patterns/idioms/ctor.html
2022-12-22 14:57:13 +00:00

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<ol class="chapter"><li class="chapter-item expanded "><a href="../intro.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../translations.html"><strong aria-hidden="true">1.1.</strong> Translations</a></li></ol></li><li class="chapter-item expanded "><a href="../idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../idioms/coercion-arguments.html"><strong aria-hidden="true">2.1.</strong> Use borrowed types for arguments</a></li><li class="chapter-item expanded "><a href="../idioms/concat-format.html"><strong aria-hidden="true">2.2.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="../idioms/ctor.html" class="active"><strong aria-hidden="true">2.3.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="../idioms/default.html"><strong aria-hidden="true">2.4.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="../idioms/deref.html"><strong aria-hidden="true">2.5.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="../idioms/dtor-finally.html"><strong aria-hidden="true">2.6.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="../idioms/mem-replace.html"><strong aria-hidden="true">2.7.</strong> mem::{take(_), replace(_)}</a></li><li class="chapter-item expanded "><a href="../idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.8.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="../idioms/ffi/intro.html"><strong aria-hidden="true">2.9.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../idioms/ffi/errors.html"><strong aria-hidden="true">2.9.1.</strong> Idiomatic Errors</a></li><li class="chapter-item expanded "><a href="../idioms/ffi/accepting-strings.html"><strong aria-hidden="true">2.9.2.</strong> Accepting Strings</a></li><li class="chapter-item expanded "><a href="../idioms/ffi/passing-strings.html"><strong aria-hidden="true">2.9.3.</strong> Passing Strings</a></li></ol></li><li class="chapter-item expanded "><a href="../idioms/option-iter.html"><strong aria-hidden="true">2.10.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="../idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.11.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="../idioms/priv-extend.html"><strong aria-hidden="true">2.12.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="../idioms/rustdoc-init.html"><strong aria-hidden="true">2.13.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="../idioms/temporary-mutability.html"><strong aria-hidden="true">2.14.</strong> Temporary mutability</a></li></ol></li><li class="chapter-item expanded "><a href="../patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/behavioural/intro.html"><strong aria-hidden="true">3.1.</strong> Behavioural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/behavioural/command.html"><strong aria-hidden="true">3.1.1.</strong> Command</a></li><li class="chapter-item expanded "><a href="../patterns/behavioural/interpreter.html"><strong aria-hidden="true">3.1.2.</strong> Interpreter</a></li><li class="chapter-item expanded "><a href="../patterns/behavioural/newtype.html"><strong aria-hidden="true">3.1.3.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="../patterns/behavioural/RAII.html"><strong aria-hidden="true">3.1.4.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="../patterns/behavioural/strategy.html"><strong aria-hidden="true">3.1.5.</strong> Strategy</a></li><li class="chapter-item expanded "><a href="../patterns/behavioural/visitor.html"><strong aria-hidden="true">3.1.6.</strong> Visitor</a></li></ol></li><li class="chapter-item expanded "><a href="../patterns/creational/intro.html"><strong aria-hidden="true">3.2.</strong> Creational</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/creational/builder.html"><strong aria-hidden="true">3.2.1.</strong> Builder</a></li><li class="chapter-item expanded "><a href="../patterns/creational/fold.html"><strong aria-hidden="true">3.2.2.</strong> Fold</a></li></ol></li><li class="chapter-item expanded "><a href="../patterns/structural/intro.html"><strong aria-hidden="true">3.3.</strong> Structural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/structural/compose-structs.html"><strong aria-hidden="true">3.3.1.</strong> Compose Structs</a></li><li class="chapter-item expanded "><a href="../patterns/structural/small-crates.html"><strong aria-hidden="true">3.3.2.</strong> Prefer Small Crates</a></li><li class="chapter-item expanded "><a href="../patterns/structural/unsafe-mods.html"><strong aria-hidden="true">3.3.3.</strong> Contain unsafety in small modules</a></li></ol></li><li class="chapter-item expanded "><a href="../patterns/ffi/intro.html"><strong aria-hidden="true">3.4.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/ffi/export.html"><strong aria-hidden="true">3.4.1.</strong> Object-Based APIs</a></li><li class="chapter-item expanded "><a href="../patterns/ffi/wrappers.html"><strong aria-hidden="true">3.4.2.</strong> Type Consolidation into Wrappers</a></li></ol></li></ol></li><li class="chapter-item expanded "><a href="../anti_patterns/index.html"><strong aria-hidden="true">4.</strong> Anti-patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../anti_patterns/borrow_clone.html"><strong aria-hidden="true">4.1.