Initialize struct field by field

Initializing with braces initializes the other fields to 0, which is not
necessary.
pull/28/head
Romain Vimont 6 years ago
parent fffeedffda
commit e4d64e8752

@ -36,14 +36,11 @@ static SDL_bool is_ctrl_down(void) {
static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
// send DOWN event
struct control_event control_event = {
.type = CONTROL_EVENT_TYPE_KEYCODE,
.keycode_event = {
.action = AKEY_EVENT_ACTION_DOWN,
.keycode = keycode,
.metastate = 0,
},
};
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
control_event.keycode_event.keycode = keycode;
control_event.keycode_event.metastate = 0;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot send %s (DOWN)", name);
@ -82,12 +79,10 @@ static inline void action_volume_down(struct controller *controller) {
}
static void turn_screen_on(struct controller *controller) {
struct control_event control_event = {
.type = CONTROL_EVENT_TYPE_COMMAND,
.command_event = {
.action = CONTROL_EVENT_COMMAND_SCREEN_ON,
},
};
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_COMMAND;
control_event.command_event.action = CONTROL_EVENT_COMMAND_SCREEN_ON;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot turn screen on");
}

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