Initialize controller in two steps

There is a dependency cycle in the initialization order:
 - keyboard depends on controller
 - controller depends on acksync
 - acksync depends on keyboard initialization

To break this cycle, bind the async instance to the controller in a
second step.

PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
uhid.38
Romain Vimont 2 months ago
parent 107f7a83ab
commit 4d2c2514fc

@ -7,8 +7,7 @@
#define SC_CONTROL_MSG_QUEUE_MAX 64
bool
sc_controller_init(struct sc_controller *controller, sc_socket control_socket,
struct sc_acksync *acksync) {
sc_controller_init(struct sc_controller *controller, sc_socket control_socket) {
sc_vecdeque_init(&controller->queue);
bool ok = sc_vecdeque_reserve(&controller->queue, SC_CONTROL_MSG_QUEUE_MAX);
@ -16,7 +15,7 @@ sc_controller_init(struct sc_controller *controller, sc_socket control_socket,
return false;
}
ok = sc_receiver_init(&controller->receiver, control_socket, acksync);
ok = sc_receiver_init(&controller->receiver, control_socket);
if (!ok) {
sc_vecdeque_destroy(&controller->queue);
return false;
@ -43,6 +42,12 @@ sc_controller_init(struct sc_controller *controller, sc_socket control_socket,
return true;
}
void
sc_controller_set_acksync(struct sc_controller *controller,
struct sc_acksync *acksync) {
controller->receiver.acksync = acksync;
}
void
sc_controller_destroy(struct sc_controller *controller) {
sc_cond_destroy(&controller->msg_cond);

@ -25,8 +25,11 @@ struct sc_controller {
};
bool
sc_controller_init(struct sc_controller *controller, sc_socket control_socket,
struct sc_acksync *acksync);
sc_controller_init(struct sc_controller *controller, sc_socket control_socket);
void
sc_controller_set_acksync(struct sc_controller *controller,
struct sc_acksync *acksync);
void
sc_controller_destroy(struct sc_controller *controller);

@ -8,15 +8,14 @@
#include "util/log.h"
bool
sc_receiver_init(struct sc_receiver *receiver, sc_socket control_socket,
struct sc_acksync *acksync) {
sc_receiver_init(struct sc_receiver *receiver, sc_socket control_socket) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
return false;
}
receiver->control_socket = control_socket;
receiver->acksync = acksync;
receiver->acksync = NULL;
return true;
}

@ -20,8 +20,7 @@ struct sc_receiver {
};
bool
sc_receiver_init(struct sc_receiver *receiver, sc_socket control_socket,
struct sc_acksync *acksync);
sc_receiver_init(struct sc_receiver *receiver, sc_socket control_socket);
void
sc_receiver_destroy(struct sc_receiver *receiver);

@ -663,12 +663,13 @@ aoa_hid_end:
mp = &s->mouse_sdk.mouse_processor;
}
if (!sc_controller_init(&s->controller, s->server.control_socket,
acksync)) {
if (!sc_controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
sc_controller_set_acksync(&s->controller, acksync);
if (!sc_controller_start(&s->controller)) {
goto end;
}

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