Commit Graph

23 Commits (master)

Author SHA1 Message Date
Romain Vimont a7cf4daf3b Avoid negative average buffering
The assumption that underflow and overbuffering are caused by jitter
(and that the delay between the producer and consumer will be caught up)
does not always hold.

For example, if the consumer does not consume at the expected rate (the
SDL callback is not called often enough, which is an audio output
issue), many samples will be dropped due to overbuffering, decreasing
the average buffering indefinitely.

Prevent the average buffering to become negative to limit the
consequences of an unexpected behavior.

PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont c12fdf900f Minimize buffer underflow on starting
If playback starts too early, insert silence until the buffer is filled
up to at least target_buffering before playing.

PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont 4502126e3b Use early return to avoid additional indentation
PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont dfa3f97a87 Fix audio player comment
PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont edac4b8a9a Increase buffering level smoothness
The buffering level does not change continuously: it increases abruptly
when a packet is received, and decreases abruptly when an audio block is
consumed.

To estimate the buffering level, a rolling average is used.

To make the buffering more stable, increase the smoothness of this
rolling average. This decreases the risk of enabling audio compensation
due to an estimation error.

PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont 44abed5c68 Improve audio compensation thresholds
Use different thresholds for enabling and disabling compensation.

Concretely, enable compensation if the difference between the average
and the target buffering levels exceeds 4 ms (instead of 1 ms). This
avoids unnecessary compensation due to small noise in buffering level
estimation.

But keep a smaller threshold (1 ms) for disabling compensation, so that
the buffering level is restored closer to the target value. This avoids
to keep the actual level close to the compensation threshold.

PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
Romain Vimont cfa4f7e2f2 Replace locks by atomics in audio player
The audio output thread only reads samples from the buffer, and most of
the time, the audio receiver thread only writes samples to the buffer.
In these cases, using atomics avoids lock contention.

There are still corner cases where the audio receiver thread needs to
"read" samples (and drop them), so lock only in these cases.

PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
4 months ago
shuax b2d860382f Fix stream offset on audio buffer underflow
The `read` variable is in number of samples, while the offset must be in
bytes.

PR #4045 <https://github.com/Genymobile/scrcpy/pull/4045>

Signed-off-by: Romain Vimont <rom@rom1v.com>
1 year ago
Romain Vimont 39544f34b4 Add --audio-output-buffer
On some systems, the SDL audio callback is not called frequently enough
(for example it requests 5ms of samples every 10ms), because the output
buffer is too small.

By default, we want to use a small value (5ms) to minimize latency and
buffer underrun, but if it does not work well, users need a way to
increase it.

Refs #3793 <https://github.com/Genymobile/scrcpy/issues/3793>
1 year ago
Romain Vimont 80a6fa7a01 Fix comparison warning
An int was compared with an unsigned:

    ../app/src/audio_player.c:290:27: warning: comparison of integers of
    different signs: 'int' and 'unsigned int' [-Wsign-compare]
                if (abs(diff) < ap->sample_rate / 1000) {
                    ~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~
1 year ago
Romain Vimont affda26bfa Document audio player
Add some high-level documentation on the audio player implementation.
1 year ago
Romain Vimont 0bf866fa8d Apply new compensation only if it changed
If the compensation is the same (typically when it is 0), do not reapply
it.
1 year ago
Romain Vimont 73727e7fdf Disable clock drift compensation for tiny values
For less than 1ms, the estimated drift is just noise.
1 year ago
Romain Vimont eca8766545 Compute buffering and compensation without lock
Once underflow has been read with a lock, the buffering and compensation
may be performed without shared variables.
1 year ago
Romain Vimont 0b8a5ca923 Do not read avg_buffering from the player thread
On buffer underflow, the average buffering must be updated, but it is
intended to be accessed only from the receiver thread.

Make the player and the receiver thread communicate the underflow via a
new field (ap->underflow).
1 year ago
Romain Vimont e06acc1ba2 Simplify bytebuf naming
Rename read_available to can_read and write_available to can_write.
This is more readable.
1 year ago
Romain Vimont 14f9d82fda Add audio sample ring-buffer
Add a thin wrapper around bytebuf to handle samples instead of bytes.
This simplifies the audio player, which mostly handles samples.
1 year ago
Romain Vimont bb509d9317 Define the audio output buffer in milliseconds
In theory, this buffer must be dimensioned for a target duration, so its
size in bytes should depend on the sample rate.
1 year ago
Romain Vimont 4bdf632dfa Pass AVCodecContext to packet sinks
Create the codec context from the demuxer, so that it can fill context
data for the decoder and recorder.
1 year ago
Romain Vimont 4db50ddbb7 Enable log signaling buffering threshold exceeded
It is as important as underflow logs.
1 year ago
Romain Vimont aa450ffc3f Increase audio thread priority
The audio demuxer thread is the one filling the audio buffer read by the
SDL audio thread. It is time critical to avoid buffer underflow.
1 year ago
Romain Vimont d66b0b3dcc Add compat support for FFmpeg < 5.1
The new chlayout API has been introduced in FFmpeg 5.1. Use the old
channel_layout API on older versions.

PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
1 year ago
Romain Vimont fbe0f951e1 Add audio player
Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
1 year ago