Fix deadlock on exit if SKIP_FRAMES disabled

On exit, the renderer will not consume frames anymore, so signal the
condition variable to wake up the decoder.
hidpi
Romain Vimont 6 years ago
parent 629c296207
commit 127e56780a

@ -152,6 +152,10 @@ SDL_bool decoder_start(struct decoder *decoder) {
return SDL_TRUE;
}
void decoder_stop(struct decoder *decoder) {
frames_stop(decoder->frames);
}
void decoder_join(struct decoder *decoder) {
SDL_WaitThread(decoder->thread, NULL);
}

@ -14,6 +14,7 @@ struct decoder {
};
SDL_bool decoder_start(struct decoder *decoder);
void decoder_stop(struct decoder *decoder);
void decoder_join(struct decoder *decoder);
#endif

@ -27,6 +27,7 @@ SDL_bool frames_init(struct frames *frames) {
SDL_DestroyMutex(frames->mutex);
goto error_2;
}
frames->stopped = SDL_FALSE;
#endif
// there is initially no rendering frame, so consider it has already been
@ -60,24 +61,23 @@ static void frames_swap(struct frames *frames) {
SDL_bool frames_offer_decoded_frame(struct frames *frames) {
mutex_lock(frames->mutex);
SDL_bool previous_frame_consumed;
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then the decoder must wait for the current
// frame to be consumed
while (!frames->rendering_frame_consumed) {
while (!frames->rendering_frame_consumed && !frames->stopped) {
cond_wait(frames->rendering_frame_consumed_cond, frames->mutex);
}
// by definition, we are not skipping the frames
previous_frame_consumed = SDL_TRUE;
#else
previous_frame_consumed = frames->rendering_frame_consumed;
if (!previous_frame_consumed) {
if (!frames->rendering_frame_consumed) {
SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Skip frame");
}
#endif
frames_swap(frames);
SDL_bool previous_frame_consumed = frames->rendering_frame_consumed;
frames->rendering_frame_consumed = SDL_FALSE;
mutex_unlock(frames->mutex);
return previous_frame_consumed;
}
@ -92,3 +92,15 @@ const AVFrame *frames_consume_rendered_frame(struct frames *frames) {
#endif
return frames->rendering_frame;
}
void frames_stop(struct frames *frames) {
#ifdef SKIP_FRAMES
(void) frames; // unused
#else
mutex_lock(frames->mutex);
frames->stopped = SDL_TRUE;
mutex_unlock(frames->mutex);
// wake up blocking wait
cond_signal(frames->rendering_frame_consumed_cond);
#endif
}

@ -14,6 +14,7 @@ struct frames {
AVFrame *rendering_frame;
SDL_mutex *mutex;
#ifndef SKIP_FRAMES
SDL_bool stopped;
SDL_cond *rendering_frame_consumed_cond;
#endif
SDL_bool rendering_frame_consumed;
@ -33,4 +34,7 @@ SDL_bool frames_offer_decoded_frame(struct frames *frames);
// unlocking frames->mutex
const AVFrame *frames_consume_rendered_frame(struct frames *frames);
// wake up and avoid any blocking call
void frames_stop(struct frames *frames);
#endif

@ -180,6 +180,7 @@ finally_stop_and_join_controller:
finally_destroy_controller:
controller_destroy(&controller);
finally_stop_decoder:
decoder_stop(&decoder);
// kill the server before decoder_join() to wake up the decoder
server_stop(&server, serial);
decoder_join(&decoder);

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