mirror of
https://github.com/rwxrob/dot
synced 2024-11-14 18:12:56 +00:00
1501 lines
28 KiB
Perl
Executable File
1501 lines
28 KiB
Perl
Executable File
#!/usr/bin/env perl
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#`which keyoff` and `keyoff`;
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sub handle {
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exit(0);
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}
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$SIG{"TERM"} = \&handle;
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$SIG{"INT"} = \&handle;
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#
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# BUT FIRST:
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# Keep in mind that you probably have to install libcurses-perl
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# and Term::Animation from CPAN for this to work:
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#
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# sudo apt install libcurses-perl
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# sudo cpan -I Term::Animation
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#
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# Special thanks to @UndeadLeech for adding the transparency. This is
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# the *only* fish/asciiquarium without the default black background.
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#
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# Thanks to @qmacro for putting rwx into a special fishy.
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#
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#############################################################################
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# Asciiquarium - An aquarium animation in ASCII art
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#
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# This program displays an aquarium/sea animation using ASCII art.
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# It requires the module Term::Animation, which requires Curses. You
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# can get both modules from http://search.cpan.org. Asciiquarium will
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# only run on platforms with a curses library, so Windows is not supported.
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#
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# The current version of this program is available at:
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#
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# http://robobunny.com/projects/asciiquarium
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#
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#############################################################################
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# Author:
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# Kirk Baucom <kbaucom@schizoid.com>
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#
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# Contributors:
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# Joan Stark: http://www.geocities.com/SoHo/7373/
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# most of the ASCII art
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#
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# License:
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#
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# Copyright (C) 2013 Kirk Baucom (kbaucom@schizoid.com)
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with this program; if not, write to the Free Software Foundation, Inc.,
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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#############################################################################
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use Term::Animation 2.0;
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use Term::Animation::Entity;
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use Data::Dumper;
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use Curses;
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use strict;
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use warnings;
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my $version = "1.1";
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my @random_objects = init_random_objects();
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# the Z depth at which certain items occur
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my %depth = (
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# no gui yet
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guiText => 0,
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gui => 1,
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# under water
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shark => 2,
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fish_start => 3,
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fish_end => 20,
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seaweed => 21,
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castle => 22,
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# waterline
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water_line3 => 2,
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water_gap3 => 3,
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water_line2 => 4,
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water_gap2 => 5,
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water_line1 => 6,
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water_gap1 => 7,
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water_line0 => 8,
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water_gap0 => 9,
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);
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main();
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####################### MAIN #######################
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sub main {
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my $anim = Term::Animation->new();
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# set the wait time for getch
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halfdelay(1);
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#nodelay(1);
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$anim->color(1);
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use_default_colors();
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my $cid = 1;
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for my $f ('WHITE', 'RED', 'GREEN', 'BLUE', 'CYAN', 'MAGENTA', 'YELLOW', 'BLACK') {
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init_pair($cid, eval "Curses::COLOR_$f", -1);
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$cid++;
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}
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my $start_time = time;
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my $paused = 0;
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while(1) {
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add_environment($anim);
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add_castle($anim);
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add_all_seaweed($anim);
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add_all_fish($anim);
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random_object(undef, $anim);
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$anim->redraw_screen();
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my $nexttime = 0;
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while(1) {
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my $in = getch();
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if ( $in eq 'q' ) { quit(); } # Exit
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elsif( $in eq 'r' || $in eq KEY_RESIZE()) { last; } # Redraw (will recreate all objects)
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elsif( $in eq 'p' ) { $paused = !$paused; }
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$anim->animate() unless($paused);
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}
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$anim->update_term_size();
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$anim->remove_all_entities();
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}
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}
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sub add_environment {
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my ($anim) = @_;
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my @water_line_segment = (
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q{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~},
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q{^^^^ ^^^ ^^^ ^^^ ^^^^ },
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q{^^^^ ^^^^ ^^^ ^^ },
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q{^^ ^^^^ ^^^ ^^^^^^ }
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);
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# tile the segments so they stretch across the screen
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my $segment_size = length($water_line_segment[0]);
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my $segment_repeat = int($anim->width()/$segment_size) + 1;
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foreach my $i (0..$#water_line_segment) {
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$water_line_segment[$i] = $water_line_segment[$i]x$segment_repeat;
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}
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foreach my $i (0..$#water_line_segment) {
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$anim->new_entity(
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name => "water_seg_$i",
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type => "waterline",
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shape => $water_line_segment[$i],
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position => [ 0, $i+5, $depth{'water_line' . $i} ],
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default_color => 'cyan',
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depth => 22,
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physical => 1,
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);
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}
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}
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sub add_castle {
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my ($anim) = @_;
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my $castle_image = q{
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T~~
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/^\
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/ \
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_ _ _ / \ _ _ _
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[ ]_[ ]_[ ]/ _ _ \[ ]_[ ]_[ ]
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|_=__-_ =_|_[ ]_[ ]_|_=-___-__|
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| _- = | =_ = _ |= _= |
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|= -[] |- = _ = |_-=_[] |
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| =_ |= - ___ | =_ = |
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|= []- |- /| |\ |=_ =[] |
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|- =_ | =| | | | |- = - |
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|_______|__|_|_|_|__|_______|
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};
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my $castle_mask = q{
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RR
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yyy
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y y
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y y
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y y
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yyy
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yy yy
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y y y y
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yyyyyyy
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};
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$anim->new_entity(
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name => "castle",
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shape => $castle_image,
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color => $castle_mask,
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position => [ $anim->width()-32, $anim->height()-13, $depth{'castle'} ],
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default_color => 'BLACK',
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);
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}
