diff --git a/app/src/scrcpy.c b/app/src/scrcpy.c index 505b5eaf..f669ef40 100644 --- a/app/src/scrcpy.c +++ b/app/src/scrcpy.c @@ -30,7 +30,7 @@ #include "util/net.h" static struct server server; -static struct screen screen = SCREEN_INITIALIZER; +static struct screen screen; static struct fps_counter fps_counter; static struct video_buffer video_buffer; static struct stream stream; @@ -179,7 +179,7 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) { // this is the very first frame, show the window screen_show_window(&screen); } - if (!screen_update_frame(&screen, &video_buffer)) { + if (!screen_update_frame(&screen)) { return EVENT_RESULT_CONTINUE; } break; @@ -429,6 +429,8 @@ scrcpy(const struct scrcpy_options *options) { const char *window_title = options->window_title ? options->window_title : device_name; + screen_init(&screen, &video_buffer); + if (!screen_init_rendering(&screen, window_title, frame_size, options->always_on_top, options->window_x, options->window_y, options->window_width, diff --git a/app/src/screen.c b/app/src/screen.c index 959af9c7..4d01ba7e 100644 --- a/app/src/screen.c +++ b/app/src/screen.c @@ -191,8 +191,9 @@ screen_update_content_rect(struct screen *screen) { } void -screen_init(struct screen *screen) { +screen_init(struct screen *screen, struct video_buffer *vb) { *screen = (struct screen) SCREEN_INITIALIZER; + screen->vb = vb; } static inline SDL_Texture * @@ -446,8 +447,8 @@ update_texture(struct screen *screen, const AVFrame *frame) { } bool -screen_update_frame(struct screen *screen, struct video_buffer *vb) { - const AVFrame *frame = video_buffer_take_rendering_frame(vb); +screen_update_frame(struct screen *screen) { + const AVFrame *frame = video_buffer_take_rendering_frame(screen->vb); struct size new_frame_size = {frame->width, frame->height}; if (!prepare_for_frame(screen, new_frame_size)) { return false; diff --git a/app/src/screen.h b/app/src/screen.h index 35d5df50..6db52dec 100644 --- a/app/src/screen.h +++ b/app/src/screen.h @@ -13,6 +13,7 @@ struct video_buffer; struct screen { + struct video_buffer *vb; SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; @@ -37,6 +38,7 @@ struct screen { }; #define SCREEN_INITIALIZER { \ + .vb = NULL, \ .window = NULL, \ .renderer = NULL, \ .texture = NULL, \ @@ -70,7 +72,7 @@ struct screen { // initialize default values void -screen_init(struct screen *screen); +screen_init(struct screen *screen, struct video_buffer *vb); // initialize screen, create window, renderer and texture (window is hidden) // window_x and window_y accept SC_WINDOW_POSITION_UNDEFINED @@ -91,7 +93,7 @@ screen_destroy(struct screen *screen); // resize if necessary and write the rendered frame into the texture bool -screen_update_frame(struct screen *screen, struct video_buffer *vb); +screen_update_frame(struct screen *screen); // render the texture to the renderer //