#ifndef SERVER_H #define SERVER_H #include "common.h" #include #include #include #include "adb/adb_tunnel.h" #include "coords.h" #include "options.h" #include "util/intr.h" #include "util/log.h" #include "util/net.h" #include "util/thread.h" #define SC_DEVICE_NAME_FIELD_LENGTH 64 struct sc_server_info { char device_name[SC_DEVICE_NAME_FIELD_LENGTH]; }; struct sc_server_params { uint32_t scid; const char *req_serial; enum sc_log_level log_level; enum sc_codec video_codec; enum sc_codec audio_codec; enum sc_video_source video_source; enum sc_audio_source audio_source; enum sc_camera_facing camera_facing; const char *crop; const char *video_codec_options; const char *audio_codec_options; const char *video_encoder; const char *audio_encoder; const char *camera_id; const char *camera_size; const char *camera_ar; uint16_t camera_fps; struct sc_port_range port_range; uint32_t tunnel_host; uint16_t tunnel_port; uint16_t max_size; uint32_t video_bit_rate; uint32_t audio_bit_rate; uint16_t max_fps; int8_t lock_video_orientation; bool control; uint32_t display_id; bool video; bool audio; bool show_touches; bool stay_awake; bool force_adb_forward; bool power_off_on_close; bool clipboard_autosync; bool downsize_on_error; bool tcpip; const char *tcpip_dst; bool select_usb; bool select_tcpip; bool cleanup; bool power_on; bool kill_adb_on_close; bool camera_high_speed; uint8_t list; }; struct sc_server { // The internal allocated strings are copies owned by the server struct sc_server_params params; char *serial; char *device_socket_name; sc_thread thread; struct sc_server_info info; // initialized once connected sc_mutex mutex; sc_cond cond_stopped; bool stopped; struct sc_intr intr; struct sc_adb_tunnel tunnel; sc_socket video_socket; sc_socket audio_socket; sc_socket control_socket; const struct sc_server_callbacks *cbs; void *cbs_userdata; }; struct sc_server_callbacks { /** * Called when the server failed to connect * * If it is called, then on_connected() and on_disconnected() will never be * called. */ void (*on_connection_failed)(struct sc_server *server, void *userdata); /** * Called on server connection */ void (*on_connected)(struct sc_server *server, void *userdata); /** * Called on server disconnection (after it has been connected) */ void (*on_disconnected)(struct sc_server *server, void *userdata); }; // init the server with the given params bool sc_server_init(struct sc_server *server, const struct sc_server_params *params, const struct sc_server_callbacks *cbs, void *cbs_userdata); // start the server asynchronously bool sc_server_start(struct sc_server *server); // disconnect and kill the server process void sc_server_stop(struct sc_server *server); // join the server thread void sc_server_join(struct sc_server *server); // close and release sockets void sc_server_destroy(struct sc_server *server); #endif