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sub add_all_seaweed {
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my ($anim) = @_;
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# figure out how many seaweed to add by the width of the screen
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my $seaweed_count = int($anim->width() / 15);
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for (1..$seaweed_count) {
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add_seaweed(undef, $anim);
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}
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}
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sub add_seaweed {
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my ($old_seaweed, $anim) = @_;
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my @seaweed_image = ('','');
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my $height = int(rand(4)) + 3;
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for my $i (1..$height) {
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my $left_side = $i%2;
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my $right_side = !$left_side;
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$seaweed_image[$left_side] .= "(\n";
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$seaweed_image[$right_side] .= " )\n";
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}
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my $x = int(rand($anim->width()-2)) + 1;
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my $y = $anim->height() - $height;
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my $anim_speed = rand(.05) + .25;
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$anim->new_entity(
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name => 'seaweed' . rand(1),
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shape => \@seaweed_image,
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position => [ $x, $y, $depth{'seaweed'} ],
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callback_args => [ 0, 0, 0, $anim_speed ],
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die_time => time() + int(rand(4*60)) + (8*60), # seaweed lives for 8 to 12 minutes
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death_cb => \&add_seaweed,
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default_color => 'green',
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);
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}
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# add an air bubble to a fish
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sub add_bubble {
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my ($fish, $anim) = @_;
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my $cb_args = $fish->callback_args();
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my @fish_size = $fish->size();
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my @fish_pos = $fish->position();
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my @bubble_pos = @fish_pos;
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# moving right
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if($cb_args->[0] > 0) {
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$bubble_pos[0] += $fish_size[0];
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}
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$bubble_pos[1] += int($fish_size[1] / 2);
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# bubble always goes on top of the fish
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$bubble_pos[2]--;
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$anim->new_entity(
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shape => [ '.', 'o', 'O', 'O', 'O' ],
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type => 'bubble',
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position => \@bubble_pos,
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callback_args => [ 0, -1, 0, .1 ],
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die_offscreen => 1,
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physical => 1,
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coll_handler => \&bubble_collision,
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default_color => 'CYAN',
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);
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}
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sub bubble_collision {
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my ($bubble, $anim) = @_;
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my $collisions = $bubble->collisions();
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foreach my $col_obj (@{$collisions}) {
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if($col_obj->type eq 'waterline') {
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$bubble->kill();
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last;
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}
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}
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}
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sub add_all_fish {
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my ($anim) = @_;
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# figure out how many fish to add by the size of the screen,
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# minus the stuff above the water
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my $screen_size = ($anim->height() - 9) * $anim->width();
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my $fish_count = int($screen_size / 350);
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for (1..$fish_count) {
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add_fish(undef, $anim);
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}
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}
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sub add_fish {
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my ($old_fish, $anim) = @_;
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my @fish_image = (
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q{
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\
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...\..,
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\ /' \
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>= rwx( ' >
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/ \ / /
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`"'"'/''
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},
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q{
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2
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1112111
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6 11 1
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66 7777 4 5
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6 1 3 1
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11111311
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},
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q{
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/
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,../...
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/ '\ /
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< ' )rwx =<
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\ \ / \
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`'\'"'"'
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},
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q{
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2
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1112111
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1 11 6
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5 4 7777 66
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1 3 1 6
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11311111
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},
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q{
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\
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\ /--\
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>= (o>
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/ \__/
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/
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},
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q{
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2
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6 1111
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66 745
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6 1111
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3
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},
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q{
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/
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/--\ /
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<o) =<
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\__/ \
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\
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},
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q{
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2
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1111 6
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547 66
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1111 6
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3
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},
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q{
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\:.
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\;, ,;\\\\\,,
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\\\\\;;:::::::o
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///;;::::::::<
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/;` ``/////``
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},
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q{
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222
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666 1122211
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6661111111114
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66611111111115
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666 113333311
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},
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q{
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.:/
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,,///;, ,;/
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o:::::::;;///
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>::::::::;;\\\\\
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''\\\\\\\\\'' ';\
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},
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q{
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222
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1122211 666
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4111111111666
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51111111111666
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113333311 666
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},
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q{
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__
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><_'>
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'
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},
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q{
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11
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61145
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3
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},
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q{
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__
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<'_><
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`
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},
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q{
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11
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54116
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3
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},
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q{
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..\,
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>=' ('>
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'''/''
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},
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q{
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1121
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661 745
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111311
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},
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q{
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,/..
