Extract keyboard processor trait

This will allow to provide alternative key processors.
sc_socket.3
Romain Vimont 3 years ago
parent 056d36ce4a
commit bcf5a9750f

@ -14,6 +14,7 @@ src = [
'src/fps_counter.c',
'src/frame_buffer.c',
'src/input_manager.c',
'src/keyboard_inject.c',
'src/opengl.c',
'src/receiver.c',
'src/recorder.c',

@ -3,157 +3,6 @@
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
MAP(SDL_KEYUP, AKEY_EVENT_ACTION_UP);
FAIL;
}
}
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
}
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
}
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
}
return metastate;
}
enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text) {
switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER);
MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER);
MAP(SDLK_ESCAPE, AKEYCODE_ESCAPE);
MAP(SDLK_BACKSPACE, AKEYCODE_DEL);
MAP(SDLK_TAB, AKEYCODE_TAB);
MAP(SDLK_PAGEUP, AKEYCODE_PAGE_UP);
MAP(SDLK_DELETE, AKEYCODE_FORWARD_DEL);
MAP(SDLK_HOME, AKEYCODE_MOVE_HOME);
MAP(SDLK_END, AKEYCODE_MOVE_END);
MAP(SDLK_PAGEDOWN, AKEYCODE_PAGE_DOWN);
MAP(SDLK_RIGHT, AKEYCODE_DPAD_RIGHT);
MAP(SDLK_LEFT, AKEYCODE_DPAD_LEFT);
MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN);
MAP(SDLK_UP, AKEYCODE_DPAD_UP);
MAP(SDLK_LCTRL, AKEYCODE_CTRL_LEFT);
MAP(SDLK_RCTRL, AKEYCODE_CTRL_RIGHT);
MAP(SDLK_LSHIFT, AKEYCODE_SHIFT_LEFT);
MAP(SDLK_RSHIFT, AKEYCODE_SHIFT_RIGHT);
}
if (!(mod & (KMOD_NUM | KMOD_SHIFT))) {
// Handle Numpad events when Num Lock is disabled
// If SHIFT is pressed, a text event will be sent instead
switch(from) {
MAP(SDLK_KP_0, AKEYCODE_INSERT);
MAP(SDLK_KP_1, AKEYCODE_MOVE_END);
MAP(SDLK_KP_2, AKEYCODE_DPAD_DOWN);
MAP(SDLK_KP_3, AKEYCODE_PAGE_DOWN);
MAP(SDLK_KP_4, AKEYCODE_DPAD_LEFT);
MAP(SDLK_KP_6, AKEYCODE_DPAD_RIGHT);
MAP(SDLK_KP_7, AKEYCODE_MOVE_HOME);
MAP(SDLK_KP_8, AKEYCODE_DPAD_UP);
MAP(SDLK_KP_9, AKEYCODE_PAGE_UP);
MAP(SDLK_KP_PERIOD, AKEYCODE_FORWARD_DEL);
}
}
if (prefer_text && !(mod & KMOD_CTRL)) {
// do not forward alpha and space key events (unless Ctrl is pressed)
return false;
}
if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) {
return false;
}
// if ALT and META are not pressed, also handle letters and space
switch (from) {
MAP(SDLK_a, AKEYCODE_A);
MAP(SDLK_b, AKEYCODE_B);
MAP(SDLK_c, AKEYCODE_C);
MAP(SDLK_d, AKEYCODE_D);
MAP(SDLK_e, AKEYCODE_E);
MAP(SDLK_f, AKEYCODE_F);
MAP(SDLK_g, AKEYCODE_G);
MAP(SDLK_h, AKEYCODE_H);
MAP(SDLK_i, AKEYCODE_I);
MAP(SDLK_j, AKEYCODE_J);
MAP(SDLK_k, AKEYCODE_K);
MAP(SDLK_l, AKEYCODE_L);
MAP(SDLK_m, AKEYCODE_M);
MAP(SDLK_n, AKEYCODE_N);
MAP(SDLK_o, AKEYCODE_O);
MAP(SDLK_p, AKEYCODE_P);
MAP(SDLK_q, AKEYCODE_Q);
MAP(SDLK_r, AKEYCODE_R);
MAP(SDLK_s, AKEYCODE_S);
MAP(SDLK_t, AKEYCODE_T);
MAP(SDLK_u, AKEYCODE_U);
MAP(SDLK_v, AKEYCODE_V);
MAP(SDLK_w, AKEYCODE_W);
MAP(SDLK_x, AKEYCODE_X);
MAP(SDLK_y, AKEYCODE_Y);
MAP(SDLK_z, AKEYCODE_Z);
MAP(SDLK_SPACE, AKEYCODE_SPACE);
FAIL;
}
}
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;

