Simplify mouse injection implementation

The static functions are now so simple that they become unnecessary: the
control message may be initialized directly instead.
hidmouse
Romain Vimont 2 years ago
parent a1f2f5fbd3
commit 96e0e89740

@ -55,58 +55,21 @@ convert_touch_action(enum sc_touch_action action) {
}
}
static void
convert_mouse_motion(const struct sc_mouse_motion_event *event,
struct control_msg *msg) {
msg->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
msg->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
msg->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
msg->inject_touch_event.position = event->position;
msg->inject_touch_event.pressure = 1.f;
msg->inject_touch_event.buttons =
convert_mouse_buttons(event->buttons_state);
}
static void
convert_touch(const struct sc_touch_event *event,
struct control_msg *msg) {
msg->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
msg->inject_touch_event.action = convert_touch_action(event->action);
msg->inject_touch_event.pointer_id = event->pointer_id;
msg->inject_touch_event.position = event->position;
msg->inject_touch_event.pressure = event->pressure;
msg->inject_touch_event.buttons = 0;
}
static void
convert_mouse_click(const struct sc_mouse_click_event *event,
struct control_msg *msg) {
msg->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
msg->inject_touch_event.action = convert_mouse_action(event->action);
msg->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
msg->inject_touch_event.position = event->position;
msg->inject_touch_event.pressure = event->action == SC_ACTION_DOWN
? 1.f : 0.f;
msg->inject_touch_event.buttons =
convert_mouse_buttons(event->buttons_state);
}
static void
convert_mouse_scroll(const struct sc_mouse_scroll_event *event,
struct control_msg *msg) {
msg->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
msg->inject_scroll_event.position = event->position;
msg->inject_scroll_event.hscroll = event->hscroll;
msg->inject_scroll_event.vscroll = event->vscroll;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const struct sc_mouse_motion_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
convert_mouse_motion(event, &msg);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = AMOTION_EVENT_ACTION_MOVE,
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = 1.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
@ -118,8 +81,16 @@ sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const struct sc_touch_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
convert_touch(event, &msg);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_touch_action(event->action),
.pointer_id = event->pointer_id,
.position = event->position,
.pressure = event->pressure,
.buttons = 0,
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
@ -131,8 +102,16 @@ sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
convert_mouse_click(event, &msg);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_mouse_action(event->action),
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse click event'");
@ -144,8 +123,14 @@ sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
convert_mouse_scroll(event, &msg);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
.inject_scroll_event = {
.position = event->position,
.hscroll = event->hscroll,
.vscroll = event->vscroll,
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse scroll event'");

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