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<') `=<
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``\```
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},
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q{
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1211
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547 166
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113111
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},
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q{
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\
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/ \
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>=_('>
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\_/
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/
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},
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q{
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2
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1 1
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661745
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111
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3
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},
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q{
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/
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/ \
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<')_=<
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\_/
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\
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},
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q{
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2
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1 1
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547166
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111
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3
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},
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q{
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,\
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>=('>
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'/
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},
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q{
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12
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66745
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13
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},
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q{
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/,
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<')=<
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\`
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},
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q{
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21
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54766
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31
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},
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q{
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__
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\/ o\
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/\__/
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},
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q{
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11
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61 41
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61111
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},
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q{
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__
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/o \/
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\__/\
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},
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q{
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11
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14 16
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11116
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|
},
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);
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# 1: body
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# 2: dorsal fin
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# 3: flippers
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# 4: eye
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# 5: mouth
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# 6: tailfin
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# 7: gills
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my @colors = ('c','C','r','R','y','Y','b','B','g','G','m','M');
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my $fish_num = int(rand($#fish_image/2));
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my $fish_index = $fish_num * 2;
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my $speed = rand(2) + .25;
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my $depth = int(rand($depth{'fish_end'} - $depth{'fish_start'})) + $depth{'fish_start'};
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my $color_mask = $fish_image[$fish_index+1];
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$color_mask =~ s/4/W/gm;
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$color_mask = rand_color($color_mask);
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|
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if($fish_num % 2) {
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$speed *= -1;
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}
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my $fish_object = Term::Animation::Entity->new(
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type => 'fish',
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shape => $fish_image[$fish_index],
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auto_trans => 1,
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color => $color_mask,
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position => [ 0, 0, $depth ],
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callback => \&fish_callback,
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callback_args => [ $speed, 0, 0 ],
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die_offscreen => 1,
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death_cb => \&add_fish,
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physical => 1,
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coll_handler => \&fish_collision,
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);
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|
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my $max_height = 9;
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my $min_height = $anim->height() - $fish_object->{'HEIGHT'};
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$fish_object->{'Y'} = int(rand($min_height - $max_height)) + $max_height;
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if($fish_num % 2) {
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$fish_object->{'X'} = $anim->width()-2;
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} else {
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$fish_object->{'X'} = 1 - $fish_object->{'WIDTH'};
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}
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$anim->add_entity($fish_object);
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}
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|
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sub fish_callback {
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my ($fish, $anim) = @_;
|
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if(int(rand(100)) > 97) {
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add_bubble($fish, $anim);
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}
|
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return $fish->move_entity($anim);
|
|
}
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|
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sub fish_collision {
|
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my ($fish, $anim) = @_;
|
|
my $collisions = $fish->collisions();
|
|
foreach my $col_obj (@{$collisions}) {
|
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if($col_obj->type eq 'teeth') {
|
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add_splat($anim, $col_obj->position());
|
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$fish->kill();
|
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last;
|
|
} elsif($col_obj->type eq 'hook_point') {
|
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retract($col_obj);
|
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retract($fish);
|
|
# get the hook and line
|
|
my $hook = $anim->get_entities_of_type('fishhook')->[0];
|
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my $line = $anim->get_entities_of_type('fishline')->[0];
|
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retract($anim->entity($hook));
|
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retract($anim->entity($line));
|
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last;
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}
|
|
}
|
|
}
|
|
|
|
sub add_splat {
|
|
my ($anim, $x, $y, $z) = @_;
|
|
my @splat_image = (
|
|
q#
|
|
|
|
.
|
|
***
|
|
'
|
|
|
|
#,
|
|
q#
|
|
|
|
",*;`
|
|
"*,**
|
|
*"'~'
|
|
|
|
#,
|
|
q#
|
|
, ,
|
|
" ","'
|
|
*" *'"
|
|
" ; .
|
|
|
|
#,
|
|
q#
|
|
* ' , ' `
|
|
' ` * . '
|
|
' `' ",'
|
|
* ' " * .
|
|
" * ', '
|
|
#,
|
|
);
|
|
|
|
$anim->new_entity(
|
|
shape => \@splat_image,
|
|
position => [ $x - 4, $y - 2, $z-2 ],
|
|
default_color => 'RED',
|
|
callback_args => [ 0, 0, 0, .25 ],
|
|
transparent => ' ',
|
|
die_frame => 15,
|
|
);
|
|
}
|
|
|
|
sub add_shark {
|
|
my ($old_ent, $anim) = @_;
|
|
my @shark_image = (
|
|
q#
|
|
__
|
|
( `\
|
|
,??????????????????????????) `\
|
|
;' `.????????????????????????( `\__
|
|
; `.?????????????__..---'' `~~~~-._
|
|
`. `.____...--'' (b `--._
|
|
> _.-' .(( ._ )
|
|
.`.-`--...__ .-' -.___.....-(|/|/|/|/'
|
|
;.'?????????`. ...----`.___.',,,_______......---'
|
|
'???????????'-'
|
|
#,
|
|
q#
|
|
__
|
|
/' )
|
|
/' (??????????????????????????,
|
|
__/' )????????????????????????.' `;
|
|
_.-~~~~' ``---..__?????????????.' ;
|
|
_.--' b) ``--...____.' .'
|
|
( _. )). `-._ <
|
|
`\|\|\|\|)-.....___.- `-. __...--'-.'.
