Factorize screen_init() error management

fix2382
Romain Vimont 3 years ago
parent e604e8a752
commit dcee7c0f7f

@ -307,8 +307,7 @@ screen_init(struct screen *screen, const struct screen_params *params) {
if (!fps_counter_init(&screen->fps_counter)) {
LOGE("Could not initialize FPS counter");
video_buffer_destroy(&screen->vb);
return false;
goto error_destroy_video_buffer;
}
screen->frame_size = params->frame_size;
@ -347,19 +346,14 @@ screen_init(struct screen *screen, const struct screen_params *params) {
window_flags);
if (!screen->window) {
LOGC("Could not create window: %s", SDL_GetError());
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
return false;
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
return false;
goto error_destroy_window;
}
SDL_RendererInfo renderer_info;
@ -408,22 +402,13 @@ screen_init(struct screen *screen, const struct screen_params *params) {
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
return false;
goto error_destroy_renderer;
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOGC("Could not create screen frame");
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
return false;
goto error_destroy_texture;
}
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
@ -454,6 +439,19 @@ screen_init(struct screen *screen, const struct screen_params *params) {
#endif
return true;
error_destroy_texture:
SDL_DestroyTexture(screen->texture);
error_destroy_renderer:
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
error_destroy_video_buffer:
video_buffer_destroy(&screen->vb);
return false;
}
static void

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