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index.html
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index.html
@ -150,26 +150,27 @@ are generically applicable.</p>
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<p>Design patterns are a collection of reusable and tested solutions to
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recurring problems in engineering. They make our software more modular,
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maintainable, and extensible. Moreover, these patterns provide a common
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language for developers to use, making them an excellent tool for effective
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language for developers, making them an excellent tool for effective
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communication when problem-solving in teams.</p>
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<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
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<p>There are many problems that share the same form.
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Due to the fact that Rust is not object-oriented, design patterns vary with
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respect to other object-oriented programming languages.
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While the details are different, since they have the same form they can be
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solved using the same fundamental methods:</p>
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<p>Rust is not object-oriented, and the combination of all its characteristics,
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such as functional elements, a strong type system, and the borrow checker,
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makes it unique.
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Because of this, Rust design patterns vary with respect to other
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traditional object-oriented programming languages.
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That's why we decided to write this book. We hope you enjoy reading it!
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The book is divided in three main chapters:</p>
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<ul>
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<li><a href="./patterns/index.html">Design patterns</a> are methods to solve common problems
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when writing software.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a> are methods to solve these same
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common problems. However, while design patterns give us benefits,
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<li><a href="./idioms/index.html">Idioms</a>: guidelines to follow when coding.
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They are the social norms of the community.
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You should break them only if you have a good reason for it.</li>
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<li><a href="./patterns/index.html">Design patterns</a>: methods to solve common problems
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when coding.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a>: methods to solve common problems
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when coding.
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However, while design patterns give us benefits,
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anti-patterns create more problems.</li>
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<li><a href="./idioms/index.html">Idioms</a> are guidelines to follow when coding.
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They are social norms of the community.
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You can break them, but if you do you should have a good reason for it.</li>
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</ul>
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<p>TODO: Mention why Rust is a bit special - functional elements, type system,
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borrow checker</p>
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</main>
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31
intro.html
31
intro.html
@ -150,26 +150,27 @@ are generically applicable.</p>
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<p>Design patterns are a collection of reusable and tested solutions to
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recurring problems in engineering. They make our software more modular,
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maintainable, and extensible. Moreover, these patterns provide a common
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language for developers to use, making them an excellent tool for effective
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language for developers, making them an excellent tool for effective
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communication when problem-solving in teams.</p>
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<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
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<p>There are many problems that share the same form.
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Due to the fact that Rust is not object-oriented, design patterns vary with
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respect to other object-oriented programming languages.
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While the details are different, since they have the same form they can be
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solved using the same fundamental methods:</p>
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<p>Rust is not object-oriented, and the combination of all its characteristics,
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such as functional elements, a strong type system, and the borrow checker,
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makes it unique.
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Because of this, Rust design patterns vary with respect to other
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traditional object-oriented programming languages.
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That's why we decided to write this book. We hope you enjoy reading it!
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The book is divided in three main chapters:</p>
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<ul>
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<li><a href="./patterns/index.html">Design patterns</a> are methods to solve common problems
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when writing software.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a> are methods to solve these same
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common problems. However, while design patterns give us benefits,
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<li><a href="./idioms/index.html">Idioms</a>: guidelines to follow when coding.
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They are the social norms of the community.
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You should break them only if you have a good reason for it.</li>
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<li><a href="./patterns/index.html">Design patterns</a>: methods to solve common problems
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when coding.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a>: methods to solve common problems
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when coding.
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However, while design patterns give us benefits,
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anti-patterns create more problems.</li>
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<li><a href="./idioms/index.html">Idioms</a> are guidelines to follow when coding.
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They are social norms of the community.
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You can break them, but if you do you should have a good reason for it.</li>
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</ul>
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<p>TODO: Mention why Rust is a bit special - functional elements, type system,
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borrow checker</p>
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</main>
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31
print.html
31
print.html
@ -151,26 +151,27 @@ are generically applicable.</p>
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<p>Design patterns are a collection of reusable and tested solutions to
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recurring problems in engineering. They make our software more modular,
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maintainable, and extensible. Moreover, these patterns provide a common
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language for developers to use, making them an excellent tool for effective
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language for developers, making them an excellent tool for effective
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communication when problem-solving in teams.</p>
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<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
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<p>There are many problems that share the same form.
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Due to the fact that Rust is not object-oriented, design patterns vary with
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respect to other object-oriented programming languages.
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While the details are different, since they have the same form they can be
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solved using the same fundamental methods:</p>
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<p>Rust is not object-oriented, and the combination of all its characteristics,
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such as functional elements, a strong type system, and the borrow checker,
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makes it unique.
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Because of this, Rust design patterns vary with respect to other
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traditional object-oriented programming languages.
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That's why we decided to write this book. We hope you enjoy reading it!
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The book is divided in three main chapters:</p>
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<ul>
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<li><a href="./patterns/index.html">Design patterns</a> are methods to solve common problems
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when writing software.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a> are methods to solve these same
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common problems. However, while design patterns give us benefits,
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<li><a href="./idioms/index.html">Idioms</a>: guidelines to follow when coding.
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They are the social norms of the community.
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You should break them only if you have a good reason for it.</li>
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<li><a href="./patterns/index.html">Design patterns</a>: methods to solve common problems
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when coding.</li>
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<li><a href="./anti_patterns/index.html">Anti-patterns</a>: methods to solve common problems
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when coding.
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However, while design patterns give us benefits,
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anti-patterns create more problems.</li>
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<li><a href="./idioms/index.html">Idioms</a> are guidelines to follow when coding.
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They are social norms of the community.
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You can break them, but if you do you should have a good reason for it.</li>
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</ul>
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<p>TODO: Mention why Rust is a bit special - functional elements, type system,
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borrow checker</p>
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<div style="break-before: page; page-break-before: always;"></div><h1 id="translations"><a class="header" href="#translations">Translations</a></h1>
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<ul>
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<li><a href="https://fomalhauthmj.github.io/patterns/">简体中文</a></li>
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