Do not return status for event handling

It is never read. Simplify.
raw_video_stream
Romain Vimont 2 years ago
parent 8e4e7d42f1
commit ebef027c4f

@ -834,45 +834,43 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
im->mp->ops->process_mouse_scroll(im->mp, &evt);
}
bool
void
sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
break;
}
sc_input_manager_process_text_input(im, &event->text);
return true;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
sc_input_manager_process_key(im, &event->key);
return true;
break;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
sc_input_manager_process_mouse_motion(im, &event->motion);
return true;
break;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
sc_input_manager_process_mouse_wheel(im, &event->wheel);
return true;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
sc_input_manager_process_mouse_button(im, &event->button);
return true;
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
sc_input_manager_process_touch(im, &event->tfinger);
return true;
break;
}
return false;
}

@ -59,7 +59,7 @@ void
sc_input_manager_init(struct sc_input_manager *im,
const struct sc_input_manager_params *params);
bool
void
sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event);
#endif

@ -195,8 +195,7 @@ handle_event(struct scrcpy *s, const struct scrcpy_options *options,
}
}
bool consumed = sc_screen_handle_event(&s->screen, event);
(void) consumed;
sc_screen_handle_event(&s->screen, event);
end:
return EVENT_RESULT_CONTINUE;

@ -770,7 +770,7 @@ sc_screen_is_mouse_capture_key(SDL_Keycode key) {
return key == SDLK_LALT || key == SDLK_LGUI || key == SDLK_RGUI;
}
bool
void
sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME: {
@ -778,12 +778,12 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
return;
}
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
return;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
@ -814,14 +814,14 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
}
break;
}
return true;
return;
case SDL_KEYDOWN:
if (screen->im.mp->relative_mode) {
SDL_Keycode key = event->key.keysym.sym;
if (sc_screen_is_mouse_capture_key(key)) {
if (!screen->mouse_capture_key_pressed) {
screen->mouse_capture_key_pressed = key;
return true;
return;
} else {
// Another mouse capture key has been pressed, cancel
// mouse (un)capture
@ -841,7 +841,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
// A mouse capture key has been pressed then released:
// toggle the capture mouse mode
sc_screen_capture_mouse(screen, !screen->mouse_captured);
return true;
return;
}
// Do not return, the event must be forwarded to the input
// manager
@ -853,7 +853,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
if (screen->im.mp->relative_mode && !screen->mouse_captured) {
// Do not forward to input manager, the mouse will be captured
// on SDL_MOUSEBUTTONUP
return true;
return;
}
break;
case SDL_FINGERMOTION:
@ -862,17 +862,17 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
if (screen->im.mp->relative_mode) {
// Touch events are not compatible with relative mode
// (coordinates are not relative)
return true;
return;
}
break;
case SDL_MOUSEBUTTONUP:
if (screen->im.mp->relative_mode && !screen->mouse_captured) {
sc_screen_capture_mouse(screen, true);
return true;
return;
}
}
return sc_input_manager_handle_event(&screen->im, event);
sc_input_manager_handle_event(&screen->im, event);
}
struct sc_point

@ -139,7 +139,7 @@ void
sc_screen_set_rotation(struct sc_screen *screen, unsigned rotation);
// react to SDL events
bool
void
sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event);
// convert point from window coordinates to frame coordinates

Loading…
Cancel
Save