Always pass input manager instance

Some functions in input_manager.c only have access to a sub-object (for
example the controller). For consistency, always pass the whole
input manager instance.

This will allow to add assertions when keyboard and mouse could be
disabled separately.

PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
uhid.38
Romain Vimont 3 months ago
parent a976417572
commit c0a1aee8ce

@ -87,8 +87,10 @@ sc_input_manager_init(struct sc_input_manager *im,
}
static void
send_keycode(struct sc_controller *controller, enum android_keycode keycode,
send_keycode(struct sc_input_manager *im, enum android_keycode keycode,
enum sc_action action, const char *name) {
assert(im->controller);
// send DOWN event
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_INJECT_KEYCODE;
@ -99,100 +101,109 @@ send_keycode(struct sc_controller *controller, enum android_keycode keycode,
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject %s'", name);
}
}
static inline void
action_home(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
action_home(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_HOME, action, "HOME");
}
static inline void
action_back(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
action_back(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_BACK, action, "BACK");
}
static inline void
action_app_switch(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
action_app_switch(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
}
static inline void
action_power(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
action_power(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_POWER, action, "POWER");
}
static inline void
action_volume_up(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
action_volume_up(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
}
static inline void
action_volume_down(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
action_volume_down(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
}
static inline void
action_menu(struct sc_controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
action_menu(struct sc_input_manager *im, enum sc_action action) {
send_keycode(im, AKEYCODE_MENU, action, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct sc_controller *controller,
press_back_or_turn_screen_on(struct sc_input_manager *im,
enum sc_action action) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
}
static void
expand_notification_panel(struct sc_controller *controller) {
expand_notification_panel(struct sc_input_manager *im) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'expand notification panel'");
}
}
static void
expand_settings_panel(struct sc_controller *controller) {
expand_settings_panel(struct sc_input_manager *im) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'expand settings panel'");
}
}
static void
collapse_panels(struct sc_controller *controller) {
collapse_panels(struct sc_input_manager *im) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_COLLAPSE_PANELS;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'collapse notification panel'");
}
}
static bool
get_device_clipboard(struct sc_controller *controller,
enum sc_copy_key copy_key) {
get_device_clipboard(struct sc_input_manager *im, enum sc_copy_key copy_key) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_GET_CLIPBOARD;
msg.get_clipboard.copy_key = copy_key;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'get device clipboard'");
return false;
}
@ -201,8 +212,10 @@ get_device_clipboard(struct sc_controller *controller,
}
static bool
set_device_clipboard(struct sc_controller *controller, bool paste,
set_device_clipboard(struct sc_input_manager *im, bool paste,
uint64_t sequence) {
assert(im->controller);
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Could not get clipboard text: %s", SDL_GetError());
@ -222,7 +235,7 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
msg.set_clipboard.text = text_dup;
msg.set_clipboard.paste = paste;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
free(text_dup);
LOGW("Could not request 'set device clipboard'");
return false;
@ -232,19 +245,23 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
}
static void
set_screen_power_mode(struct sc_controller *controller,
set_screen_power_mode(struct sc_input_manager *im,
enum sc_screen_power_mode mode) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
msg.set_screen_power_mode.mode = mode;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'set screen power mode'");
}
}
static void
switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
switch_fps_counter_state(struct sc_input_manager *im) {
struct sc_fps_counter *fps_counter = &im->screen->fps_counter;
// the started state can only be written from the current thread, so there
// is no ToCToU issue
if (sc_fps_counter_is_started(fps_counter)) {
@ -256,7 +273,9 @@ switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
}
static void
clipboard_paste(struct sc_controller *controller) {
clipboard_paste(struct sc_input_manager *im) {
assert(im->controller);
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Could not get clipboard text: %s", SDL_GetError());
@ -278,25 +297,28 @@ clipboard_paste(struct sc_controller *controller) {
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = text_dup;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
free(text_dup);
LOGW("Could not request 'paste clipboard'");
}
}
static void
rotate_device(struct sc_controller *controller) {
rotate_device(struct sc_input_manager *im) {
assert(im->controller);
struct sc_control_msg msg;
msg.type = SC_CONTROL_MSG_TYPE_ROTATE_DEVICE;
if (!sc_controller_push_msg(controller, &msg)) {
if (!sc_controller_push_msg(im->controller, &msg)) {
LOGW("Could not request device rotation");
}
}
static void
apply_orientation_transform(struct sc_screen *screen,
apply_orientation_transform(struct sc_input_manager *im,
enum sc_orientation transform) {
struct sc_screen *screen = im->screen;
enum sc_orientation new_orientation =
sc_orientation_apply(screen->orientation, transform);
sc_screen_set_orientation(screen, new_orientation);
