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<ol class="chapter"><li class="chapter-item expanded "><a href="../intro.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="../idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../idioms/concat-format.html"><strong aria-hidden="true">2.1.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="../idioms/ctor.html" class="active"><strong aria-hidden="true">2.2.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="../idioms/default.html"><strong aria-hidden="true">2.3.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="../idioms/deref.html"><strong aria-hidden="true">2.4.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="../idioms/dtor-finally.html"><strong aria-hidden="true">2.5.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="../idioms/mem-replace.html"><strong aria-hidden="true">2.6.</strong> mem::replace(_)</a></li><li class="chapter-item expanded "><a href="../idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.7.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="../idioms/option-iter.html"><strong aria-hidden="true">2.8.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="../idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.9.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="../idioms/priv-extend.html"><strong aria-hidden="true">2.10.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="../idioms/rustdoc-init.html"><strong aria-hidden="true">2.11.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="../idioms/temporary-mutability.html"><strong aria-hidden="true">2.12.</strong> Temporary mutability</a></li></ol></li><li class="chapter-item expanded "><a href="../patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../patterns/builder.html"><strong aria-hidden="true">3.1.</strong> Builder</a></li><li class="chapter-item expanded "><a href="../patterns/compose-structs.html"><strong aria-hidden="true">3.2.</strong> Compose Structs</a></li><li class="chapter-item expanded "><a href="../patterns/entry.html"><strong aria-hidden="true">3.3.</strong> Entry API</a></li><li class="chapter-item expanded "><a href="../patterns/fold.html"><strong aria-hidden="true">3.4.</strong> Fold</a></li><li class="chapter-item expanded "><a href="../patterns/late-bounds.html"><strong aria-hidden="true">3.5.</strong> Late Bound Bounds</a></li><li class="chapter-item expanded "><a href="../patterns/newtype.html"><strong aria-hidden="true">3.6.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="../patterns/RAII.html"><strong aria-hidden="true">3.7.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="../patterns/small-crates.html"><strong aria-hidden="true">3.8.</strong> Prefer Small Crates</a></li><li class="chapter-item expanded "><a href="../patterns/unsafe-mods.html"><strong aria-hidden="true">3.9.</strong> Contain unsafety in small modules</a></li><li class="chapter-item expanded "><a href="../patterns/visitor.html"><strong aria-hidden="true">3.10.</strong> Visitor</a></li></ol></li><li class="chapter-item expanded "><a href="../anti_patterns/index.html"><strong aria-hidden="true">4.</strong> Anti-patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../anti_patterns/deny-warnings.html"><strong aria-hidden="true">4.1.</strong> #[deny(warnings)]</a></li><li class="chapter-item expanded "><a href="../anti_patterns/deref.html"><strong aria-hidden="true">4.2.</strong> Deref Polymorphism</a></li></ol></li><li class="chapter-item expanded "><a href="../fu
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<h1 class="menu-title">Rust Design Patterns</h1>
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<h1><a class="header" href="#constructors" id="constructors">Constructors</a></h1>
<h2><a class="header" href="#description" id="description">Description</a></h2>
<p>Rust does not have constructors as a language construct. Instead, the convention
is to use a static <code>new</code> method to create an object.</p>
<h2><a class="header" href="#example" id="example">Example</a></h2>
<pre><pre class="playground"><code class="language-rust edition2018">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// A Rust vector, see liballoc/vec.rs
pub struct Vec&lt;T&gt; {
buf: RawVec&lt;T&gt;,
len: usize,
}
impl&lt;T&gt; Vec&lt;T&gt; {
// Constructs a new, empty `Vec&lt;T&gt;`.
// Note this is a static method - no self.
// This constructor doesn't take any arguments, but some might in order to
// properly initialise an object
pub fn new() -&gt; Vec&lt;T&gt; {
// Create a new Vec with fields properly initialised.
Vec {
// Note that here we are calling RawVec's constructor.
buf: RawVec::new(),
len: 0,
}
}
}
<span class="boring">}
</span></code></pre></pre>
<h2><a class="header" href="#see-also" id="see-also">See also</a></h2>
<p>The <a href="../patterns/builder.html">builder pattern</a> for constructing objects where there are multiple
configurations. </p>
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