@ -8,16 +8,6 @@
#include "control_msg.h"
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
enum android_metastate
convert_meta_state(SDL_Keymod mod);
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);

@ -53,15 +53,15 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen,
struct screen *screen, struct sc_key_processor *kp,
const struct scrcpy_options *options) {
assert(!options->control || (kp && kp->ops));
im->controller = controller;
im->screen = screen;
im->repeat = 0;
im->kp = kp;
im->control = options->control;
im->forward_key_repeat = options->forward_key_repeat;
im->prefer_text = options->prefer_text;
im->forward_all_clicks = options->forward_all_clicks;
im->legacy_paste = options->legacy_paste;
@ -323,26 +323,8 @@ input_manager_process_text_input(struct input_manager *im,
// A shortcut must never generate text events
return;
}
if (!im->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
im->kp->ops->process_text(im->kp, event);
}
static bool
@ -375,27 +357,6 @@ inverse_point(struct point point, struct size size) {
return point;
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
@ -549,15 +510,6 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
if (!im->forward_key_repeat) {
return;
}
++im->repeat;
} else {
im->repeat = 0;
}
if (ctrl && !shift && keycode == SDLK_v && down && !repeat) {
if (im->legacy_paste) {
// inject the text as input events
@ -569,12 +521,7 @@ input_manager_process_key(struct input_manager *im,
set_device_clipboard(controller, false);
}
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
}
im->kp->ops->process_key(im->kp, event);
}
static bool

@ -11,18 +11,15 @@
#include "fps_counter.h"
#include "scrcpy.h"
#include "screen.h"
#include "trait/key_processor.h"
struct input_manager {
struct controller *controller;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
struct sc_key_processor *kp;
bool control;
bool forward_key_repeat;
bool prefer_text;
bool forward_all_clicks;
bool legacy_paste;
@ -43,7 +40,8 @@ struct input_manager {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, const struct scrcpy_options *options);
struct screen *screen, struct sc_key_processor *kp,
const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);

