mirror of
https://github.com/Genymobile/scrcpy
synced 2024-11-17 03:25:38 +00:00
Always pass input manager instance
Some functions in input_manager.c only have access to a sub-object (for example the controller). For consistency, always pass the whole input manager instance. This will allow to add assertions when keyboard and mouse could be disabled separately.
This commit is contained in:
parent
78a7e4f293
commit
b6309781dd
@ -87,8 +87,10 @@ sc_input_manager_init(struct sc_input_manager *im,
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}
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static void
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send_keycode(struct sc_controller *controller, enum android_keycode keycode,
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send_keycode(struct sc_input_manager *im, enum android_keycode keycode,
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enum sc_action action, const char *name) {
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assert(im->controller);
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// send DOWN event
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_INJECT_KEYCODE;
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@ -99,100 +101,109 @@ send_keycode(struct sc_controller *controller, enum android_keycode keycode,
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msg.inject_keycode.metastate = 0;
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msg.inject_keycode.repeat = 0;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject %s'", name);
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}
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}
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static inline void
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action_home(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_HOME, action, "HOME");
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action_home(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_HOME, action, "HOME");
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}
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static inline void
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action_back(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_BACK, action, "BACK");
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action_back(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_BACK, action, "BACK");
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}
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static inline void
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action_app_switch(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
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action_app_switch(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
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}
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static inline void
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action_power(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_POWER, action, "POWER");
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action_power(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_POWER, action, "POWER");
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}
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static inline void
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action_volume_up(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
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action_volume_up(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
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}
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static inline void
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action_volume_down(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
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action_volume_down(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
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}
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static inline void
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action_menu(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_MENU, action, "MENU");
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action_menu(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_MENU, action, "MENU");
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}
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// turn the screen on if it was off, press BACK otherwise
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// If the screen is off, it is turned on only on ACTION_DOWN
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static void
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press_back_or_turn_screen_on(struct sc_controller *controller,
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press_back_or_turn_screen_on(struct sc_input_manager *im,
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enum sc_action action) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
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msg.back_or_screen_on.action = action == SC_ACTION_DOWN
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? AKEY_EVENT_ACTION_DOWN
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: AKEY_EVENT_ACTION_UP;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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}
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}
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static void
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expand_notification_panel(struct sc_controller *controller) {
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expand_notification_panel(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'expand notification panel'");
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}
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}
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static void
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expand_settings_panel(struct sc_controller *controller) {
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expand_settings_panel(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'expand settings panel'");
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}
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}
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static void
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collapse_panels(struct sc_controller *controller) {
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collapse_panels(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_COLLAPSE_PANELS;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'collapse notification panel'");
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}
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}
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static bool
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get_device_clipboard(struct sc_controller *controller,
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enum sc_copy_key copy_key) {
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get_device_clipboard(struct sc_input_manager *im, enum sc_copy_key copy_key) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_GET_CLIPBOARD;
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msg.get_clipboard.copy_key = copy_key;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'get device clipboard'");
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return false;
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}
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@ -201,8 +212,10 @@ get_device_clipboard(struct sc_controller *controller,
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}
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static bool
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set_device_clipboard(struct sc_controller *controller, bool paste,
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set_device_clipboard(struct sc_input_manager *im, bool paste,
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uint64_t sequence) {
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assert(im->controller);
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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@ -222,7 +235,7 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
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msg.set_clipboard.text = text_dup;
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msg.set_clipboard.paste = paste;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'set device clipboard'");
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return false;
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@ -232,19 +245,23 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
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}
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static void
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set_screen_power_mode(struct sc_controller *controller,
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set_screen_power_mode(struct sc_input_manager *im,
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enum sc_screen_power_mode mode) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
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msg.set_screen_power_mode.mode = mode;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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static void
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switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
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switch_fps_counter_state(struct sc_input_manager *im) {
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struct sc_fps_counter *fps_counter = &im->screen->fps_counter;
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// the started state can only be written from the current thread, so there
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// is no ToCToU issue
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if (sc_fps_counter_is_started(fps_counter)) {
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@ -256,7 +273,9 @@ switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
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}
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static void
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clipboard_paste(struct sc_controller *controller) {
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clipboard_paste(struct sc_input_manager *im) {
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assert(im->controller);
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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@ -278,25 +297,28 @@ clipboard_paste(struct sc_controller *controller) {
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = text_dup;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'paste clipboard'");
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}
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}
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static void
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rotate_device(struct sc_controller *controller) {
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rotate_device(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_ROTATE_DEVICE;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request device rotation");
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}
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}
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static void
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apply_orientation_transform(struct sc_screen *screen,
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apply_orientation_transform(struct sc_input_manager *im,
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enum sc_orientation transform) {
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struct sc_screen *screen = im->screen;
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enum sc_orientation new_orientation =
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sc_orientation_apply(screen->orientation, transform);
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sc_screen_set_orientation(screen, new_orientation);
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@ -364,7 +386,7 @@ static void
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sc_input_manager_process_key(struct sc_input_manager *im,
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const SDL_KeyboardEvent *event) {
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// controller is NULL if --no-control is requested
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struct sc_controller *controller = im->controller;
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bool control = im->controller;
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SDL_Keycode keycode = event->keysym.sym;
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uint16_t mod = event->keysym.mod;
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@ -390,68 +412,68 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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switch (keycode) {
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case SDLK_h:
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if (controller && !shift && !repeat) {
