Always release output buffer

If rotation changed, the dequeued output buffer was never released. Move
it to a finally block to avoid the leak.
hidpi
Romain Vimont 6 years ago
parent f39de46a39
commit d5acc8adc5

@ -86,21 +86,26 @@ public class ScreenEncoder implements Device.RotationListener {
MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();
while (!checkRotationChanged() && !eof) {
int outputBufferId = codec.dequeueOutputBuffer(bufferInfo, -1);
if (checkRotationChanged()) {
// must restart encoding with new size
break;
}
if (outputBufferId >= 0) {
ByteBuffer outputBuffer = codec.getOutputBuffer(outputBufferId);
while (outputBuffer.hasRemaining()) {
int remaining = outputBuffer.remaining();
int len = Math.min(buf.length, remaining);
// the outputBuffer is probably direct (it has no underlying array), and LocalSocket does not expose channels,
// so we must copy the data locally to write them manually to the output stream
outputBuffer.get(buf, 0, len);
outputStream.write(buf, 0, len);
try {
if (checkRotationChanged()) {
// must restart encoding with new size
break;
}
if (outputBufferId >= 0) {
ByteBuffer outputBuffer = codec.getOutputBuffer(outputBufferId);
while (outputBuffer.hasRemaining()) {
int remaining = outputBuffer.remaining();
int len = Math.min(buf.length, remaining);
// the outputBuffer is probably direct (it has no underlying array), and LocalSocket does not expose channels,
// so we must copy the data locally to write them manually to the output stream
outputBuffer.get(buf, 0, len);
outputStream.write(buf, 0, len);
}
}
} finally {
if (outputBufferId >= 0) {
codec.releaseOutputBuffer(outputBufferId, false);
}
codec.releaseOutputBuffer(outputBufferId, false);
}
}

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