// SPDX-License-Identifier: MIT OR Apache-2.0 // // Copyright (c) 2018-2021 Andre Richter // Rust embedded logo for `make doc`. #![doc(html_logo_url = "https://git.io/JeGIp")] //! The `kernel` binary. //! //! # Code organization and architecture //! //! The code is divided into different *modules*, each representing a typical **subsystem** of the //! `kernel`. Top-level module files of subsystems reside directly in the `src` folder. For example, //! `src/memory.rs` contains code that is concerned with all things memory management. //! //! ## Visibility of processor architecture code //! //! Some of the `kernel`'s subsystems depend on low-level code that is specific to the target //! processor architecture. For each supported processor architecture, there exists a subfolder in //! `src/_arch`, for example, `src/_arch/aarch64`. //! //! The architecture folders mirror the subsystem modules laid out in `src`. For example, //! architectural code that belongs to the `kernel`'s MMU subsystem (`src/memory/mmu.rs`) would go //! into `src/_arch/aarch64/memory/mmu.rs`. The latter file is loaded as a module in //! `src/memory/mmu.rs` using the `path attribute`. Usually, the chosen module name is the generic //! module's name prefixed with `arch_`. //! //! For example, this is the top of `src/memory/mmu.rs`: //! //! ``` //! #[cfg(target_arch = "aarch64")] //! #[path = "../_arch/aarch64/memory/mmu.rs"] //! mod arch_mmu; //! ``` //! //! Often times, items from the `arch_ module` will be publicly reexported by the parent module. //! This way, each architecture specific module can provide its implementation of an item, while the //! caller must not be concerned which architecture has been conditionally compiled. //! //! ## BSP code //! //! `BSP` stands for Board Support Package. `BSP` code is organized under `src/bsp.rs` and contains //! target board specific definitions and functions. These are things such as the board's memory map //! or instances of drivers for devices that are featured on the respective board. //! //! Just like processor architecture code, the `BSP` code's module structure tries to mirror the //! `kernel`'s subsystem modules, but there is no reexporting this time. That means whatever is //! provided must be called starting from the `bsp` namespace, e.g. `bsp::driver::driver_manager()`. //! //! ## Kernel interfaces //! //! Both `arch` and `bsp` contain code that is conditionally compiled depending on the actual target //! and board for which the kernel is compiled. For example, the `interrupt controller` hardware of //! the `Raspberry Pi 3` and the `Raspberry Pi 4` is different, but we want the rest of the `kernel` //! code to play nicely with any of the two without much hassle. //! //! In order to provide a clean abstraction between `arch`, `bsp` and `generic kernel code`, //! `interface` traits are provided *whenever possible* and *where it makes sense*. They are defined //! in the respective subsystem module and help to enforce the idiom of *program to an interface, //! not an implementation*. For example, there will be a common IRQ handling interface which the two //! different interrupt controller `drivers` of both Raspberrys will implement, and only export the //! interface to the rest of the `kernel`. //! //! ``` //! +-------------------+ //! | Interface (Trait) | //! | | //! +--+-------------+--+ //! ^ ^ //! | | //! | | //! +----------+--+ +--+----------+ //! | kernel code | | bsp code | //! | | | arch code | //! +-------------+ +-------------+ //! ``` //! //! # Summary //! //! For a logical `kernel` subsystem, corresponding code can be distributed over several physical //! locations. Here is an example for the **memory** subsystem: //! //! - `src/memory.rs` and `src/memory/**/*` //! - Common code that is agnostic of target processor architecture and `BSP` characteristics. //! - Example: A function to zero a chunk of memory. //! - Interfaces for the memory subsystem that are implemented by `arch` or `BSP` code. //! - Example: An `MMU` interface that defines `MMU` function prototypes. //! - `src/bsp/__board_name__/memory.rs` and `src/bsp/__board_name__/memory/**/*` //! - `BSP` specific code. //! - Example: The board's memory map (physical addresses of DRAM and MMIO devices). //! - `src/_arch/__arch_name__/memory.rs` and `src/_arch/__arch_name__/memory/**/*` //! - Processor architecture specific code. //! - Example: Implementation of the `MMU` interface for the `__arch_name__` processor //! architecture. //! //! From a namespace perspective, **memory** subsystem code lives in: //! //! - `crate::memory::*` //! - `crate::bsp::memory::*` //! //! # Boot flow //! //! 1. The kernel's entry point is the function `cpu::boot::arch_boot::_start()`. //! - It is implemented in `src/_arch/__arch_name__/cpu/boot.s`. //! 2. Once finished with architectural setup, the arch code calls [`runtime_init::runtime_init()`]. //! //! [`runtime_init::runtime_init()`]: runtime_init/fn.runtime_init.html #![allow(clippy::upper_case_acronyms)] #![feature(const_fn_fn_ptr_basics)] #![feature(format_args_nl)] #![feature(global_asm)] #![feature(panic_info_message)] #![feature(trait_alias)] #![no_main] #![no_std] mod bsp; mod console; mod cpu; mod driver; mod memory; mod panic_wait; mod print; mod runtime_init; mod synchronization; /// Early init code. /// /// # Safety /// /// - Only a single core must be active and running this function. /// - The init calls in this function must appear in the correct order. unsafe fn kernel_init() -> ! { use driver::interface::DriverManager; for i in bsp::driver::driver_manager().all_device_drivers().iter() { if let Err(x) = i.init() { panic!("Error loading driver: {}: {}", i.compatible(), x); } } bsp::driver::driver_manager().post_device_driver_init(); // println! is usable from here on. // Transition from unsafe to safe. kernel_main() } /// The main function running after the early init. fn kernel_main() -> ! { use bsp::console::console; use console::interface::All; use driver::interface::DriverManager; println!( "[0] {} version {}", env!("CARGO_PKG_NAME"), env!("CARGO_PKG_VERSION") ); println!("[1] Booting on: {}", bsp::board_name()); println!("[2] Drivers loaded:"); for (i, driver) in bsp::driver::driver_manager() .all_device_drivers() .iter() .enumerate() { println!(" {}. {}", i + 1, driver.compatible()); } println!( "[3] Chars written: {}", bsp::console::console().chars_written() ); println!("[4] Echoing input now"); // Discard any spurious received characters before going into echo mode. console().clear_rx(); loop { let c = bsp::console::console().read_char(); bsp::console::console().write_char(c); } }