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<ol class="chapter"><li class="chapter-item expanded "><a href="intro.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="translations.html"><strong aria-hidden="true">1.1.</strong> Translations</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/coercion-arguments.html"><strong aria-hidden="true">2.1.</strong> Use borrowed types for arguments</a></li><li class="chapter-item expanded "><a href="idioms/concat-format.html"><strong aria-hidden="true">2.2.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="idioms/ctor.html"><strong aria-hidden="true">2.3.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="idioms/default.html"><strong aria-hidden="true">2.4.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="idioms/deref.html"><strong aria-hidden="true">2.5.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="idioms/dtor-finally.html"><strong aria-hidden="true">2.6.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="idioms/mem-replace.html"><strong aria-hidden="true">2.7.</strong> mem::{take(_), replace(_)}</a></li><li class="chapter-item expanded "><a href="idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.8.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="idioms/ffi/intro.html"><strong aria-hidden="true">2.9.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/ffi/errors.html"><strong aria-hidden="true">2.9.1.</strong> Idiomatic Errors</a></li><li class="chapter-item expanded "><a href="idioms/ffi/accepting-strings.html"><strong aria-hidden="true">2.9.2.</strong> Accepting Strings</a></li><li class="chapter-item expanded "><a href="idioms/ffi/passing-strings.html"><strong aria-hidden="true">2.9.3.</strong> Passing Strings</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/option-iter.html"><strong aria-hidden="true">2.10.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.11.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="idioms/priv-extend.html"><strong aria-hidden="true">2.12.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="idioms/rustdoc-init.html"><strong aria-hidden="true">2.13.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="idioms/temporary-mutability.html"><strong aria-hidden="true">2.14.</strong> Temporary mutability</a></li><li class="chapter-item expanded "><a href="idioms/return-consumed-arg-on-error.html"><strong aria-hidden="true">2.15.</strong> Return consumed arg on error</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/intro.html"><strong aria-hidden="true">3.1.</strong> Behavioural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/command.html"><strong aria-hidden="true">3.1.1.</strong> Command</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/interpreter.html"><strong aria-hidden="true">3.1.2.</strong> Interpreter</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/newtype.html"><strong aria-hidden="true">3.1.3.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/RAII.html"><strong aria-hidden="true">3.1.4.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/strategy.html"><strong aria-hidden="true">3.1.5.</strong> Strategy</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/visitor.html"><strong aria-hidden="true">3.1.6.</strong> Visitor</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/creational/intro.html"><strong aria-hidden="true">3.2.</strong> Creational</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/creational/builder.html"><strong aria-hidden="true">3.2.1.</strong> Builder</a></li><li class="chapter-item expanded "><a href="patterns/creational/fold.html"><strong aria-hidden="true">3.2.2.</strong> Fold</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/structural/intro.html"><strong aria-hidden="true">3.3.</strong> Structural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/structural/compose-structs.html"><strong aria-hidden="true">3.3.1.</strong> Compose Structs</a></li><li class="chapter-item expanded "><a href="patterns/structural/small-crates.html"><strong aria-hidden="true">3.3.2.</strong> Prefer Small Crates</a></li><li class="chapter-item expanded "><a href="patterns/structural/unsafe-mods.html"><strong aria-hidden="true">3.3.3.</strong> Contain unsafety in small modules</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/ffi/intro.html"><strong aria-hidden="true">3.4.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/ffi/export.html"><strong aria-hidden="true">3.4.1.</strong> Object-Based APIs</a></li><li class="chapter-item expanded "><a href="patterns/ffi/wrappers.html"><strong aria-hidden="true">3.4.2.</strong> Type Consolidation into Wrappers</a></li></ol></li></ol></li><li class="chapter-item expanded "><a href="anti_patterns/index.html"><strong aria-hidden="true">4.</strong> Anti-patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="anti_patterns/borrow_clone.html"><strong aria-hidden="true">4.1.</strong> Clone to satisfy the borrow checker</a></li><li class="chapter-item expanded "><a href="anti_patterns/deny-warnings.html"><strong aria-hidden="true">4.2.</strong> #[deny(warnings)]</a></li><li class="chapter-item expanded "><a href="anti_patterns/deref.html"><strong aria-hidden="true">4.3.</strong> Deref Polymorphism</a></li></ol></li><li class="chapter-item expanded "><a href="functional/index.html"><strong aria-hidden="true">5.</strong> Functional Programming</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="functional/paradigms.html"><strong aria-hidden="true">5.1.</strong> Programming paradigms</a></li><li class="chapter-item expanded "><a href="functional/generics-type-classes.html"><strong aria-hidden="true">5.2.</strong> Generics as Type Classes</a></li><li class="chapter-item expanded "><a href="functional/lenses.html"><strong aria-hidden="true">5.3.</strong> Lenses and Prisms</a></li></ol></li><li class="chapter-item expanded "><a href="additional_resources/index.html"><strong aria-hidden="true">6.</strong> Additional Resources</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="additional_resources/design-principles.html"><strong aria-hidden="true">6.1.</strong> Design principles</a></li></ol></li></ol>
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<h1 id="introduction"><a class="header" href="#introduction">Introduction</a></h1>
<h2 id="participation"><a class="header" href="#participation">Participation</a></h2>
<p>If you are interested in contributing to this book, check out the
<a href="https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md">contribution guidelines</a>.</p>
<h2 id="design-patterns"><a class="header" href="#design-patterns">Design patterns</a></h2>
<p>In software development, we often come across problems that share
similarities regardless of the environment they appear in. Although the
implementation details are crucial to solve the task at hand, we may
abstract from these particularities to find the common practices that
are generically applicable.</p>
<p>Design patterns are a collection of reusable and tested solutions to
recurring problems in engineering. They make our software more modular,
maintainable, and extensible. Moreover, these patterns provide a common
language for developers, making them an excellent tool for effective
communication when problem-solving in teams.</p>
<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
<p>Rust is not object-oriented, and the combination of all its characteristics,
such as functional elements, a strong type system, and the borrow checker,
makes it unique.
Because of this, Rust design patterns vary with respect to other
traditional object-oriented programming languages.
That's why we decided to write this book. We hope you enjoy reading it!
The book is divided in three main chapters:</p>
<ul>
<li><a href="./idioms/index.html">Idioms</a>: guidelines to follow when coding.
They are the social norms of the community.
You should break them only if you have a good reason for it.</li>
<li><a href="./patterns/index.html">Design patterns</a>: methods to solve common problems
when coding.</li>
<li><a href="./anti_patterns/index.html">Anti-patterns</a>: methods to solve common problems
when coding.
However, while design patterns give us benefits,
anti-patterns create more problems.</li>
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