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https://github.com/Genymobile/scrcpy
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Refactor server tunnel initialization
Start the server socket in enable_tunnel() directly. For the caller point of view, enabling the tunnel opens a port (either the server socket locally or the "adb forward" process).
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@ -143,9 +143,24 @@ listen_on_port(uint16_t port) {
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static bool
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enable_tunnel(struct server *server) {
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if (enable_tunnel_reverse(server->serial, server->local_port)) {
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// At the application level, the device part is "the server" because it
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// serves video stream and control. However, at the network level, the
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// client listens and the server connects to the client. That way, the
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// client can listen before starting the server app, so there is no
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(server->local_port);
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if (server->server_socket == INVALID_SOCKET) {
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LOGE("Could not listen on port %" PRIu16, server->local_port);
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disable_tunnel(server);
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return false;
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}
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return true;
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}
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// if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to
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// "adb forward", so the app socket is the client
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LOGW("'adb reverse' failed, fallback to 'adb forward'");
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server->tunnel_forward = true;
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return enable_tunnel_forward(server->serial, server->local_port);
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@ -265,25 +280,6 @@ server_start(struct server *server, const char *serial,
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return false;
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}
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// if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to
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// "adb forward", so the app socket is the client
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if (!server->tunnel_forward) {
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// At the application level, the device part is "the server" because it
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// serves video stream and control. However, at the network level, the
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// client listens and the server connects to the client. That way, the
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// client can listen before starting the server app, so there is no
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(params->local_port);
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if (server->server_socket == INVALID_SOCKET) {
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LOGE("Could not listen on port %" PRIu16, params->local_port);
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disable_tunnel(server);
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SDL_free(server->serial);
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return false;
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}
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}
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// server will connect to our server socket
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server->process = execute_server(server, params);
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