#ifndef SC_DECODER_H #define SC_DECODER_H #include "common.h" #include "trait/frame_source.h" #include "trait/packet_sink.h" #include #include #include struct sc_decoder { struct sc_packet_sink packet_sink; // packet sink trait struct sc_frame_source frame_source; // frame source trait const char *name; // must be statically allocated (e.g. a string literal) AVCodecContext *ctx; AVFrame *frame; }; // The name must be statically allocated (e.g. a string literal) void sc_decoder_init(struct sc_decoder *decoder, const char *name); #endif