0A_power | ||
0B_exception_levels | ||
0C_virtual_memory | ||
0D_cache_performance | ||
01_bareminimum | ||
02_multicore_rust | ||
03_uart1 | ||
04_mailboxes | ||
05_uart0 | ||
06_raspbootin64 | ||
07_abstraction | ||
08_random | ||
09_delays | ||
doc | ||
utils | ||
.gitignore | ||
.travis.yml | ||
LICENSE | ||
README.md | ||
TODO.md |
Bare Metal Rust Programming on Raspberry Pi 3
Introduction
This repository aims to provide easy reference code for programming bare metal on the Raspberry Pi 3 in the Rust systems programming language. Emphasis is on leveraging Rust's zero-overhead abstractions to compile lean code that is readable, concise and safe (at least as safe as it gets on bare-metal hardware).
The target audience is hobby OS developers who are new to this hardware. It will give you examples on how to do common Operating Systems tasks, like writing to the serial console, reading keystrokes from it or use various peripherals like a hardware-backed random number generator.
However, it is not a tutorial on how to write a complete OS. I won't cover topics like advanced memory management and virtual file systems, or how to implement multi-tasking. Rather, it comprises a set of micro-tutorials that introduce different topics one after the other. Maybe in the distant future, we might introduce a meta tutorial that combines all the resources to a full-fleged kernel that can multi-task some simple userspace processes, but don't take my word for it.
Environment
This repo tries to put a focus on user friendliness. Therefore, I made some efforts to eliminate the biggest painpoint in embedded development: Toolchain hassles.
Users eager to try the code should not be bothered with complicated toolchain installation/compilation steps. This is achieved by trying to use the standard Rust toolchain as much as possible, and bridge existing gaps with Docker containers. Please install Docker for your distro.
The setup consists of the following components:
- Compiler, linker and binutils are used from Rust nightly.
- QEMU will be used for emulation, but RPi3 support in QEMU is very fresh and has not landed in most of the pre-packaged versions of popular distributions. This container will provide it ready to go.
Please notice that you won't need to download or prepare the containers upfront. As long as you have docker installed, they will be pulled automatically the first time the Makefile needs them.
For now, only a few basic tutorials are ready, but more will be ported over time.
Prerequisites
Before you can start, you'll need a suitable Rust toolchain.
curl https://sh.rustup.rs -sSf | sh -s -- --default-toolchain nightly
rustup component add rust-src llvm-tools-preview
cargo install cargo-xbuild cargo-binutils
rustup component add clippy-preview --toolchain=nightly
Additionally, a Micro SD card with firmware files on a FAT filesystem.
I recommend to get a Micro SD card USB adapter (many manufacturers ship SD cards with such an adapter), so that you can connect the card to any desktop computer just like an USB stick, no special card reader interface required (although many laptops have those these days).
You can create an MBR partitioning scheme on the SD card with an LBA FAT32 (type
0x0C) partition, format it and copy bootcode.bin
, start.elf
and fixup.dat
onto it. Delete all other files or booting might not work. Or alternatively
you can download a raspbian image, dd
it to the SD card, mount it and delete
the unnecessary .img files. Whichever you prefer. What's important, you'll
create kernel8.img
with these tutorials which must be copied to the root
directory on the SD card, and no other .img
files should exists there.
I'd also recommend to get an USB serial debug cable. You connect it to the GPIO pins 14/15.
Then, run screen
on your desktop computer like
sudo screen /dev/ttyUSB0 115200
Exit screen again by pressing ctrl-a ctrl-d
About this repository
The tutorial is basically a combination of two awesome resources.
- First of all, it is a fork of Zoltan Baldaszti's awesome tutorial on bare metal programming on RPi3 in
C
.- Rust code will be based on his files, READMEs will be adapted, and I might change things here and there if I think it is beneficial. However, credits to this guy plz!
- The second props go to Jorge Aparicio for "The Embedonomicon", from which the boot code is taken.
About the hardware
There are lots of pages on the internet describing the Raspberry Pi 3 hardware in detail, so I'll be brief and cover only the basics.
The board is shipped with a BCM2837 SoC chip. That includes a
- VideoCore GPU
- ARM-Cortex-A53 CPU (ARMv8)
- Some MMIO mapped pheripherals.
Interestingly the CPU is not the main processor on the board. When it's powered
up, first GPU runs. When it's finished with the initialization by executing the
code in bootcode.bin, it will load and execute the start.elf executable. That's
not an ARM executable, but compiled for the GPU. What interests us is that
start.elf looks for different ARM executables, all starting with kernel
and
ending in .img
. As we're going to program the CPU in AArch64 mode, we'll need
kernel8.img
only, which is the last to look for. Once it's loaded, the GPU
triggers the reset line on the ARM processor, which starts executing code at
address 0x80000 (or more precisely at 0, but the GPU puts an ARM jump code there
first).
The RAM (1G for the Raspberry Pi 3) is shared among the CPU and the GPU, meaning one can read what the other has written into memory. To avoid confusion, a well defined, so called mailbox interface is established. The CPU writes a message into the mailbox, and tells the GPU to read it. The GPU (knowing that the message is entirely in memory) interprets it, and places a response message at the same address. The CPU has to poll the memory to know when the GPU is finished, and then it can read the response.
Similarily, all peripherals communicates in memory with the CPU. Each has it's dedicated memory address starting from 0x3F000000, but it's not in real RAM (called Memory Mapped IO). Now there's no mailbox for peripherals, instead each device has it's own protocol. What's common for these devices that their memory must be read and written in 32 bit units at 4 bytes aligned addresses (so called words), and each has control/status and data words. Unfortunately Broadcom (the manufacturer of the SoC chip) is legendary bad at documenting their products. The best we've got is the BCM2835 documentation, which is close enough.
There's also a Memory Management Unit in the CPU which allows creating virtual address spaces. This can be programmed by specific CPU registers, and care must be taken when you map these MMIO addresses into a virtual address space.
Some of the more interesting MMIO addresses are:
0x3F003000 - System Timer
0x3F00B000 - Interrupt controller
0x3F00B880 - VideoCore mailbox
0x3F100000 - Power management
0x3F104000 - Random Number Generator
0x3F200000 - General Purpose IO controller
0x3F201000 - UART0 (serial port, PL011)
0x3F215000 - UART1 (serial port, AUX mini UART)
0x3F300000 - External Mass Media Controller (SD card reader)
0x3F980000 - Universal Serial Bus controller
For more information, see Raspberry Pi firmware wiki and documentation on github.
https://github.com/raspberrypi
Good luck and enjoy hacking with your Raspberry! :-)
Andre
License
Licensed under the MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT).