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<ol class="chapter"><li class="chapter-item expanded "><a href="intro.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="translations.html"><strong aria-hidden="true">1.1.</strong> Translations</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/coercion-arguments.html"><strong aria-hidden="true">2.1.</strong> Use borrowed types for arguments</a></li><li class="chapter-item expanded "><a href="idioms/concat-format.html"><strong aria-hidden="true">2.2.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="idioms/ctor.html"><strong aria-hidden="true">2.3.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="idioms/default.html"><strong aria-hidden="true">2.4.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="idioms/deref.html"><strong aria-hidden="true">2.5.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="idioms/dtor-finally.html"><strong aria-hidden="true">2.6.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="idioms/mem-replace.html"><strong aria-hidden="true">2.7.</strong> mem::{take(), replace()}</a></li><li class="chapter-item expanded "><a href="idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.8.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="idioms/ffi/intro.html"><strong aria-hidden="true">2.9.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/ffi/errors.html"><strong aria-hidden="true">2.9.1.</strong> Idiomatic Errors</a></li><li class="chapter-item expanded "><a href="idioms/ffi/accepting-strings.html"><strong aria-hidden="true">2.9.2.</strong> Accepting Strings</a></li><li class="chapter-item expanded "><a href="idioms/ffi/passing-strings.html"><strong aria-hidden="true">2.9.3.</strong> Passing Strings</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/option-iter.html"><strong aria-hidden="true">2.10.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.11.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="idioms/priv-extend.html"><strong aria-hidden="true">2.12.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="idioms/rustdoc-init.html"><strong aria-hidden="true">2.13.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="idioms/temporary-mutability.html"><strong aria-hidden="true">2.14.</strong> Temporary mutability</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/intro.html"><strong aria-hidden="true">3.1.</strong> Behavioural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/command.html"><strong aria-hidden="true">3.1.1.</strong> Command</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/interpreter.html"><strong aria-hidden="true">3.1.2.</strong> Interpreter</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/newtype.html"><strong aria-hidden="true">3.1.3.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/RAII.html"><strong aria-hidden="true">3.1.4.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/strategy.html"><strong aria-hidden="true">3.1.5.</strong> Strategy</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/visitor.html"><strong aria-hidden="true">3.1.6.</strong> Visitor</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/creational/intro.html"><strong aria-hidden="true">3.2.</strong> Creational</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/creational/builder.html"><strong aria-hidden="true">3.2.1.</strong> Builder</a></li><li class="chapter-item expanded "><a href="patterns/creational/fold.html"><strong aria-hidden="true">3.2.2.</strong> Fold</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/structural/intro.html"><strong aria-hidden="true">3.3.</strong> Structural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/structural/compose-structs.html"><strong aria-hidden="true">3.3.1.</strong> Compose Structs</a></li><li class="chapter-item expanded "><a href="patterns/structural/small-crates.html"><strong aria-hidden="true">3.3.2.</strong> Prefer Small Crates</a></li><li class="chapter-item expanded "><a href="patterns/structural/unsafe-mods.html"><strong aria-hidden="true">3.3.3.</strong> Contain unsafety in small modules</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/ffi/intro.html"><strong aria-hidden="true">3.4.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/ffi/export.html"><strong aria-hidden="true">3.4.1.</strong> Object-Based APIs</a></li><li class="chapter-item expanded "><a href="patterns/ffi/wrappers.html"><strong aria-hidden="true">3.4.2.</strong> Type Consolidation into Wrappers</a></li></ol></li></ol></li><li class="chapter-item expanded "><a href="anti_patterns/index.html"><strong aria-hidden="true">4.</strong> Anti-patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="anti_patterns/borrow_clone.html"><strong aria-hidden="true">4.1.</strong> Clone to satisfy the borrow checker</a></li><li class="chapter-item expanded "><a href="anti_patterns/deny-warnings.html"><strong aria-hidden="true">4.2.</strong> #[deny(warnings)]</a></li><li class="chapter-item expanded "><a href="anti_patterns/deref.html"><strong aria-hidden="true">4.3.</strong> Deref Polymorphism</a></li></ol></li><li class="chapter-item expanded "><a href="functional/index.html"><strong aria-hidden="true">5.</strong> Functional Programming</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="functional/paradigms.html"><strong aria-hidden="true">5.1.</strong> Programming paradigms</a></li><li class="chapter-item expanded "><a href="functional/generics-type-classes.html"><strong aria-hidden="true">5.2.</strong> Generics as Type Classes</a></li></ol></li><li class="chapter-item expanded "><a href="additional_resources/index.html"><strong aria-hidden="true">6.</strong> Additional Resources</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="additional_resources/design-principles.html"><strong aria-hidden="true">6.1.</strong> Design principles</a></li></ol></li></ol>
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<h1 class="menu-title">Rust Design Patterns</h1>
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<h1 id="introduction"><a class="header" href="#introduction">Introduction</a></h1>
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<h2 id="participation"><a class="header" href="#participation">Participation</a></h2>
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<p>If you are interested in contributing to this book, check out the
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<a href="https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md">contribution guidelines</a>.</p>
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<h2 id="design-patterns"><a class="header" href="#design-patterns">Design patterns</a></h2>
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<p>In software development, we often come across problems that share
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similarities regardless of the environment they appear in. Although the
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implementation details are crucial to solve the task at hand, we may
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abstract from these particularities to find the common practices that
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are generically applicable.</p>
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<p>Design patterns are a collection of reusable and tested solutions to
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recurring problems in engineering. They make our software more modular,
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maintainable, and extensible. Moreover, these patterns provide a common
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language for developers to use, making them an excellent tool for effective
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communication when problem-solving in teams.</p>
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<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
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<p>There are many problems that share the same form.
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Due to the fact that Rust is not object-oriented, design patterns vary with
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respect to other object-oriented programming languages.
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While the details are different, since they have the same form they can be
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solved using the same fundamental methods:</p>
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<ul>
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<li><a href="./patterns/index.html">Design patterns</a> are methods to solve common problems
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when writing software.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a> are methods to solve these same
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common problems. However, while design patterns give us benefits,
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anti-patterns create more problems.</li>
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<li><a href="./idioms/index.html">Idioms</a> are guidelines to follow when coding.
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They are social norms of the community.
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You can break them, but if you do you should have a good reason for it.</li>
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</ul>
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<p>TODO: Mention why Rust is a bit special - functional elements, type system,
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borrow checker</p>
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