|
|
`---......_______,,,`.___.'----... .'?????????`.;
|
|
`-`???????????`
|
|
#,
|
|
);
|
|
|
|
|
|
my @shark_mask = (
|
|
q#
|
|
|
|
|
|
|
|
|
|
|
|
cR
|
|
|
|
cWWWWWWWW
|
|
|
|
|
|
#,
|
|
q#
|
|
|
|
|
|
|
|
|
|
|
|
Rc
|
|
|
|
WWWWWWWWc
|
|
|
|
|
|
#,
|
|
);
|
|
|
|
my $dir = int(rand(2));
|
|
my $x = -53;
|
|
my $y = int(rand($anim->height() - (10 + 9))) + 9;
|
|
my $teeth_x = -9;
|
|
my $teeth_y = $y + 7;
|
|
my $speed = 2;
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
$teeth_x = $x + 9;
|
|
}
|
|
|
|
$anim->new_entity(
|
|
type => 'teeth',
|
|
shape => "*",
|
|
position => [ $teeth_x, $teeth_y, $depth{'shark'}+1 ],
|
|
depth => $depth{'fish_end'} - $depth{'fish_start'},
|
|
callback_args => [ $speed, 0, 0 ],
|
|
physical => 1,
|
|
);
|
|
|
|
$anim->new_entity(
|
|
type => "shark",
|
|
color => $shark_mask[$dir],
|
|
shape => $shark_image[$dir],
|
|
auto_trans => 1,
|
|
position => [ $x, $y, $depth{'shark'} ],
|
|
default_color => 'WHITE',
|
|
callback_args => [ $speed, 0, 0 ],
|
|
die_offscreen => 1,
|
|
death_cb => sub { group_death(@_, 'teeth') },
|
|
default_color => 'CYAN',
|
|
);
|
|
|
|
}
|
|
|
|
# when a shark dies, kill the "teeth" too, the associated
|
|
# entity that does the actual collision
|
|
sub group_death {
|
|
my ($entity, $anim, @bound_types) = @_;
|
|
foreach my $type (@bound_types) {
|
|
my $bound_entities = $anim->get_entities_of_type($type);
|
|
foreach my $obj (@{$bound_entities}) {
|
|
$anim->del_entity($obj);
|
|
}
|
|
}
|
|
random_object($entity, $anim);
|
|
}
|
|
|
|
# pull the fishhook, line and whatever got caught back
|
|
# to the surface
|
|
sub retract {
|
|
my ($entity) = @_;
|
|
$entity->physical(0);
|
|
if($entity->type eq 'fish') {
|
|
my @pos = $entity->position();
|
|
$pos[2] = $depth{'water_gap2'};
|
|
$entity->position( @pos );
|
|
$entity->callback( \&fishhook_cb );
|
|
} else {
|
|
$entity->callback_args( 'hooked' );
|
|
}
|
|
}
|
|
|
|
# move the fishhook
|
|
sub fishhook_cb {
|
|
my ($entity, $anim) = @_;
|
|
|
|
my @pos = $entity->position;
|
|
|
|
# this means we hooked something, reel it in
|
|
if(defined($entity->callback_args())) {
|
|
$pos[1]--;
|
|
|
|
# otherwise, just lower until we reach 1/4 from the bottom
|
|
} else {
|
|
if( ( $pos[1] + $entity->height) < $anim->height * .75) {
|
|
$pos[1]++;
|
|
}
|
|
}
|
|
|
|
return @pos;
|
|
}
|
|
|
|
sub add_fishhook {
|
|
my ($old_ent, $anim) = @_;
|
|
|
|
my $hook_image =
|
|
q{
|
|
o
|
|
||
|
|
||
|
|
/ \ ||
|
|
\__//
|
|
`--'
|
|
};
|
|
|
|
my $point_image =
|
|
q{
|
|
.
|
|
|
|
\
|
|
|
|
};
|
|
my $line_image = "|\n"x50 . " \n"x6;
|
|
|
|
my $x = 10 + ( int(rand($anim->width() - 20)) );
|
|
my $y = -4;
|
|
my $point_x = $x + 1;
|
|
my $point_y = $y + 2;
|
|
|
|
$anim->new_entity(
|
|
type => 'fishline',
|
|
shape => $line_image,
|
|
position => [ $x + 7, $y - 50, $depth{'water_line1'} ],
|
|
auto_trans => 1,
|
|
callback_args => undef,
|
|
callback => \&fishhook_cb,
|
|
);
|
|
|
|
$anim->new_entity(
|
|
type => 'fishhook',
|
|
shape => $hook_image,
|
|
trans_char => ' ',
|
|
position => [ $x, $y, $depth{'water_line1'} ],
|
|
auto_trans => 1,
|
|
die_offscreen => 1,
