// threads2.rs // // Building on the last exercise, we want all of the threads to complete their // work but this time the spawned threads need to be in charge of updating a // shared value: JobStatus.jobs_completed // // Execute `rustlings hint threads2` or use the `hint` watch subcommand for a // hint. // I AM NOT DONE use std::sync::Arc; use std::thread; use std::time::Duration; struct JobStatus { jobs_completed: u32, } fn main() { // TODO: `Arc` isn't enough if you want a **mutable** shared state let status = Arc::new(JobStatus { jobs_completed: 0 }); let mut handles = vec![]; for _ in 0..10 { let status_shared = Arc::clone(&status); let handle = thread::spawn(move || { thread::sleep(Duration::from_millis(250)); // TODO: You must take an action before you update a shared value status_shared.jobs_completed += 1; }); handles.push(handle); } // Waiting for all jobs to complete for handle in handles { handle.join().unwrap(); } // TODO: Print the value of `JobStatus.jobs_completed` println!("Jobs completed: {}", ???); }