@ -364,7 +386,7 @@ static void
sc_input_manager_process_key(struct sc_input_manager *im,
const SDL_KeyboardEvent *event) {
// controller is NULL if --no-control is requested
struct sc_controller *controller = im->controller;
bool control = im->controller;
SDL_Keycode keycode = event->keysym.sym;
uint16_t mod = event->keysym.mod;
@ -390,68 +412,68 @@ sc_input_manager_process_key(struct sc_input_manager *im,
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (keycode) {
case SDLK_h:
if (controller && !shift && !repeat) {
action_home(controller, action);
if (control && !shift && !repeat) {
action_home(im, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (controller && !shift && !repeat) {
action_back(controller, action);
if (control && !shift && !repeat) {
action_back(im, action);
}
return;
case SDLK_s:
if (controller && !shift && !repeat) {
action_app_switch(controller, action);
if (control && !shift && !repeat) {
action_app_switch(im, action);
}
return;
case SDLK_m:
if (controller && !shift && !repeat) {
action_menu(controller, action);
if (control && !shift && !repeat) {
action_menu(im, action);
}
return;
case SDLK_p:
if (controller && !shift && !repeat) {
action_power(controller, action);
if (control && !shift && !repeat) {
action_power(im, action);
}
return;
case SDLK_o:
if (controller && !repeat && down) {
if (control && !repeat && down) {
enum sc_screen_power_mode mode = shift
? SC_SCREEN_POWER_MODE_NORMAL
: SC_SCREEN_POWER_MODE_OFF;
set_screen_power_mode(controller, mode);
set_screen_power_mode(im, mode);
}
return;
case SDLK_DOWN:
if (shift) {
if (!repeat & down) {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_180);
}
} else if (controller) {
} else if (control) {
// forward repeated events
action_volume_down(controller, action);
action_volume_down(im, action);
}
return;
case SDLK_UP:
if (shift) {
if (!repeat & down) {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_180);
}
} else if (controller) {
} else if (control) {
// forward repeated events
action_volume_up(controller, action);
action_volume_up(im, action);
}
return;
case SDLK_LEFT:
if (!repeat && down) {
if (shift) {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_0);
} else {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_270);
}
}
@ -459,34 +481,33 @@ sc_input_manager_process_key(struct sc_input_manager *im,
case SDLK_RIGHT:
if (!repeat && down) {
if (shift) {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_0);
} else {
apply_orientation_transform(im->screen,
apply_orientation_transform(im,
SC_ORIENTATION_90);
}
}
return;
case SDLK_c:
if (controller && !shift && !repeat && down) {
get_device_clipboard(controller, SC_COPY_KEY_COPY);
if (control && !shift && !repeat && down) {
get_device_clipboard(im, SC_COPY_KEY_COPY);
}
return;
case SDLK_x:
if (controller && !shift && !repeat && down) {
get_device_clipboard(controller, SC_COPY_KEY_CUT);
if (control && !shift && !repeat && down) {
get_device_clipboard(im, SC_COPY_KEY_CUT);
}
return;
case SDLK_v:
if (controller && !repeat && down) {
if (control && !repeat && down) {
if (shift || im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
clipboard_paste(im);
} else {
// store the text in the device clipboard and paste,
// without requesting an acknowledgment
set_device_clipboard(controller, true,
SC_SEQUENCE_INVALID);
set_device_clipboard(im, true, SC_SEQUENCE_INVALID);
}
}
return;
@ -507,23 +528,23 @@ sc_input_manager_process_key(struct sc_input_manager *im,
return;
case SDLK_i:
if (!shift && !repeat && down) {
switch_fps_counter_state(&im->screen->fps_counter);
switch_fps_counter_state(im);
}
return;
case SDLK_n:
if (controller && !repeat && down) {
if (control && !repeat && down) {
if (shift) {
collapse_panels(controller);
collapse_panels(im);
} else if (im->key_repeat == 0) {
expand_notification_panel(controller);
expand_notification_panel(im);
} else {
expand_settings_panel(controller);
expand_settings_panel(im);
}
}
return;
case SDLK_r:
if (controller && !shift && !repeat && down) {
rotate_device(controller);
if (control && !shift && !repeat && down) {
rotate_device(im);
}
return;
}
@ -531,7 +552,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
return;
}
if (!controller) {
if (!control) {
return;
}
@ -540,7 +561,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
if (im->clipboard_autosync && is_ctrl_v) {
if (im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
clipboard_paste(im);
return;
}
@ -550,7 +571,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
// Synchronize the computer clipboard to the device clipboard before
// sending Ctrl+v, to allow seamless copy-paste.
bool ok = set_device_clipboard(controller, false, sequence);
bool ok = set_device_clipboard(im, false, sequence);
if (!ok) {
LOGW("Clipboard could not be synchronized, Ctrl+v not injected");
return;
@ -652,7 +673,7 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
static void
sc_input_manager_process_mouse_button(struct sc_input_manager *im,
const SDL_MouseButtonEvent *event) {
struct sc_controller *controller = im->controller;
bool control = im->controller;
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
@ -661,27 +682,27 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks) {
if (controller) {
if (control) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
if (event->button == SDL_BUTTON_X1) {
action_app_switch(controller, action);
action_app_switch(im, action);
return;
}
if (event->button == SDL_BUTTON_X2 && down) {
if (event->clicks < 2) {
expand_notification_panel(controller);
expand_notification_panel(im);
} else {
expand_settings_panel(controller);
expand_settings_panel(im);
}
return;
}
if (event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(controller, action);
press_back_or_turn_screen_on(im, action);
return;
}
if (event->button == SDL_BUTTON_MIDDLE) {
action_home(controller, action);
action_home(im, action);
return;
}
}
@ -704,7 +725,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
// otherwise, send the click event to the device
}
if (!controller) {
if (!control) {
return;
}

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