</strong> Clone to satisfy the borrow checker</a></li><li class="chapter-item expanded "><a href="../anti_patterns/deny-warnings.html"><strong aria-hidden="true">4.2.</strong> #[deny(warnings)]</a></li><li class="chapter-item expanded "><a href="../anti_patterns/deref.html"><strong aria-hidden="true">4.3.</strong> Deref Polymorphism</a></li></ol></li><li class="chapter-item expanded "><a href="../functional/index.html"><strong aria-hidden="true">5.</strong> Functional Programming</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../functional/paradigms.html"><strong aria-hidden="true">5.1.</strong> Programming paradigms</a></li><li class="chapter-item expanded "><a href="../functional/generics-type-classes.html"><strong aria-hidden="true">5.2.</strong> Generics as Type Classes</a></li><li class="chapter-item expanded "><a href="../functional/lenses.html"><strong aria-hidden="true">5.3.</strong> Lenses and Prisms</a></li></ol></li><li class="chapter-item expanded "><a href="../additional_resources/index.html"><strong aria-hidden="true">6.</strong> Additional Resources</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../additional_resources/design-principles.html"><strong aria-hidden="true">6.1.</strong> Design principles</a></li></ol></li></ol>
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<h1 class="menu-title">Rust Design Patterns</h1>
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<h1 id="constructors"><a class="header" href="#constructors">Constructors</a></h1>
<h2 id="description"><a class="header" href="#description">Description</a></h2>
<p>Rust does not have constructors as a language construct. Instead, the
convention is to use an <a href="https://doc.rust-lang.org/stable/book/ch05-03-method-syntax.html#associated-functions">associated function</a> <code>new</code> to create an object:</p>
<pre><pre class="playground"><code class="language-rust edition2018"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>/// Time in seconds.
///
/// # Example
///
/// ```
/// let s = Second::new(42);
/// assert_eq!(42, s.value());
/// ```
pub struct Second {
value: u64
}
impl Second {
// Constructs a new instance of [`Second`].
// Note this is an associated function - no self.
pub fn new(value: u64) -&gt; Self {
Self { value }
}
/// Returns the value in seconds.
pub fn value(&amp;self) -&gt; u64 {
self.value
}
}
<span class="boring">}</span></code></pre></pre>
<h2 id="default-constructors"><a class="header" href="#default-constructors">Default Constructors</a></h2>
<p>Rust supports default constructors with the <a href="https://doc.rust-lang.org/stable/std/default/trait.Default.html"><code>Default</code></a> trait:</p>
<pre><pre class="playground"><code class="language-rust edition2018"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>/// Time in seconds.
///
/// # Example
///
/// ```
/// let s = Second::default();
/// assert_eq!(0, s.value());
/// ```
pub struct Second {
value: u64
}
impl Second {
/// Returns the value in seconds.
pub fn value(&amp;self) -&gt; u64 {
self.value
}
}
impl Default for Second {
fn default() -&gt; Self {
Self { value: 0 }
}
}
<span class="boring">}</span></code></pre></pre>
<p><code>Default</code> can also be derived if all types of all fields implement <code>Default</code>,
like they do with <code>Second</code>:</p>
<pre><pre class="playground"><code class="language-rust edition2018"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>/// Time in seconds.
///
/// # Example
///
/// ```
/// let s = Second::default();
/// assert_eq!(0, s.value());
/// ```
#[derive(Default)]
pub struct Second {
value: u64
}
impl Second {
/// Returns the value in seconds.
pub fn value(&amp;self) -&gt; u64 {
self.value
}
}
<span class="boring">}</span></code></pre></pre>
<p><strong>Note:</strong> It is common and expected for types to implement both
<code>Default</code> and an empty <code>new</code> constructor. <code>new</code> is the constructor
convention in Rust, and users expect it to exist, so if it is
reasonable for the basic constructor to take no arguments, then it
should, even if it is functionally identical to default.</p>
<p><strong>Hint:</strong> The advantage of implementing or deriving <code>Default</code> is that your type
can now be used where a <code>Default</code> implementation is required, most prominently,
any of the <a href="https://doc.rust-lang.org/stable/std/?search=or_default"><code>*or_default</code> functions in the standard library</a>.</p>
<h2 id="see-also"><a class="header" href="#see-also">See also</a></h2>
<ul>
<li>
<p>The <a href="default.html">default idiom</a> for a more in-depth description of the
<code>Default</code> trait.</p>
</li>
<li>
<p>The <a href="../patterns/creational/builder.html">builder pattern</a> for constructing
objects where there are multiple configurations.</p>
</li>
<li>
<p><a href="https://rust-lang.github.io/api-guidelines/interoperability.html#types-eagerly-implement-common-traits-c-common-traits">API Guidelines/C-COMMON-TRAITS</a> for
implementing both, <code>Default</code> and <code>new</code>.</p>
</li>
</ul>
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