Ignore shortcut keycodes

Never inject keycodes used as shortcut modifiers.

Refs #4732 <https://github.com/Genymobile/scrcpy/issues/4732>
simplify_shortcut_mods
Romain Vimont 2 months ago
parent c49e294acf
commit 21ae1ca1a7

@ -42,6 +42,16 @@ is_shortcut_mod(struct sc_input_manager *im, uint16_t sdl_mod) {
return sdl_mod & im->sdl_shortcut_mods;
}
static bool
is_shortcut_key(struct sc_input_manager *im, SDL_Keycode keycode) {
return (im->sdl_shortcut_mods & KMOD_LCTRL && keycode == SDLK_LCTRL)
|| (im->sdl_shortcut_mods & KMOD_RCTRL && keycode == SDLK_RCTRL)
|| (im->sdl_shortcut_mods & KMOD_LALT && keycode == SDLK_LALT)
|| (im->sdl_shortcut_mods & KMOD_RALT && keycode == SDLK_RALT)
|| (im->sdl_shortcut_mods & KMOD_LGUI && keycode == SDLK_LGUI)
|| (im->sdl_shortcut_mods & KMOD_RGUI && keycode == SDLK_RGUI);
}
void
sc_input_manager_init(struct sc_input_manager *im,
const struct sc_input_manager_params *params) {
@ -396,7 +406,12 @@ sc_input_manager_process_key(struct sc_input_manager *im,
bool shift = event->keysym.mod & KMOD_SHIFT;
bool repeat = event->repeat;
bool smod = is_shortcut_mod(im, mod);
// Either the modifier includes a shortcut modifier, or the key
// press/release is a modifier key.
// The second condition is necessary to ignore the release of the modifier
// key (because in this case mod is 0).
bool is_shortcut = is_shortcut_mod(im, mod)
|| is_shortcut_key(im, keycode);
if (down && !repeat) {
if (keycode == im->last_keycode && mod == im->last_mod) {
@ -408,8 +423,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
}
// The shortcut modifier is pressed
if (smod) {
if (is_shortcut) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (keycode) {
case SDLK_h:

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