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programming-rust-examples/fern_sim/src/plant_structures/mod.rs

60 lines
1.6 KiB
Rust

//! Higher-level biological structures.
//!
//! We always simulate a sample of all chemical interactions at the cellular
//! level, but simulating everything that way is just too computationally
//! expensive. Therefore we keep higher-level data structures representing
//! each fern's roots, leaves, and so on. When we simulate physics (light, air
//! currents, gravity) we always use these structures as shorthand for the
//! millions of cells they typically represent. On a more morbid note, these
//! structures stick around when stuff dies, so that dead fronds have weight,
//! cast shadows, and so on.
// in plant_structures/mod.rs
pub mod roots;
pub mod stems;
pub mod leaves;
pub use self::leaves::Leaf;
pub use self::roots::Root;
use self::roots::RootSet;
use self::stems::StemSet;
pub enum FernType {
Fiddlehead
}
pub struct Fern {
pub roots: RootSet,
pub stems: StemSet
}
impl Fern {
pub fn new(_type: FernType) -> Fern {
Fern {
roots: vec![],
stems: vec![stems::Stem { furled: true }]
}
}
pub fn is_furled(&self) -> bool { !self.is_fully_unfurled() }
pub fn is_fully_unfurled(&self) -> bool {
self.stems.iter().all(|s| !s.furled)
}
}
/// Create and return a [`VascularPath`] which represents the path of
/// nutrients from the given [`Root`][r] to the given [`Leaf`](leaves::Leaf).
///
/// [r]: roots::Root
pub fn trace_path(leaf: &leaves::Leaf, root: &roots::Root) -> VascularPath {
VascularPath { from: leaf.x, to: root.x }
}
#[doc(alias = "route")]
pub struct VascularPath {
pub from: bool,
pub to: bool,
}