// SPDX-License-Identifier: MIT OR Apache-2.0 // // Copyright (c) 2018-2020 Andre Richter // Rust embedded logo for `make doc`. #![doc(html_logo_url = "https://git.io/JeGIp")] //! The `kernel` binary. //! //! # TL;DR - Overview of important Kernel entities //! //! - [`bsp::console::console()`] - Returns a reference to the kernel's [console interface]. //! - [`bsp::driver::driver_manager()`] - Returns a reference to the kernel's [driver interface]. //! - [`time::time_manager()`] - Returns a reference to the kernel's [timer interface]. //! //! [console interface]: ../libkernel/console/interface/index.html //! [driver interface]: ../libkernel/driver/interface/trait.DriverManager.html //! [timer interface]: ../libkernel/time/interface/trait.TimeManager.html //! //! # Code organization and architecture //! //! The code is divided into different *modules*, each representing a typical **subsystem** of the //! `kernel`. Top-level module files of subsystems reside directly in the `src` folder. For example, //! `src/memory.rs` contains code that is concerned with all things memory management. //! //! ## Visibility of processor architecture code //! //! Some of the `kernel`'s subsystems depend on low-level code that is specific to the target //! processor architecture. For each supported processor architecture, there exists a subfolder in //! `src/_arch`, for example, `src/_arch/aarch64`. //! //! The architecture folders mirror the subsystem modules laid out in `src`. For example, //! architectural code that belongs to the `kernel`'s memory subsystem (`src/memory.rs`) would go //! into `src/_arch/aarch64/memory.rs`. The latter file is directly included and re-exported in //! `src/memory.rs`, so that the architectural code parts are transparent with respect to the code's //! module organization. That means a public function `foo()` defined in //! `src/_arch/aarch64/memory.rs` would be reachable as `crate::memory::foo()` only. //! //! The `_` in `_arch` denotes that this folder is not part of the standard module hierarchy. //! Rather, it's contents are conditionally pulled into respective files using the `#[path = //! "_arch/xxx/yyy.rs"]` attribute. //! //! ## BSP code //! //! `BSP` stands for Board Support Package. `BSP` code is organized under `src/bsp.rs` and contains //! target board specific definitions and functions. These are things such as the board's memory map //! or instances of drivers for devices that are featured on the respective board. //! //! Just like processor architecture code, the `BSP` code's module structure tries to mirror the //! `kernel`'s subsystem modules, but there is no transparent re-exporting this time. That means //! whatever is provided must be called starting from the `bsp` namespace, e.g. //! `bsp::driver::driver_manager()`. //! //! ## Kernel interfaces //! //! Both `arch` and `bsp` contain code that is conditionally compiled depending on the actual target //! and board for which the kernel is compiled. For example, the `interrupt controller` hardware of //! the `Raspberry Pi 3` and the `Raspberry Pi 4` is different, but we want the rest of the `kernel` //! code to play nicely with any of the two without much hassle. //! //! In order to provide a clean abstraction between `arch`, `bsp` and `generic kernel code`, //! `interface` traits are provided *whenever possible* and *where it makes sense*. They are defined //! in the respective subsystem module and help to enforce the idiom of *program to an interface, //! not an implementation*. For example, there will be a common IRQ handling interface which the two //! different interrupt controller `drivers` of both Raspberrys will implement, and only export the //! interface to the rest of the `kernel`. //! //! ``` //! +-------------------+ //! | Interface (Trait) | //! | | //! +--+-------------+--+ //! ^ ^ //! | | //! | | //! +----------+--+ +--+----------+ //! | kernel code | | bsp code | //! | | | arch code | //! +-------------+ +-------------+ //! ``` //! //! # Summary //! //! For a logical `kernel` subsystem, corresponding code can be distributed over several physical //! locations. Here is an example for the **memory** subsystem: //! //! - `src/memory.rs` and `src/memory/**/*` //! - Common code that is agnostic of target processor architecture and `BSP` characteristics. //! - Example: A function to zero a chunk of memory. //! - Interfaces for the memory subsystem that are implemented by `arch` or `BSP` code. //! - Example: An `MMU` interface that defines `MMU` function prototypes. //! - `src/bsp/__board_name__/memory.rs` and `src/bsp/__board_name__/memory/**/*` //! - `BSP` specific code. //! - Example: The board's memory map (physical addresses of DRAM and MMIO devices). //! - `src/_arch/__arch_name__/memory.rs` and `src/_arch/__arch_name__/memory/**/*` //! - Processor architecture specific code. //! - Example: Implementation of the `MMU` interface for the `__arch_name__` processor //! architecture. //! //! From a namespace perspective, **memory** subsystem code lives in: //! //! - `crate::memory::*` //! - `crate::bsp::memory::*` #![feature(format_args_nl)] #![feature(naked_functions)] #![feature(panic_info_message)] #![feature(trait_alias)] #![no_main] #![no_std] // `mod cpu` provides the `_start()` function, the first function to run. `_start()` then calls // `runtime_init()`, which jumps to `kernel_init()`. mod bsp; mod console; mod cpu; mod driver; mod exception; mod memory; mod panic_wait; mod print; mod runtime_init; mod synchronization; mod time; /// Early init code. /// /// # Safety /// /// - Only a single core must be active and running this function. /// - The init calls in this function must appear in the correct order. unsafe fn kernel_init() -> ! { use driver::interface::DriverManager; for i in bsp::driver::driver_manager().all_device_drivers().iter() { if i.init().is_err() { panic!("Error loading driver: {}", i.compatible()) } } bsp::driver::driver_manager().post_device_driver_init(); // println! is usable from here on. // Transition from unsafe to safe. kernel_main() } /// The main function running after the early init. fn kernel_main() -> ! { use console::interface::All; use core::time::Duration; use driver::interface::DriverManager; use time::interface::TimeManager; info!("Booting on: {}", bsp::board_name()); let (_, privilege_level) = exception::current_privilege_level(); info!("Current privilege level: {}", privilege_level); info!("Exception handling state:"); exception::asynchronous::print_state(); info!( "Architectural timer resolution: {} ns", time::time_manager().resolution().as_nanos() ); info!("Drivers loaded:"); for (i, driver) in bsp::driver::driver_manager() .all_device_drivers() .iter() .enumerate() { info!(" {}. {}", i + 1, driver.compatible()); } info!("Timer test, spinning for 1 second"); time::time_manager().spin_for(Duration::from_secs(1)); info!("Echoing input now"); loop { let c = bsp::console::console().read_char(); bsp::console::console().write_char(c); } }