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<ol class="chapter"><li class="chapter-item expanded "><a href="intro.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="translations.html"><strong aria-hidden="true">1.1.</strong> Translations</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/index.html"><strong aria-hidden="true">2.</strong> Idioms</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/coercion-arguments.html"><strong aria-hidden="true">2.1.</strong> Use borrowed types for arguments</a></li><li class="chapter-item expanded "><a href="idioms/concat-format.html"><strong aria-hidden="true">2.2.</strong> Concatenating Strings with format!</a></li><li class="chapter-item expanded "><a href="idioms/ctor.html"><strong aria-hidden="true">2.3.</strong> Constructor</a></li><li class="chapter-item expanded "><a href="idioms/default.html"><strong aria-hidden="true">2.4.</strong> The Default Trait</a></li><li class="chapter-item expanded "><a href="idioms/deref.html"><strong aria-hidden="true">2.5.</strong> Collections Are Smart Pointers</a></li><li class="chapter-item expanded "><a href="idioms/dtor-finally.html"><strong aria-hidden="true">2.6.</strong> Finalisation in Destructors</a></li><li class="chapter-item expanded "><a href="idioms/mem-replace.html"><strong aria-hidden="true">2.7.</strong> mem::{take(), replace()}</a></li><li class="chapter-item expanded "><a href="idioms/on-stack-dyn-dispatch.html"><strong aria-hidden="true">2.8.</strong> On-Stack Dynamic Dispatch</a></li><li class="chapter-item expanded "><a href="idioms/ffi/intro.html"><strong aria-hidden="true">2.9.</strong> Foreign function interface (FFI)</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="idioms/ffi/errors.html"><strong aria-hidden="true">2.9.1.</strong> Idiomatic Errors</a></li><li class="chapter-item expanded "><a href="idioms/ffi/accepting-strings.html"><strong aria-hidden="true">2.9.2.</strong> Accepting Strings</a></li><li class="chapter-item expanded "><a href="idioms/ffi/passing-strings.html"><strong aria-hidden="true">2.9.3.</strong> Passing Strings</a></li></ol></li><li class="chapter-item expanded "><a href="idioms/option-iter.html"><strong aria-hidden="true">2.10.</strong> Iterating over an Option</a></li><li class="chapter-item expanded "><a href="idioms/pass-var-to-closure.html"><strong aria-hidden="true">2.11.</strong> Pass Variables to Closure</a></li><li class="chapter-item expanded "><a href="idioms/priv-extend.html"><strong aria-hidden="true">2.12.</strong> Privacy For Extensibility</a></li><li class="chapter-item expanded "><a href="idioms/rustdoc-init.html"><strong aria-hidden="true">2.13.</strong> Easy doc initialization</a></li><li class="chapter-item expanded "><a href="idioms/temporary-mutability.html"><strong aria-hidden="true">2.14.</strong> Temporary mutability</a></li></ol></li><li class="chapter-item expanded "><a href="patterns/index.html"><strong aria-hidden="true">3.</strong> Design Patterns</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/intro.html"><strong aria-hidden="true">3.1.</strong> Behavioural</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="patterns/behavioural/command.html"><strong aria-hidden="true">3.1.1.</strong> Command</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/interpreter.html"><strong aria-hidden="true">3.1.2.</strong> Interpreter</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/newtype.html"><strong aria-hidden="true">3.1.3.</strong> Newtype</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/RAII.html"><strong aria-hidden="true">3.1.4.</strong> RAII Guards</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/strategy.html"><strong aria-hidden="true">3.1.5.</strong> Strategy</a></li><li class="chapter-item expanded "><a href="patterns/behavioural/visitor.html"><strong aria-hidden="true">3.1.6.</str
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<h1 class="menu-title">Rust Design Patterns</h1>
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<h1 id="introduction"><a class="header" href="#introduction">Introduction</a></h1>
<h2 id="participation"><a class="header" href="#participation">Participation</a></h2>
<p>If you are interested in contributing to this book, check out the
<a href="https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md">contribution guidelines</a>.</p>
<h2 id="design-patterns"><a class="header" href="#design-patterns">Design patterns</a></h2>
<p>In software development, we often come across problems that share
similarities regardless of the environment they appear in. Although the
implementation details are crucial to solve the task at hand, we may
abstract from these particularities to find the common practices that
are generically applicable.</p>
<p>Design patterns are a collection of reusable and tested solutions to
recurring problems in engineering. They make our software more modular,
maintainable, and extensible. Moreover, these patterns provide a common
language for developers to use, making them an excellent tool for effective
communication when problem-solving in teams.</p>
<h2 id="design-patterns-in-rust"><a class="header" href="#design-patterns-in-rust">Design patterns in Rust</a></h2>
<p>There are many problems that share the same form.
Due to the fact that Rust is not object-oriented, design patterns vary with
respect to other object-oriented programming languages.
While the details are different, since they have the same form they can be
solved using the same fundamental methods:</p>
<ul>
<li><a href="./patterns/index.html">Design patterns</a> are methods to solve common problems
when writing software.</li>
<li><a href="./anti_patterns/index.html">Anti-patterns</a> are methods to solve these same
common problems. However, while design patterns give us benefits,
anti-patterns create more problems.</li>
<li><a href="./idioms/index.html">Idioms</a> are guidelines to follow when coding.
They are social norms of the community.
You can break them, but if you do you should have a good reason for it.</li>
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<p>TODO: Mention why Rust is a bit special - functional elements, type system,
borrow checker</p>
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