret = SDL_FALSE; goto finally_destroy_server; } char device_name[DEVICE_NAME_FIELD_LENGTH]; struct size frame_size; // screenrecord does not send frames when the screen content does not change // therefore, we transmit the screen size before the video stream, to be able // to init the window immediately if (!device_read_info(device_socket, device_name, &frame_size)) { server_stop(&server, serial); ret = SDL_FALSE; goto finally_destroy_server; } if (!frames_init(&frames)) { server_stop(&server, serial); ret = SDL_FALSE; goto finally_destroy_server; } decoder_init(&decoder, &frames, device_socket); // now we consumed the header values, the socket receives the video stream // start the decoder if (!decoder_start(&decoder)) { ret = SDL_FALSE; server_stop(&server, serial); goto finally_destroy_frames; } if (!controller_init(&controller, device_socket)) { ret = SDL_FALSE; goto finally_stop_decoder; } if (!controller_start(&controller)) { ret = SDL_FALSE; goto finally_destroy_controller; } if (!screen_init_rendering(&screen, device_name, frame_size)) { ret = SDL_FALSE; goto finally_stop_and_join_controller; } event_loop(); LOGD("quit..."); screen_destroy(&screen); finally_stop_and_join_controller: controller_stop(&controller); controller_join(&controller); finally_destroy_controller: controller_destroy(&controller); finally_stop_decoder: decoder_stop(&decoder); // kill the server before decoder_join() to wake up the decoder server_stop(&server, serial); decoder_join(&decoder); finally_destroy_frames: frames_destroy(&frames); finally_destroy_server: server_destroy(&server); return ret; }