|
|
death_cb => sub { group_death(@_, 'teeth', 'fishline') },
|
|
default_color => 'GREEN',
|
|
callback_args => undef,
|
|
callback => \&fishhook_cb,
|
|
);
|
|
|
|
$anim->new_entity(
|
|
type => 'hook_point',
|
|
shape => $point_image,
|
|
position => [ $point_x, $point_y, $depth{'shark'}+1 ],
|
|
depth => $depth{'fish_end'} - $depth{'fish_start'},
|
|
callback_args => undef,
|
|
physical => 1,
|
|
default_color => 'GREEN',
|
|
callback => \&fishhook_cb,
|
|
|
|
);
|
|
}
|
|
|
|
sub add_ship {
|
|
my ($old_ent, $anim) = @_;
|
|
|
|
my @ship_image = (
|
|
q{
|
|
| | |
|
|
)_) )_) )_)
|
|
)___))___))___)\
|
|
)____)____)_____)\\\
|
|
_____|____|____|____\\\\\__
|
|
\ /
|
|
},
|
|
q{
|
|
| | |
|
|
(_( (_( (_(
|
|
/(___((___((___(
|
|
//(_____(____(____(
|
|
__///____|____|____|_____
|
|
\ /
|
|
});
|
|
|
|
my @ship_mask = (
|
|
q{
|
|
y y y
|
|
|
|
w
|
|
ww
|
|
yyyyyyyyyyyyyyyyyyyywwwyy
|
|
y y
|
|
},
|
|
q{
|
|
y y y
|
|
|
|
w
|
|
ww
|
|
yywwwyyyyyyyyyyyyyyyyyyyy
|
|
y y
|
|
});
|
|
|
|
my $dir = int(rand(2));
|
|
my $x = -24;
|
|
my $speed = 1;
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
}
|
|
|
|
$anim->new_entity(
|
|
color => $ship_mask[$dir],
|
|
shape => $ship_image[$dir],
|
|
auto_trans => 1,
|
|
position => [ $x, 0, $depth{'water_gap1'} ],
|
|
default_color => 'WHITE',
|
|
callback_args => [ $speed, 0, 0 ],
|
|
die_offscreen => 1,
|
|
death_cb => \&random_object,
|
|
);
|
|
}
|
|
|
|
sub add_whale {
|
|
my ($old_ent, $anim) = @_;
|
|
my @whale_image = (
|
|
q{
|
|
.-----:
|
|
.' `.
|
|
,????/ (o) \
|
|
\`._/ ,__)
|
|
},
|
|
q{
|
|
:-----.
|
|
.' `.
|
|
/ (o) \????,
|
|
(__, \_.'/
|
|
});
|
|
my @whale_mask = (
|
|
q{
|
|
C C
|
|
CCCCCCC
|
|
C C C
|
|
BBBBBBB
|
|
BB BB
|
|
B B BWB B
|
|
BBBBB BBBB
|
|
},
|
|
q{
|
|
C C
|
|
CCCCCCC
|
|
C C C
|
|
BBBBBBB
|
|
BB BB
|
|
B BWB B B
|
|
BBBB BBBBB
|
|
}
|
|
);
|
|
|
|
my @water_spout = (
|
|
q{
|
|
|
|
|
|
:
|
|
},q{
|
|
|
|
:
|
|
:
|
|
},q{
|
|
. .
|
|
-:-
|
|
:
|
|
},q{
|
|
. .
|
|
.-:-.
|
|
:
|
|
},q{
|
|
. .
|
|
'.-:-.`
|
|
' : '
|
|
},q{
|
|
|
|
.- -.
|
|
; : ;
|
|
},q{
|
|
|
|
|
|
; ;
|
|
});
|
|
|
|
|
|
my $dir = int(rand(2));
|
|
my $x;
|
|
my $speed = 1;
|
|
my $spout_align;
|
|
my @whale_anim;
|
|
my @whale_anim_mask;
|
|
|
|
if($dir) {
|
|
$spout_align = 1;
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
} else {
|
|
$spout_align = 11;
|
|
$x = -18;
|
|
}
|
|
|
|
# no water spout
|
|
for (1..5) {
|
|
push(@whale_anim, "\n\n\n" . $whale_image[$dir]);
|
|
push(@whale_anim_mask, $whale_mask[$dir]);
|
|
}
|
|
|
|
# animate water spout
|
|
foreach my $spout_frame (@water_spout) {
|
|
my $whale_frame = $whale_image[$dir];
|
|
my $aligned_spout_frame;
|
|
$aligned_spout_frame = join("\n" . ' 'x$spout_align, split("\n", $spout_frame));
|
|
$whale_frame = $aligned_spout_frame . $whale_image[$dir];
|
|
push(@whale_anim, $whale_frame);
|
|
push(@whale_anim_mask, $whale_mask[$dir]);
|
|
}
|
|
|
|
$anim->new_entity(
|
|
color => \@whale_anim_mask,
|
|
shape => \@whale_anim,
|
|
auto_trans => 1,
|
|
position => [ $x, 0, $depth{'water_gap2'} ],
|
|
default_color => 'WHITE',
|
|
callback_args => [ $speed, 0, 0, 1 ],