@ -0,0 +1,254 @@
#include "keyboard_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "util/log.h"
/** Downcast key processor to sc_keyboard_inject */
#define DOWNCAST(KP) \
container_of(KP, struct sc_keyboard_inject, key_processor)
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
static bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
MAP(SDL_KEYUP, AKEY_EVENT_ACTION_UP);
FAIL;
}
}
static bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text) {
switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER);
MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER);
MAP(SDLK_ESCAPE, AKEYCODE_ESCAPE);
MAP(SDLK_BACKSPACE, AKEYCODE_DEL);
MAP(SDLK_TAB, AKEYCODE_TAB);
MAP(SDLK_PAGEUP, AKEYCODE_PAGE_UP);
MAP(SDLK_DELETE, AKEYCODE_FORWARD_DEL);
MAP(SDLK_HOME, AKEYCODE_MOVE_HOME);
MAP(SDLK_END, AKEYCODE_MOVE_END);
MAP(SDLK_PAGEDOWN, AKEYCODE_PAGE_DOWN);
MAP(SDLK_RIGHT, AKEYCODE_DPAD_RIGHT);
MAP(SDLK_LEFT, AKEYCODE_DPAD_LEFT);
MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN);
MAP(SDLK_UP, AKEYCODE_DPAD_UP);
MAP(SDLK_LCTRL, AKEYCODE_CTRL_LEFT);
MAP(SDLK_RCTRL, AKEYCODE_CTRL_RIGHT);
MAP(SDLK_LSHIFT, AKEYCODE_SHIFT_LEFT);
MAP(SDLK_RSHIFT, AKEYCODE_SHIFT_RIGHT);
}
if (!(mod & (KMOD_NUM | KMOD_SHIFT))) {
// Handle Numpad events when Num Lock is disabled
// If SHIFT is pressed, a text event will be sent instead
switch(from) {
MAP(SDLK_KP_0, AKEYCODE_INSERT);
MAP(SDLK_KP_1, AKEYCODE_MOVE_END);
MAP(SDLK_KP_2, AKEYCODE_DPAD_DOWN);
MAP(SDLK_KP_3, AKEYCODE_PAGE_DOWN);
MAP(SDLK_KP_4, AKEYCODE_DPAD_LEFT);
MAP(SDLK_KP_6, AKEYCODE_DPAD_RIGHT);
MAP(SDLK_KP_7, AKEYCODE_MOVE_HOME);
MAP(SDLK_KP_8, AKEYCODE_DPAD_UP);
MAP(SDLK_KP_9, AKEYCODE_PAGE_UP);
MAP(SDLK_KP_PERIOD, AKEYCODE_FORWARD_DEL);
}
}
if (prefer_text && !(mod & KMOD_CTRL)) {
// do not forward alpha and space key events (unless Ctrl is pressed)
return false;
}
if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) {
return false;
}
// if ALT and META are not pressed, also handle letters and space
switch (from) {
MAP(SDLK_a, AKEYCODE_A);
MAP(SDLK_b, AKEYCODE_B);
MAP(SDLK_c, AKEYCODE_C);
MAP(SDLK_d, AKEYCODE_D);
MAP(SDLK_e, AKEYCODE_E);
MAP(SDLK_f, AKEYCODE_F);
MAP(SDLK_g, AKEYCODE_G);
MAP(SDLK_h, AKEYCODE_H);
MAP(SDLK_i, AKEYCODE_I);
MAP(SDLK_j, AKEYCODE_J);
MAP(SDLK_k, AKEYCODE_K);
MAP(SDLK_l, AKEYCODE_L);
MAP(SDLK_m, AKEYCODE_M);
MAP(SDLK_n, AKEYCODE_N);
MAP(SDLK_o, AKEYCODE_O);
MAP(SDLK_p, AKEYCODE_P);
MAP(SDLK_q, AKEYCODE_Q);
MAP(SDLK_r, AKEYCODE_R);
MAP(SDLK_s, AKEYCODE_S);
MAP(SDLK_t, AKEYCODE_T);
MAP(SDLK_u, AKEYCODE_U);
MAP(SDLK_v, AKEYCODE_V);
MAP(SDLK_w, AKEYCODE_W);
MAP(SDLK_x, AKEYCODE_X);
MAP(SDLK_y, AKEYCODE_Y);
MAP(SDLK_z, AKEYCODE_Z);
MAP(SDLK_SPACE, AKEYCODE_SPACE);
FAIL;
}
}
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
}
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
}
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
}
return metastate;
}
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (event->repeat) {
if (!ki->forward_key_repeat) {
return;
}
++ki->repeat;
} else {
ki->repeat = 0;
}
struct control_msg msg;
if (convert_input_key(event, &msg, ki->prefer_text, ki->repeat)) {
if (!controller_push_msg(ki->controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
}
}
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (!ki->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(ki->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options) {
ki->controller = controller;
ki->prefer_text = options->prefer_text;
ki->forward_key_repeat = options->forward_key_repeat;
ki->repeat = 0;
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
};
ki->key_processor.ops = &ops;
}

@ -0,0 +1,30 @@
#ifndef SC_KEYBOARD_INJECT_H
#define SC_KEYBOARD_INJECT_H
#include "common.h"
#include <stdbool.h>
#include "controller.h"
#include "scrcpy.h"
#include "trait/key_processor.h"
struct sc_keyboard_inject {
struct sc_key_processor key_processor; // key processor trait
struct controller *controller;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool prefer_text;
bool forward_key_repeat;
};
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options);
#endif

@ -18,6 +18,7 @@
#include "events.h"
#include "file_handler.h"
#include "input_manager.h"
#include "keyboard_inject.h"
#include "recorder.h"
#include "screen.h"
#include "server.h"
@ -39,6 +40,7 @@ struct scrcpy {
#endif
struct controller controller;
struct file_handler file_handler;
struct sc_keyboard_inject keyboard_inject;
struct input_manager input_manager;
};
@ -411,7 +413,15 @@ scrcpy(const struct scrcpy_options *options) {
}
stream_started = true;
input_manager_init(&s->input_manager, &s->controller, &s->screen, options);
struct sc_key_processor *kp = NULL;
if (options->control) {
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller, options);
kp = &s->keyboard_inject.key_processor;
}
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp,
options);
ret = event_loop(s, options);
LOGD("quit...");

@ -0,0 +1,29 @@
#ifndef SC_KEY_PROCESSOR_H
#define SC_KEY_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
/**
* Key processor trait.
*
* Component able to process and inject keys should implement this trait.
*/
struct sc_key_processor {
const struct sc_key_processor_ops *ops;
};
struct sc_key_processor_ops {
void
(*process_key)(struct sc_key_processor *kp, const SDL_KeyboardEvent *event);
void
(*process_text)(struct sc_key_processor *kp,
const SDL_TextInputEvent *event);
};
#endif
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