Handle EAGAIN on send_packet in decoder

EAGAIN was only handled on receive_frame.

In practice, it should not be necessary, since one packet always
contains one frame. But just in case.
nosecureflag_quickfix
Romain Vimont 3 years ago
parent 2a5dfc1c17
commit 8b90dc61b9

@ -99,8 +99,8 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
return true;
}
int ret;
if ((ret = avcodec_send_packet(decoder->codec_ctx, packet)) < 0) {
int ret = avcodec_send_packet(decoder->codec_ctx, packet);
if (ret < 0 && ret != AVERROR(EAGAIN)) {
LOGE("Could not send video packet: %d", ret);
return false;
}

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