|
|
die_offscreen => 1,
|
|
death_cb => \&random_object,
|
|
);
|
|
|
|
}
|
|
|
|
sub add_monster {
|
|
my ($old_ent, $anim) = @_;
|
|
my @monster_image = (
|
|
[
|
|
q{
|
|
____
|
|
__??????????????????????????????????????????/ o \
|
|
/ \????????_?????????????????????_???????/ ____ >
|
|
_??????| __ |?????/ \????????_????????/ \????| |
|
|
| \?????| || |????| |?????/ \?????| |???| |
|
|
},q{
|
|
____
|
|
__?????????/ o \
|
|
_?????????????????????_???????/ \?????/ ____ >
|
|
_???????/ \????????_????????/ \????| __ |???| |
|
|
| \?????| |?????/ \?????| |???| || |???| |
|
|
},q{
|
|
____
|
|
__????????????????????/ o \
|
|
_??????????????????????_???????/ \????????_???????/ ____ >
|
|
| \??????????_????????/ \????| __ |?????/ \????| |
|
|
\ \???????/ \?????| |???| || |????| |???| |
|
|
},q{
|
|
____
|
|
__???????????????????????????????/ o \
|
|
_??????????_???????/ \????????_??????????????????/ ____ >
|
|
| \???????/ \????| __ |?????/ \????????_??????| |
|
|
\ \?????| |???| || |????| |?????/ \????| |
|
|
}
|
|
],[
|
|
q{
|
|
____
|
|
/ o \??????????????????????????????????????????__
|
|
< ____ \???????_?????????????????????_????????/ \
|
|
| |????/ \????????_????????/ \?????| __ |??????_
|
|
| |???| |?????/ \?????| |????| || |?????/ |
|
|
},q{
|
|
____
|
|
/ o \?????????__
|
|
< ____ \?????/ \???????_?????????????????????_
|
|
| |???| __ |????/ \????????_????????/ \???????_
|
|
| |???| || |???| |?????/ \?????| |?????/ |
|
|
},q{
|
|
____
|
|
/ o \????????????????????__
|
|
< ____ \???????_????????/ \???????_??????????????????????_
|
|
| |????/ \?????| __ |????/ \????????_??????????/ |
|
|
| |???| |????| || |???| |?????/ \???????/ /
|
|
},q{
|
|
____
|
|
/ o \???????????????????????????????__
|
|
< ____ \??????????????????_????????/ \???????_??????????_
|
|
| |??????_????????/ \?????| __ |????/ \???????/ |
|
|
| |????/ \?????| |????| || |???| |?????/ /
|
|
}
|
|
]);
|
|
|
|
my @monster_mask = (
|
|
q{
|
|
|
|
W
|
|
|
|
|
|
|
|
},q{
|
|
|
|
W
|
|
|
|
|
|
|
|
});
|
|
my $dir = int(rand(2));
|
|
my $x;
|
|
my $speed = 2;
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
} else {
|
|
$x = -64
|
|
}
|
|
my @monster_anim_mask;
|
|
for(1..4) { push(@monster_anim_mask, $monster_mask[$dir]); }
|
|
|
|
$anim->new_entity(
|
|
shape => $monster_image[$dir],
|
|
auto_trans => 1,
|
|
color => \@monster_anim_mask,
|
|
position => [ $x, 2, $depth{'water_gap2'} ],
|
|
callback_args => [ $speed, 0, 0, .25 ],
|
|
death_cb => \&random_object,
|
|
die_offscreen => 1,
|
|
default_color => 'GREEN',
|
|
);
|
|
}
|
|
|
|
sub add_big_fish {
|
|
my ($old_ent, $anim) = @_;
|
|
|
|
my @big_fish_image = (
|
|
q{
|
|
______
|
|
`""-. `````-----.....__
|
|
`. . . `-.
|
|
: . . `.
|
|
, : . . _ :
|
|
: `. : (@) `._
|
|
`. `..' . =`-. .__)
|
|
; . = ~ : .-"
|
|
.' .'`. . . =.-' `._ .'
|
|
: .' : . .'
|
|
' .' . . . .-'
|
|
.'____....----''.'=.'
|
|
"" .'.'
|
|
''"'`
|
|
},q{
|
|
______
|
|
__.....-----''''' .-""'
|
|
.-' . . .'
|
|
.' . . :
|
|
: _ . . : ,
|
|
_.' (@) : .' :
|
|
(__. .-'= . `..' .'
|
|
"-. : ~ = . ;
|
|
`. _.' `-.= . . .'`. `.
|
|
`. . : `. :
|
|
`-. . . . `. `
|
|
`.=`.``----....____`.
