2019-11-25 18:54:05 +00:00
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// SPDX-License-Identifier: MIT OR Apache-2.0
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2019-10-08 19:50:48 +00:00
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//
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2021-01-01 10:28:32 +00:00
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// Copyright (c) 2018-2021 Andre Richter <andre.o.richter@gmail.com>
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2019-10-08 19:50:48 +00:00
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// Rust embedded logo for `make doc`.
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#![doc(html_logo_url = "https://git.io/JeGIp")]
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2020-03-28 12:26:48 +00:00
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//! The `kernel` binary.
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//!
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//! # Code organization and architecture
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//!
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//! The code is divided into different *modules*, each representing a typical **subsystem** of the
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//! `kernel`. Top-level module files of subsystems reside directly in the `src` folder. For example,
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//! `src/memory.rs` contains code that is concerned with all things memory management.
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2019-10-17 19:49:38 +00:00
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//!
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//! ## Visibility of processor architecture code
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//!
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//! Some of the `kernel`'s subsystems depend on low-level code that is specific to the target
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//! processor architecture. For each supported processor architecture, there exists a subfolder in
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//! `src/_arch`, for example, `src/_arch/aarch64`.
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//!
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//! The architecture folders mirror the subsystem modules laid out in `src`. For example,
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2021-01-23 21:43:59 +00:00
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//! architectural code that belongs to the `kernel`'s MMU subsystem (`src/memory/mmu.rs`) would go
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//! into `src/_arch/aarch64/memory/mmu.rs`. The latter file is loaded as a module in
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//! `src/memory/mmu.rs` using the `path attribute`. Usually, the chosen module name is the generic
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//! module's name prefixed with `arch_`.
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//!
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//! For example, this is the top of `src/memory/mmu.rs`:
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//!
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//! ```
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//! #[cfg(target_arch = "aarch64")]
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//! #[path = "../_arch/aarch64/memory/mmu.rs"]
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//! mod arch_mmu;
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//! ```
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//!
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//! Often times, items from the `arch_ module` will be publicly reexported by the parent module.
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//! This way, each architecture specific module can provide its implementation of an item, while the
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//! caller must not be concerned which architecture has been conditionally compiled.
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//!
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//! ## BSP code
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//!
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//! `BSP` stands for Board Support Package. `BSP` code is organized under `src/bsp.rs` and contains
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//! target board specific definitions and functions. These are things such as the board's memory map
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//! or instances of drivers for devices that are featured on the respective board.
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//!
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//! Just like processor architecture code, the `BSP` code's module structure tries to mirror the
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//! `kernel`'s subsystem modules, but there is no reexporting this time. That means whatever is
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//! provided must be called starting from the `bsp` namespace, e.g. `bsp::driver::driver_manager()`.
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//!
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//! ## Kernel interfaces
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//!
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//! Both `arch` and `bsp` contain code that is conditionally compiled depending on the actual target
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//! and board for which the kernel is compiled. For example, the `interrupt controller` hardware of
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//! the `Raspberry Pi 3` and the `Raspberry Pi 4` is different, but we want the rest of the `kernel`
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//! code to play nicely with any of the two without much hassle.
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//!
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//! In order to provide a clean abstraction between `arch`, `bsp` and `generic kernel code`,
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//! `interface` traits are provided *whenever possible* and *where it makes sense*. They are defined
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//! in the respective subsystem module and help to enforce the idiom of *program to an interface,
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//! not an implementation*. For example, there will be a common IRQ handling interface which the two
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//! different interrupt controller `drivers` of both Raspberrys will implement, and only export the
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//! interface to the rest of the `kernel`.
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//!
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//! ```
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//! +-------------------+
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//! | Interface (Trait) |
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//! | |
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//! +--+-------------+--+
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//! ^ ^
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//! | |
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//! | |
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//! +----------+--+ +--+----------+
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//! | kernel code | | bsp code |
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//! | | | arch code |
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//! +-------------+ +-------------+
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//! ```
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//!
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//! # Summary
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//!
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//! For a logical `kernel` subsystem, corresponding code can be distributed over several physical
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//! locations. Here is an example for the **memory** subsystem:
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//!
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//! - `src/memory.rs` and `src/memory/**/*`
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//! - Common code that is agnostic of target processor architecture and `BSP` characteristics.
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//! - Example: A function to zero a chunk of memory.
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//! - Interfaces for the memory subsystem that are implemented by `arch` or `BSP` code.
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//! - Example: An `MMU` interface that defines `MMU` function prototypes.
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//! - `src/bsp/__board_name__/memory.rs` and `src/bsp/__board_name__/memory/**/*`
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//! - `BSP` specific code.
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//! - Example: The board's memory map (physical addresses of DRAM and MMIO devices).
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//! - `src/_arch/__arch_name__/memory.rs` and `src/_arch/__arch_name__/memory/**/*`
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//! - Processor architecture specific code.
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//! - Example: Implementation of the `MMU` interface for the `__arch_name__` processor
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//! architecture.
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//!
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//! From a namespace perspective, **memory** subsystem code lives in:
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//!
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//! - `crate::memory::*`
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//! - `crate::bsp::memory::*`
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2021-01-23 21:43:59 +00:00
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//!
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//! # Boot flow
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//!
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//! 1. The kernel's entry point is the function [`cpu::boot::arch_boot::_start()`].
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//! - It is implemented in `src/_arch/__arch_name__/cpu/boot.rs`.
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//! 2. Once finished with architectural setup, the arch code calls [`runtime_init::runtime_init()`].
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//!
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//! [`cpu::boot::arch_boot::_start()`]: cpu/boot/arch_boot/fn._start.html
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//! [`runtime_init::runtime_init()`]: runtime_init/fn.runtime_init.html
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#![feature(format_args_nl)]
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#![feature(panic_info_message)]
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#![feature(trait_alias)]
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#![no_main]
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#![no_std]
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2019-10-10 17:46:05 +00:00
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mod bsp;
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mod console;
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mod cpu;
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2020-01-04 17:15:43 +00:00
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mod memory;
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mod panic_wait;
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mod print;
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mod runtime_init;
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mod synchronization;
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2019-10-20 12:42:59 +00:00
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/// Early init code.
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///
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/// # Safety
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///
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/// - Only a single core must be active and running this function.
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unsafe fn kernel_init() -> ! {
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use console::interface::Statistics;
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println!("[0] Hello from pure Rust!");
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println!(
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"[1] Chars written: {}",
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bsp::console::console().chars_written()
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);
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println!("[2] Stopping here.");
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cpu::wait_forever()
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}
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