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https://github.com/Genymobile/scrcpy
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Pass screen to mouse event converters
Mouse events coordinates depend on the screen size and location, so the converter need to access the screen. The fact that it needs the position or the size is an internal detail, so pass a pointer to the whole screen structure.
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@ -401,12 +401,12 @@ input_manager_process_key(struct input_manager *im,
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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@ -427,7 +427,7 @@ input_manager_process_mouse_motion(struct input_manager *im,
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return;
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}
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struct control_msg msg;
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if (convert_mouse_motion(event, im->screen->frame_size, &msg)) {
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if (convert_mouse_motion(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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@ -435,7 +435,7 @@ input_manager_process_mouse_motion(struct input_manager *im,
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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@ -443,11 +443,13 @@ convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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return false;
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}
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struct size frame_size = screen->frame_size;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.screen_size = frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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to->inject_touch_event.position.point.x = from->x * screen_size.width;
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to->inject_touch_event.position.point.y = from->y * screen_size.height;
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to->inject_touch_event.position.point.x = from->x * frame_size.width;
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to->inject_touch_event.position.point.y = from->y * frame_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@ -457,7 +459,7 @@ void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, im->screen->frame_size, &msg)) {
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if (convert_touch(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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@ -472,7 +474,7 @@ is_outside_device_screen(struct input_manager *im, int x, int y)
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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@ -481,7 +483,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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@ -525,7 +527,7 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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struct control_msg msg;
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if (convert_mouse_button(event, im->screen->frame_size, &msg)) {
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if (convert_mouse_button(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse button event'");
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}
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@ -533,8 +535,13 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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struct position position = {
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.screen_size = screen->frame_size,
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.point = get_mouse_point(screen),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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@ -552,12 +559,8 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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struct position position = {
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.screen_size = im->screen->frame_size,
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.point = get_mouse_point(im->screen),
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};
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struct control_msg msg;
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if (convert_mouse_wheel(event, position, &msg)) {
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if (convert_mouse_wheel(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse wheel event'");
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}
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