Toggle "raw key events" via shortcut

The "raw key events" mode may need to be toggled while scrcpy is
running (e.g. to type text then play a game).

Remove the command-line argument and bind Ctrl+k to toggle the mode.
rawkeyevents
Romain Vimont 6 years ago
parent 9de332bbe5
commit 7cd1e39766

@ -312,19 +312,6 @@ To show physical touches while scrcpy is running:
scrcpy -t
```
For playing games, it may be useful to enable "raw key events" (see [#87] and
[#127]):
```bash
scrcpy -k
```
Note that in this mode, text inputs may not work as expected. As a workaround,
it is still possible to send text using copy-paste.
[#87]: https://github.com/Genymobile/scrcpy/issues/87
[#127]: https://github.com/Genymobile/scrcpy/issues/127
To run without installing:
```bash
@ -351,12 +338,15 @@ To run without installing:
| turn screen on | _Right-click²_ |
| paste computer clipboard to device | `Ctrl`+`v` |
| enable/disable FPS counter (on stdout) | `Ctrl`+`i` |
| toggle "raw key events" mode ([#87]) | `Ctrl`+`k` |
| install APK from computer | drag & drop APK file |
| push file to `/sdcard/` | drag & drop non-APK file |
_¹Double-click on black borders to remove them._
_²Right-click turns the screen on if it was off, presses BACK otherwise._
[#87]: https://github.com/Genymobile/scrcpy/issues/87
## Why _scrcpy_?

@ -220,6 +220,13 @@ void input_manager_process_key(struct input_manager *input_manager,
switch_fps_counter_state(input_manager->frames);
}
return;
case SDLK_k:
if (!repeat && event->type == SDL_KEYDOWN) {
input_manager->raw_key_events ^= SDL_TRUE; // toggle
LOGI("Raw key events mode %s",
input_manager->raw_key_events ? "enabled" : "disabled");
}
return;
}
return;

@ -14,7 +14,6 @@ struct args {
SDL_bool help;
SDL_bool version;
SDL_bool show_touches;
SDL_bool raw_key_events;
Uint16 port;
Uint16 max_size;
Uint32 bit_rate;
@ -37,11 +36,6 @@ static void usage(const char *arg0) {
" (typically, portrait for a phone, landscape for a tablet).\n"
" Any --max-size value is computed on the cropped size.\n"
"\n"
" -k, --raw-key-events\n"
" Send key events even for text keys, and ignore text input\n"
" events. This is useful when text keys are not used for\n"
" typing text, for example in video games.\n"
"\n"
" -h, --help\n"
" Print this help.\n"
"\n"
@ -204,19 +198,18 @@ static SDL_bool parse_port(char *optarg, Uint16 *port) {
static SDL_bool parse_args(struct args *args, int argc, char *argv[]) {
static const struct option long_options[] = {
{"bit-rate", required_argument, NULL, 'b'},
{"crop", required_argument, NULL, 'c'},
{"raw-key-events", no_argument, NULL, 'k'},
{"help", no_argument, NULL, 'h'},
{"max-size", required_argument, NULL, 'm'},
{"port", required_argument, NULL, 'p'},
{"serial", required_argument, NULL, 's'},
{"show-touches", no_argument, NULL, 't'},
{"version", no_argument, NULL, 'v'},
{NULL, 0, NULL, 0 },
{"bit-rate", required_argument, NULL, 'b'},
{"crop", required_argument, NULL, 'c'},
{"help", no_argument, NULL, 'h'},
{"max-size", required_argument, NULL, 'm'},
{"port", required_argument, NULL, 'p'},
{"serial", required_argument, NULL, 's'},
{"show-touches", no_argument, NULL, 't'},
{"version", no_argument, NULL, 'v'},
{NULL, 0, NULL, 0 },
};
int c;
while ((c = getopt_long(argc, argv, "b:c:khm:p:s:tv", long_options, NULL)) != -1) {
while ((c = getopt_long(argc, argv, "b:c:hm:p:s:tv", long_options, NULL)) != -1) {
switch (c) {
case 'b':
if (!parse_bit_rate(optarg, &args->bit_rate)) {
@ -226,9 +219,6 @@ static SDL_bool parse_args(struct args *args, int argc, char *argv[]) {
case 'c':
args->crop = optarg;
break;
case 'k':
args->raw_key_events = SDL_TRUE;
break;
case 'h':
args->help = SDL_TRUE;
break;
@ -278,7 +268,6 @@ int main(int argc, char *argv[]) {
.help = SDL_FALSE,
.version = SDL_FALSE,
.show_touches = SDL_FALSE,
.raw_key_events = SDL_FALSE,
.port = DEFAULT_LOCAL_PORT,
.max_size = DEFAULT_MAX_SIZE,
.bit_rate = DEFAULT_BIT_RATE,
@ -316,7 +305,6 @@ int main(int argc, char *argv[]) {
.max_size = args.max_size,
.bit_rate = args.bit_rate,
.show_touches = args.show_touches,
.raw_key_events = args.raw_key_events,
};
int res = scrcpy(&options) ? 0 : 1;

@ -35,6 +35,7 @@ static struct input_manager input_manager = {
.controller = &controller,
.frames = &frames,
.screen = &screen,
.raw_key_events = SDL_FALSE,
};
#if defined(__APPLE__) || defined(__WINDOWS__)
@ -223,12 +224,6 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
show_touches_waited = SDL_TRUE;
}
// configure the "raw key events" flag on the input manager
input_manager.raw_key_events = options->raw_key_events;
if (options->raw_key_events) {
LOGI("Raw key events mode enabled");
}
ret = event_loop();
LOGD("quit...");

@ -10,7 +10,6 @@ struct scrcpy_options {
Uint16 max_size;
Uint32 bit_rate;
SDL_bool show_touches;
SDL_bool raw_key_events; // ignore text input, forward key events instead
};
SDL_bool scrcpy(const struct scrcpy_options *options);

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