//go:build windows // +build windows package helpmessage import ( "syscall" "unsafe" ) type ( SHORT int16 WORD uint16 SMALL_RECT struct { Left SHORT Top SHORT Right SHORT Bottom SHORT } COORD struct { X SHORT Y SHORT } CONSOLE_SCREEN_BUFFER_INFO struct { Size COORD CursorPosition COORD Attributes WORD Window SMALL_RECT MaximumWindowSize COORD } ) var kernel32DLL = syscall.NewLazyDLL("kernel32.dll") var getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo") func getError(r1, r2 uintptr, lastErr error) error { // If the function fails, the return value is zero. if r1 == 0 { if lastErr != nil { return lastErr } return syscall.EINVAL } return nil } func getStdHandle(stdhandle int) (uintptr, error) { handle, err := syscall.GetStdHandle(stdhandle) if err != nil { return 0, err } return uintptr(handle), nil } // GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer. // http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) { var info CONSOLE_SCREEN_BUFFER_INFO if err := getError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0)); err != nil { return nil, err } return &info, nil } func getTerminalColumns() int { defaultWidth := 80 stdoutHandle, err := getStdHandle(syscall.STD_OUTPUT_HANDLE) if err != nil { return defaultWidth } info, err := GetConsoleScreenBufferInfo(stdoutHandle) if err != nil { return defaultWidth } if info.MaximumWindowSize.X > 0 { return int(info.MaximumWindowSize.X) } return defaultWidth }