|
|
`.`. ""
|
|
'`"``
|
|
});
|
|
|
|
my @big_fish_mask = (
|
|
q{
|
|
111111
|
|
11111 11111111111111111
|
|
11 2 2 111
|
|
1 2 2 11
|
|
1 1 2 2 1 1
|
|
1 11 1 1W1 111
|
|
11 1111 2 1111 1111
|
|
1 2 1 1 1 111
|
|
11 1111 2 2 1111 111 11
|
|
1 11 1 2 11
|
|
1 11 2 2 2 111
|
|
111111111111111111111
|
|
11 1111
|
|
11111
|
|
},q{
|
|
111111
|
|
11111111111111111 11111
|
|
111 2 2 11
|
|
11 2 2 1
|
|
1 1 2 2 1 1
|
|
111 1W1 1 11 1
|
|
1111 1111 2 1111 11
|
|
111 1 1 1 2 1
|
|
11 111 1111 2 2 1111 11
|
|
11 2 1 11 1
|
|
111 2 2 2 11 1
|
|
111111111111111111111
|
|
1111 11
|
|
11111
|
|
});
|
|
|
|
|
|
my $dir = int(rand(2));
|
|
my $x;
|
|
my $speed = 3;
|
|
if($dir) {
|
|
$x = $anim->width()-1;
|
|
$speed *= -1;
|
|
} else {
|
|
$x = -34;
|
|
}
|
|
my $max_height = 9;
|
|
my $min_height = $anim->height() - 15;
|
|
my $y = int(rand($min_height - $max_height)) + $max_height;
|
|
my $color_mask = rand_color($big_fish_mask[$dir]);
|
|
$anim->new_entity(
|
|
shape => $big_fish_image[$dir],
|
|
auto_trans => 1,
|
|
color => $color_mask,
|
|
position => [ $x, $y, $depth{'shark'} ],
|
|
callback_args => [ $speed, 0, 0 ],
|
|
death_cb => \&random_object,
|
|
die_offscreen => 1,
|
|
default_color => 'YELLOW',
|
|
);
|
|
|
|
}
|
|
|
|
sub add_ducks {
|
|
my ($old_ent, $anim) = @_;
|
|
my @duck_image = (
|
|
[
|
|
q{
|
|
_??????????_??????????_
|
|
,____(')=??,____(')=??,____(')<
|
|
\~~= ')????\~~= ')????\~~= ')
|
|
},q{
|
|
_??????????_??????????_
|
|
,____(')=??,____(')<??,____(')=
|
|
\~~= ')????\~~= ')????\~~= ')
|
|
},q{
|
|
_??????????_??????????_
|
|
,____(')<??,____(')=??,____(')=
|
|
\~~= ')????\~~= ')????\~~= ')
|
|
}
|
|
],[
|
|
q{
|
|
_??????????_??????????_
|
|
>(')____,??=(')____,??=(')____,
|
|
(` =~~/????(` =~~/????(` =~~/
|
|
},q{
|
|
_??????????_??????????_
|
|
=(')____,??>(')____,??=(')____,
|
|
(` =~~/????(` =~~/????(` =~~/
|
|
},q{
|
|
_??????????_??????????_
|
|
=(')____,??=(')____,??>(')____,
|
|
(` =~~/????(` =~~/????(` =~~/
|
|
}
|
|
]
|
|
);
|
|
|
|
my @duck_mask = (
|
|
q{
|
|
g g g
|
|
wwwwwgcgy wwwwwgcgy wwwwwgcgy
|
|
wwww Ww wwww Ww wwww Ww
|
|
},q{
|
|
g g g
|
|
ygcgwwwww ygcgwwwww ygcgwwwww
|
|
wW wwww wW wwww wW wwww
|
|
});
|
|
|
|
my $dir = int(rand(2));
|
|
my $x;
|
|
my $speed = 1;
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
} else {
|
|
$x = -30
|
|
}
|
|
|
|
$anim->new_entity(
|
|
shape => $duck_image[$dir],
|
|
auto_trans => 1,
|
|
color => $duck_mask[$dir],
|
|
position => [ $x, 5, $depth{'water_gap3'} ],
|
|
callback_args => [ $speed, 0, 0, .25 ],
|
|
death_cb => \&random_object,
|
|
die_offscreen => 1,
|
|
default_color => 'WHITE',
|
|
);
|
|
}
|
|
|
|
sub add_dolphins {
|
|
my ($old_ent, $anim) = @_;
|
|
my @dolphin_image = (
|
|
[
|
|
q{
|
|
,
|
|
__)\_
|
|
(\_.-' a`-.
|
|
(/~~````(/~^^`
|
|
},q{
|
|
,
|
|
(\__ __)\_
|
|
(/~.'' a`-.
|
|
````\)~^^`
|
|
}
|
|
],[
|
|
q{
|
|
,
|
|
_/(__
|
|
.-'a `-._/)
|
|
'^^~\)''''~~\)
|
|
},q{
|
|
,
|
|
_/(__ __/)
|
|
.-'a ``.~\)
|
|
'^^~(/''''
|
|
}
|
|
]
|
|
);
|
|
|
|
|
|
my @dolphin_mask = (
|
|
q{
|
|
|
|
|
|
W
|
|
},q{
|
|
|
|
|
|
W
|
|
});
|
|
|
|
|
|
my $dir = int(rand(2));
|
|
|
|
my $x;
|
|
my $speed = 1;
|
|
my $distance = 15; # how far apart the dolphins are
|
|
|
|
# right to left
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$distance *= -1;
|
|
$x = $anim->width()-2;
|
|
|
|
# left to right
|
|
} else {
|
|
$x = -13
|
|
}
|
|
|
|
my $up = [$speed,-.5,0,.5];
|
|
my $down = [$speed,.5,0,.5];
|
|
my $glide = [$speed,0,0,.5];
|
|
|
|
my @path;
|
|
|
|
for(1..14) { push(@path, $up); }
|
|
for(1..2) { push(@path, $glide); }
|
|
for(1..14) { push(@path, $down); }
|
|
