Tutorial 0A - PC Screen Font ============================ Drawing pixmaps is fun, but definitely there's a need to display characters as well. Basicaly fonts are nothing more than bitmaps for each character. For this tutorial I choosed PC Screen Font format, the same Linux Console uses. Lfb.h, lfb.c ------------ `lfb_init()` sets up resolution, depth, and color channel order. Also queries framebuffer's address. `lfb_print(x,y,s)` displays a string on screen. Font.psf -------- The font file. Use any file from /usr/share/kbd/consolefonts. Unicode table is not supported. Translating characters to glyph index using that table (instead of one-to-one relation) is a homework for you. This font is generated from the original IBM PC VGA 8x16 Font ROM, and includes 127 glyphs. Makefile -------- I've added a new object file, generated from the psf. It's a good example of how to include and reference a binary file in C. I've used the following command to find out the label: ```sh $ aarch64-elf-readelf -s font.o ... output removed for clearity ... 2: 0000000000000820 0 NOTYPE GLOBAL DEFAULT 1 _binary_font_psf_end 3: 0000000000000000 0 NOTYPE GLOBAL DEFAULT 1 _binary_font_psf_start 4: 0000000000000820 0 NOTYPE GLOBAL DEFAULT ABS _binary_font_psf_size ``` Main ---- Very simple. We set the resolution and display the string.