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<ol class="chapter"><li class="chapter-item expanded "><a href="intro.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/concat-format.html"><strong aria-hidden="true">2.1.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="idioms/ctor.html"><strong aria-hidden="true">2.2.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="idioms/default.html"><strong aria-hidden="true">2.3.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="idioms/deref.html"><strong aria-hidden="true">2.4.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="idioms/dtor-finally.html"><strong aria-hidden="true">2.5.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="idioms/mem-replace.html"><strong aria-hidden="true">2.6.</strong> mem::replace(_)</a></li><li class="chapter-item expanded "><a href="idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.7.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="idioms/option-iter.html"><strong aria-hidden="true">2.8.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.9.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="idioms/priv-extend.html"><strong aria-hidden="true">2.10.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="idioms/rustdoc-init.html"><strong aria-hidden="true">2.11.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="idioms/temporary-mutability.html"><strong aria-hidden="true">2.12.</strong> Temporary mutability</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/builder.html"><strong aria-hidden="true">3.1.</strong> Builder</a></li><li class="chapter-item expanded "><a href="patterns/compose-structs.html"><strong aria-hidden="true">3.2.</strong> Compose Structs</a></li><li class="chapter-item expanded "><a href="patterns/fold.html"><strong aria-hidden="true">3.3.</strong> Fold</a></li><li class="chapter-item expanded "><a href="patterns/newtype.html"><strong aria-hidden="true">3.4.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="patterns/RAII.html"><strong aria-hidden="true">3.5.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="patterns/small-crates.html"><strong aria-hidden="true">3.6.</strong> Prefer Small Crates</a></li><li class="chapter-item expanded "><a href="patterns/unsafe-mods.html"><strong aria-hidden="true">3.7.</strong> Contain unsafety in small modules</a></li><li class="chapter-item expanded "><a href="patterns/visitor.html"><strong aria-hidden="true">3.8.</strong> Visitor</a></li></ol></li><li class="chapter-item expanded "><a href="anti_patterns/index.html"><strong aria-hidden="true">4.</strong> Anti-patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="anti_patterns/deny-warnings.html"><strong aria-hidden="true">4.1.</strong> #[deny(warnings)]</a></li><li class="chapter-item expanded "><a href="anti_patterns/deref.html"><strong aria-hidden="true">4.2.</strong> Deref Polymorphism</a></li></ol></li><li class="chapter-item expanded "><a href="functional/index.html"><strong aria-hidden="true">5.</strong> Functional Programming</a></li><li class="chapter-item expanded "><a href="additional_resources.html"><strong aria-hidden="true">6.</strong> Additional Resources</a></li></ol>
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<h1 class="menu-title">Rust Design Patterns</h1>
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<h1><a class="header" href="#introduction" id="introduction">Introduction</a></h1>
<h2><a class="header" href="#design-patterns" id="design-patterns">Design patterns</a></h2>
<p>When developing programs, we have to solve many problems. A program can be viewed as a solution to a problem. It can also be viewed as a collection of solutions to many different problems. All of these solutions work together to solve a bigger problem.</p>
<h2><a class="header" href="#design-patterns-in-rust" id="design-patterns-in-rust">Design patterns in Rust</a></h2>
<p>There are many problems that share the same form. Due to the fact that Rust is not object-oriented design patterns vary with respect to other object-oriented programming languages. While the details are different, since they have the same form they can be solved using the same fundamental methods. </p>
<p><a href="https://rust-unofficial.github.io/patterns/patterns/index.html">Design patterns</a> are methods to solve common problems when writing software.</p>
<p><a href="https://rust-unofficial.github.io/patterns/anti_patterns/index.html">Anti-patterns</a> are methods to solve these same common problems. </p>
<p>However, while design patterns give us benefits, anti-patterns create more problems.</p>
<p><a href="https://rust-unofficial.github.io/patterns/idioms/index.html">Idioms</a> are guidelines to follow when coding. They are social norms of the community.
You can break them, but if you do you should have a good reason for it. </p>
<p>TODO: Mention why Rust is a bit special - functional elements, type system, borrow checker</p>
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