for(1..6) { push(@path, $glide); }
|
|
|
|
my $dolphin3 = $anim->new_entity(
|
|
shape => $dolphin_image[$dir],
|
|
auto_trans => 1,
|
|
color => $dolphin_mask[$dir],
|
|
position => [ $x - ($distance * 2), 8, $depth{'water_gap3'} ],
|
|
callback_args => [ 0, [@path] ],
|
|
death_cb => \&random_object,
|
|
die_offscreen => 0,
|
|
default_color => 'blue',
|
|
);
|
|
|
|
my $dolphin2 = $anim->new_entity(
|
|
shape => $dolphin_image[$dir],
|
|
auto_trans => 1,
|
|
color => $dolphin_mask[$dir],
|
|
position => [ $x - $distance, 2, $depth{'water_gap3'} ],
|
|
callback_args => [ 12, [@path] ],
|
|
die_offscreen => 0,
|
|
default_color => 'BLUE',
|
|
);
|
|
|
|
my $dolphin1 = $anim->new_entity(
|
|
shape => $dolphin_image[$dir],
|
|
auto_trans => 1,
|
|
color => $dolphin_mask[$dir],
|
|
position => [ $x, 5, $depth{'water_gap3'} ],
|
|
callback_args => [ 24, [@path] ],
|
|
# have the lead dolphin tell the others to die offscreen, since they start offscreen
|
|
death_cb => sub{ $dolphin2->die_offscreen(1); $dolphin3->die_offscreen(1) },
|
|
die_offscreen => 1,
|
|
default_color => 'CYAN',
|
|
);
|
|
|
|
}
|
|
|
|
sub add_swan {
|
|
my ($old_ent, $anim) = @_;
|
|
my @swan_image = (
|
|
[
|
|
q{
|
|
___
|
|
,_ / _,\
|
|
| \ \( \|
|
|
| \_ \\\
|
|
(_ \_) \
|
|
(\_ ` \
|
|
\ -=~ /
|
|
}
|
|
],[
|
|
q{
|
|
___
|
|
/,_ \ _,
|
|
|/ )/ / |
|
|
// _/ |
|
|
/ ( / _)
|
|
/ ` _/)
|
|
\ ~=- /
|
|
}
|
|
]
|
|
);
|
|
|
|
my @swan_mask = (
|
|
q{
|
|
|
|
g
|
|
yy
|
|
},q{
|
|
|
|
g
|
|
yy
|
|
});
|
|
|
|
my $dir = int(rand(2));
|
|
my $x;
|
|
my $speed = 1;
|
|
if($dir) {
|
|
$speed *= -1;
|
|
$x = $anim->width()-2;
|
|
} else {
|
|
$x = -10
|
|
}
|
|
|
|
$anim->new_entity(
|
|
shape => $swan_image[$dir],
|
|
auto_trans => 1,
|
|
color => $swan_mask[$dir],
|
|
position => [ $x, 1, $depth{'water_gap3'} ],
|
|
callback_args => [ $speed, 0, 0, .25 ],
|
|
death_cb => \&random_object,
|
|
die_offscreen => 1,
|
|
default_color => 'WHITE',
|
|
);
|
|
}
|
|
|
|
sub init_random_objects {
|
|
return (
|
|
\&add_ship,
|
|
\&add_whale,
|
|
\&add_monster,
|
|
\&add_big_fish,
|
|
\&add_shark,
|
|
\&add_fishhook,
|
|
\&add_swan,
|
|
\&add_ducks,
|
|
\&add_dolphins,
|
|
);
|
|
}
|
|
|
|
# add one of the random objects to the screen
|
|
sub random_object {
|
|
my ($dead_object, $anim) = @_;
|
|
my $sub = int(rand(scalar(@random_objects)));
|
|
$random_objects[$sub]->($dead_object, $anim);
|
|
}
|
|
|
|
sub dprint {
|
|
open(D, ">>", "debug");
|
|
print D @_, "\n";
|
|
close(D);
|
|
}
|
|
|
|
sub sighandler {
|
|
my ($sig) = @_;
|
|
if($sig eq 'INT') { quit(); }
|
|
elsif($sig eq 'WINCH') {
|
|
# ignore SIGWINCH, only redraw when requested
|
|
}
|
|
else { quit("Exiting with SIG$sig"); }
|
|
}
|
|
|
|
sub quit {
|
|
my ($mesg) = @_;
|
|
print STDERR $mesg, "\n" if(defined($mesg));
|
|
exit;
|
|
}
|
|
|
|
|
|
sub initialize {
|
|
# this may be paranoid, but i don't want to leave
|
|
# the user's terminal in a state that they might not
|
|
# know how to fix if we die badly
|
|
foreach my $sig (keys %SIG) {
|
|
$SIG{$sig} = 'sighandler' unless(defined($SIG{$sig}));
|
|
}
|
|
}
|
|
|
|
|
|
sub center {
|
|
my ($width, $mesg) = @_;
|
|
my $l = length($mesg);
|
|
if($l < $width) {
|
|
return ' 'x(int(($width - length($mesg))/2)) . $mesg;
|
|
}
|
|
elsif($l > $width) {
|
|
return(substr($mesg, 0, ($width - ($l + 3))) . "...");
|
|
}
|
|
else {
|
|
return $mesg;
|
|
}
|
|
}
|
|
|
|
sub rand_color {
|
|
my ($color_mask) = @_;
|
|
my @colors = ('c','C','r','R','y','Y','b','B','g','G','m','M');
|
|
foreach my $i (1..9) {
|
|
my $color = $colors[int(rand($#colors))];
|
|
$color_mask =~ s/$i/$color/gm;
|
|
}
|
|
return $color_mask;
|
|
}
|