.. | ||
delays.c | ||
delays.h | ||
font.psf | ||
gpio.h | ||
kernel8.img | ||
lfb.c | ||
lfb.h | ||
link.ld | ||
main.c | ||
Makefile | ||
mbox.c | ||
mbox.h | ||
OLVASSEL.md | ||
README.md | ||
start.S | ||
uart.c | ||
uart.h |
Tutorial 0A - PC Screen Font
Drawing pixmaps is fun, but definitely there's a need to display characters as well. Basicaly fonts are nothing more than bitmaps for each character. For this tutorial I choosed PC Screen Font format, the same Linux Console uses.
Lfb.h, lfb.c
lfb_init()
sets up resolution, depth, and color channel order. Also queries framebuffer's address.
lfb_print(x,y,s)
displays a string on screen.
Font.psf
The font file. Use any file from /usr/share/kbd/consolefonts. Unicode table is not supported. Translating characters to glyph index using that table (instead of one-to-one relation) is a homework for you. This font is generated from the original IBM PC VGA 8x16 Font ROM, and includes 127 glyphs.
Makefile
I've added a new object file, generated from the psf. It's a good example of how to include and reference a binary file in C. I've used the following command to find out the label:
$ aarch64-elf-readelf -s font.o
... output removed for clearity ...
2: 0000000000000820 0 NOTYPE GLOBAL DEFAULT 1 _binary_font_psf_end
3: 0000000000000000 0 NOTYPE GLOBAL DEFAULT 1 _binary_font_psf_start
4: 0000000000000820 0 NOTYPE GLOBAL DEFAULT ABS _binary_font_psf_size
Main
Very simple. We set the resolution and display the string.