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action_home(controller, action);
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if (control && !shift && !repeat) {
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action_home(im, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (controller && !shift && !repeat) {
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action_back(controller, action);
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if (control && !shift && !repeat) {
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action_back(im, action);
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}
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return;
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case SDLK_s:
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if (controller && !shift && !repeat) {
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action_app_switch(controller, action);
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if (control && !shift && !repeat) {
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action_app_switch(im, action);
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}
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return;
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case SDLK_m:
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if (controller && !shift && !repeat) {
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action_menu(controller, action);
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if (control && !shift && !repeat) {
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action_menu(im, action);
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}
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return;
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case SDLK_p:
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if (controller && !shift && !repeat) {
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action_power(controller, action);
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if (control && !shift && !repeat) {
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action_power(im, action);
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}
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return;
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case SDLK_o:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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enum sc_screen_power_mode mode = shift
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? SC_SCREEN_POWER_MODE_NORMAL
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: SC_SCREEN_POWER_MODE_OFF;
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set_screen_power_mode(controller, mode);
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set_screen_power_mode(im, mode);
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}
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return;
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case SDLK_DOWN:
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if (shift) {
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if (!repeat & down) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (controller) {
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} else if (control) {
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// forward repeated events
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action_volume_down(controller, action);
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action_volume_down(im, action);
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}
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return;
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case SDLK_UP:
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if (shift) {
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if (!repeat & down) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (controller) {
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} else if (control) {
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// forward repeated events
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action_volume_up(controller, action);
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action_volume_up(im, action);
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}
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return;
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case SDLK_LEFT:
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if (!repeat && down) {
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if (shift) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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} else {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_270);
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}
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}
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@ -459,34 +481,33 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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case SDLK_RIGHT:
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if (!repeat && down) {
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if (shift) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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} else {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_90);
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}
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}
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return;
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case SDLK_c:
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if (controller && !shift && !repeat && down) {
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get_device_clipboard(controller, SC_COPY_KEY_COPY);
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if (control && !shift && !repeat && down) {
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get_device_clipboard(im, SC_COPY_KEY_COPY);
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}
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return;
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case SDLK_x:
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if (controller && !shift && !repeat && down) {
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get_device_clipboard(controller, SC_COPY_KEY_CUT);
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if (control && !shift && !repeat && down) {
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get_device_clipboard(im, SC_COPY_KEY_CUT);
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}
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return;
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case SDLK_v:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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if (shift || im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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clipboard_paste(im);
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} else {
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// store the text in the device clipboard and paste,
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// without requesting an acknowledgment
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set_device_clipboard(controller, true,
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SC_SEQUENCE_INVALID);
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set_device_clipboard(im, true, SC_SEQUENCE_INVALID);
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}
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}
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return;
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@ -507,23 +528,23 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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case SDLK_i:
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if (!shift && !repeat && down) {
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switch_fps_counter_state(&im->screen->fps_counter);
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switch_fps_counter_state(im);
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}
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return;
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case SDLK_n:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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if (shift) {
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collapse_panels(controller);
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collapse_panels(im);
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} else if (im->key_repeat == 0) {
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expand_notification_panel(controller);
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expand_notification_panel(im);
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} else {
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expand_settings_panel(controller);
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expand_settings_panel(im);
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}
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}
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return;
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case SDLK_r:
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if (controller && !shift && !repeat && down) {
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rotate_device(controller);
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if (control && !shift && !repeat && down) {
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rotate_device(im);
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}
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return;
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}
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@ -531,7 +552,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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}
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if (!controller) {
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if (!control) {
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return;
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}
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@ -540,7 +561,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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if (im->clipboard_autosync && is_ctrl_v) {
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if (im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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clipboard_paste(im);
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return;
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}
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@ -550,7 +571,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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// Synchronize the computer clipboard to the device clipboard before
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// sending Ctrl+v, to allow seamless copy-paste.
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bool ok = set_device_clipboard(controller, false, sequence);
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bool ok = set_device_clipboard(im, false, sequence);
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if (!ok) {
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LOGW("Clipboard could not be synchronized, Ctrl+v not injected");
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return;
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@ -652,7 +673,7 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
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static void
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sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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const SDL_MouseButtonEvent *event) {
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struct sc_controller *controller = im->controller;
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bool control = im->controller;
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
|
||||
@ -661,27 +682,27 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
|
||||
|
||||
bool down = event->type == SDL_MOUSEBUTTONDOWN;
|
||||
if (!im->forward_all_clicks) {
|
||||
if (controller) {
|
||||
if (control) {
|
||||
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
|
||||
|
||||
if (event->button == SDL_BUTTON_X1) {
|
||||
action_app_switch(controller, action);
|
||||
action_app_switch(im, action);
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_X2 && down) {
|
||||
if (event->clicks < 2) {
|
||||
expand_notification_panel(controller);
|
||||
expand_notification_panel(im);
|
||||
} else {
|
||||
expand_settings_panel(controller);
|
||||
expand_settings_panel(im);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_RIGHT) {
|
||||
press_back_or_turn_screen_on(controller, action);
|
||||
press_back_or_turn_screen_on(im, action);
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_MIDDLE) {
|
||||
action_home(controller, action);
|
||||
action_home(im, action);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -704,7 +725,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
|
||||
// otherwise, send the click event to the device
|
||||
}
|
||||
|
||||
if (!controller) {
|
||||
if (!control) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user